Author Topic: Feral Dreadlord: (by Tleilaxu_Ghola)  (Read 3353 times)

Offline 123456789blaaa

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Feral Dreadlord: (by Tleilaxu_Ghola)
« on: September 05, 2012, 04:54:18 PM »
The concept of sneak attack optimization in the context of Tome of Battle is obvious at the abstract level, however an actual optimized progression has been elusive to me, and I think many others. The Feral Assassin is my best attempt thus far.

Optimization Objectives
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The Build
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Vital Statistics & Other Goodies
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The Sneak Attack Trick
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Crit Immune Creatures
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Satisfaction of Objectives
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Further Optimization
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Offline 123456789blaaa

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Re: Feral Dreadlord: (by Tleilaxu_Ghola)
« Reply #1 on: September 05, 2012, 04:54:31 PM »
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Offline kitcik

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Re: Feral Dreadlord: (by Tleilaxu_Ghola)
« Reply #2 on: September 05, 2012, 05:55:13 PM »
Well, I like the idea, but blowing off the first round at mid- to high-level sounds like a bad idea.


Offline phaedrusxy

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Re: Feral Dreadlord: (by Tleilaxu_Ghola)
« Reply #4 on: September 05, 2012, 11:29:08 PM »
Well, I like the idea, but blowing off the first round at mid- to high-level sounds like a bad idea.
My thoughts exactly, especially when flanking buddies are typically easy to come by in an adventuring party.
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Offline SorO_Lost

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Re: Feral Dreadlord: (by Tleilaxu_Ghola)
« Reply #5 on: September 06, 2012, 12:49:40 AM »
*yawn*

Maximize Attack Bonus & number of attacks: lol wut? GTWF is not 'maximize' anything.
Maximize Sneak Attack dice: 5d6 & Craven, umm... Hunter's Eye alone may be better. In fact, dropping those Rogue levels would have netted Time Stands Still, literally 5d6+20 * 7 attacks(262.5) vs +2d6+20 * 14 attacks (378), meaning a Warblade 17 with Martial Stance(assassin's stance) & Craven is a superior SAer than his entire multiclass & PrC enhanced build.
Incorporate a "guaranteed" Sneak Attack method by the time sneak attack is acquired in an appreciable quantity: 5d6 SA isn't an appreciable quantity, not is it guaranteed as the tactic for dealing with Undead isn't using a Truedeath Crystal, but stop using SA. I'm just not impressed.
Optimize Saves, HP, AC, and initiative for general combat effectiveness: This is just generic as hell. No ability score notes, no armor notes, +5 initiative (aggressive trait+IM-Init = +6), he picked up Iron Will rather than buy it or note the Concentration to Save Counter.
Optimize for mid-levels (should bloom at 8-12th level); this is for practicality purposes: I've seen more powerful E6 characters.

@OP, idk who is requesting these things but I suggest making a single thread to port these build ideas over. I will say the last one you ported had a good concept, it's weakness was nothing more than the original was built on being a pure Fighter which isn't bad as the idea was to take the poor class, use its feats, and come up with something decent. But half building something that sucks for the sake of suck out of something awesome isn't even close to that.