Author Topic: Are there any spells that grant Woodland Stride or similar?  (Read 8107 times)

Offline ksbsnowowl

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Are there any spells that grant Woodland Stride or similar?
« on: September 08, 2012, 08:54:37 PM »
Looking for a way for a non-druid to walk through a Wall of Thorns:
Quote
Creatures with the ability to pass through overgrown areas unhindered can pass through a wall of thorns at normal speed without taking damage.

A druid or a 5th (?) level Scout (maybe) could do this, as could anyone else that gains woodland stride, but is there a spell anywhere that grants a similar ability?

Offline ksbsnowowl

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Re: Are there any spells that grant Woodland Stride or similar?
« Reply #1 on: September 08, 2012, 09:49:11 PM »
I just realized that Freedom of Movement would allow passage through the area, but would not prevent the damage.  But, getting one's AC up could prevent that.

Any other options?

Offline littha

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Re: Are there any spells that grant Woodland Stride or similar?
« Reply #2 on: September 08, 2012, 10:56:57 PM »
I just realized that Freedom of Movement would allow passage through the area, but would not prevent the damage.  But, getting one's AC up could prevent that.

Any other options?

Freedom of Movement allows you to pass through overgrown areas unhindered and thus you don't take damage.

Offline NunoM

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Re: Are there any spells that grant Woodland Stride or similar?
« Reply #3 on: September 09, 2012, 01:26:57 AM »
"Foxhide armor" (MIC, p.18), grants Woodland Stride (as a secondary benefit) 3/day as a swift action.
Many other items grant Freedom of Movement...
Here's a nice list for you...


This may sound dumb, but various teleport effects (given by items and spells like "Dimension hop") would allow to avert the obstacle altogether. Same goes with flying over it... :tongue

EDIT: (added action type)
« Last Edit: September 09, 2012, 01:32:30 AM by NunoM »

Offline ksbsnowowl

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Re: Are there any spells that grant Woodland Stride or similar?
« Reply #4 on: September 09, 2012, 02:25:14 AM »
I'm actually planning for a bad guy army.  The good-guy allies are too good  :P

Running an adaptation of Red Hand of Doom.  Will soon be running the big "Battle of Brindol," except the PC's are allied with Hathran, and the location being invaded is just within the borders of Rashemen.  The bad guys will break holes in the wall with Power Throwing Skullcrusher Ogres... and then an NPC Hathran Druid will plug it with Wall of Thorns... with a Caster Level of 28, making it impossible for the 10th level bad guy casters to dispel it.

The conceits of the adventure don't hold up near as well when the PC's have several powerful spellcaster allies who are also interested in the main goal...

I just realized this problem today as I was tidying up my prep work to start running the battle ~10 days from now, and have been wracking my brain ever since.  I now understand why the Hathran are so successful at defending their homeland.  Ungodly caster levels that can't be dispelled, and the ability to throw out any spell ever (basically), on the fly.

So... I need to find a way to get an army past the Wall of Thorns.

Best I've come up with is to just find secondary routes around the wall:

The main bad guy casters can use Greater Stone Shape to peel a diagonal cut of stone (5 ft x 1 ft x 30 ft)* away from the 20-foot-high wall along the long axis, and turn it into a stairway, giving them a narrow pathway up to the top of the wall.
*these are Tanarukk Archivist 10's; they have Practiced Spellcaster, and thus a caster level of 14.

Not the best of solutions, but doable.

I could also try to make sure all the Druid-based Hathran have blown through all their 5th level and higher slots by the time the hole is made in the wall... but there isn't a whole lot of opportunity to coax them into doing so prior to the holes in the wall.
There will be an initial assault of low-level mooks (CR 2 tanaruk, CR 4 ice trolls, and CR 5 trolls) against the wall, which will not accomplish much.  Then there will be the Ogres throwing rocks at the wall.  I suppose I could move up the aerial assault on the wall (half-fiend trolls, was supposed to draw men's attention away from the army as it advanced on the breach in the wall), which would plausibly eat up most of the Hathran's upper spell slots...

Although the bulk of the army is tanarukk, they have amassed a decent number of trolls and fiendish trolls.  I could steal an idea I saw from someone's Eberron page once, and have the army catapult trolls over the walls.  Hmmmm.... Trebuchets... acceptable in a viking-themed game?
« Last Edit: September 09, 2012, 02:32:09 AM by ksbsnowowl »

Offline NunoM

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Re: Are there any spells that grant Woodland Stride or similar?
« Reply #5 on: September 09, 2012, 11:45:43 PM »
Vikings valued close combat first and foremost, so i doubt they would put efforts on heavy long ranged engineering.
If anything, i'd figure battering rams or heavy stairs against the wall (LoTR style?) were more the Viking course of action...

If you have any kind of aerial troop transport that could work... I remember a winged monster in the Lone Wolf game setting used exactly for the purpose of transporting troops. I have the d20 version book laying around somewhere, i can look it up...

Otherwise... breach the walls in other places. The druid can't have that many Walls of Thorns prepared... EDIT: can he?

Offline Captnq

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Re: Are there any spells that grant Woodland Stride or similar?
« Reply #6 on: September 10, 2012, 02:07:43 AM »
Catapult + Minions + Feather fall = Bypassed defenses.
Feather fall effects multiple targets at range.

Also The spell Briar Web is similar to Wall of Thorns and in that spell it specifically states that:

A creature with freedom of movement or the woodland stride ability is unaffected by this spell.

Which would imply that FoM would overcome the wall of thorns.

Now, solutions would be...

Create a mobile Unhallow Spell. Have Freedom of movement cast into it. All evil creatures benefit from Freedom of movement. I think they have a skull that does that.

Heart of water can give you a few rounds of FoM for only a third level spell.

Irresistible force is a 4th level paladin spell that gives you FoM 1r/level

Passwall can handle it. It is "wooden" and a "Wall" after all.  That's a 5th level spell, however.

Wall of stone can make a bridge. It's 5th level.

A thousand scrolls of Baleful transportation.

Dark Way is 2nd level bridge of force for 1r/level and only 2nd level.

Fabricate the wall of thorns into a bridge.

A thousand scrolls of Levitate. Walk across the top of the wall of thorns.

Moonpath is 5th and 1 min/level.

Wall of salt is 4th level and can be used as a bridge,

A thousand scrolls of gaseous form.

A thousand scrolls of Amorphous Form.

A thousand scrolls of dimension hop.

A Hundred Scrolls of dimension step.

Flaming Sphere and 10 minutes for it to burn down.

A hundred scrolls of Jump, Mass

A thousand scrolls of winged watcher.

A sculpted Antimagic field to cover only the wall.


Seriously, you having problems thinking outside the box?
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Offline kitep

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Re: Are there any spells that grant Woodland Stride or similar?
« Reply #7 on: September 10, 2012, 02:51:39 AM »
The army is made of trolls?  Just push the 1st wave into the thorns, and the second wave passes thru walking on the bodies of the 1st wave.  Then the 1st wave pulls themselves up, regenerates, and continues on.

Or they could just hack & slash their way through.

Offline ksbsnowowl

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Re: Are there any spells that grant Woodland Stride or similar?
« Reply #8 on: September 10, 2012, 12:41:36 PM »
Vikings valued close combat first and foremost, so i doubt they would put efforts on heavy long ranged engineering.
If anything, i'd figure battering rams or heavy stairs against the wall (LoTR style?) were more the Viking course of action...

If you have any kind of aerial troop transport that could work... I remember a winged monster in the Lone Wolf game setting used exactly for the purpose of transporting troops. I have the d20 version book laying around somewhere, i can look it up...

Otherwise... breach the walls in other places. The druid can't have that many Walls of Thorns prepared... EDIT: can he?
I do have aerial troops (Half-fiend trolls & half-fiend ice trolls), and they will start dropping Tanarukk (the bulk of the army is tanarukk) on the walls to fight the defenders.

"Prepared" isn't a word that applies in this situation.  It is a Druid-based Hathran, inside Rashemen.  She can cast Wall of Thorns as many times as she has 5th level and higher spell slots, thanks to spirit magic.  There are several Hathran present.

I think what I'm going with as the "back-up plan" is 15th CL scrolls of Greater Stone Shape.  A 45-degree angled section of the wall 30 ft long, 5 ft high (measured 90 degrees from the 45-degree angle), and 1 ft deep can be "peeled" away from the wall at 90-degrees along the long edge, and turned into a stairway up the face of the wall.


Seriously, you having problems thinking outside the box?
The problem is the number of casters they have, and the amount of time to prepare for this.  Their initial plan is to bust down the walls and get through in time to disrupt a ritual.  They won't have the resources for 1000 scrolls of whatever.

Their casters consist of one 9th level Spirit Shaman with Practiced Spellcaster (CL 13th),
Seven 10th level Archivists with Practiced Spellcaster (CL 14th),
Fourteen 6th level Wizards with Practiced Spellcaster (CL 10th),
and one hundred 4th level Archivists with Practiced Spellcaster (CL 8th).

The idea of a mobile Unhallow spell is interesting, though I don't think the rules actually allow it...
There is the Darkskull in the DMG, but that's more than just a casting of the spell.

Dark Way may actually be what I need, and they've actually got enough spellcasters to pull that off.

The army is made of trolls?  Just push the 1st wave into the thorns, and the second wave passes thru walking on the bodies of the 1st wave.  Then the 1st wave pulls themselves up, regenerates, and continues on.

Or they could just hack & slash their way through.

They've only got about 150 regenerating troll.  The bulk of the army (2400+) are Tanarukk; there are also an assortment of other creatures (ogres, ettins, hags, winter wolves, etc.) numbering in the hundreds.

Hacking and slashing through takes 10 minutes per foot...

It will alter the flavor of the battle somewhat, but I think I will rely upon a combination of aerial drop-offs (I used this tactic before, just like RHoD does at the massacre of Drellin's Ferry), massive use of Dark Way, and a few scrolls of Greater Stone Shape to deal with this.

They can have the wizards weaken a section of defenders with a fireball or two, and then drop off troops to secure that section of wall, and simultaneously mass assault via Dark Ways, and take control of the top of the wall, then use Greater Stone Shape to secure a permanent pathway up the outside of the wall to move the rest of their troops up.

My concept of treating the "Streets of Blood" encounter as if the PC were defending the breach in the wall itself will be thrown out the window, but it can instead be redirected to the initial tanarukk movements off the wall.

Offline kitep

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Re: Are there any spells that grant Woodland Stride or similar?
« Reply #9 on: September 10, 2012, 01:16:25 PM »
(Greater) Dispel magic would also work, but requires a caster check.

An anti-magic spell would cause the wall of thorns to blink out of existance for as long as the antimagic shell lasts (10 min/lvl)
« Last Edit: September 10, 2012, 01:18:40 PM by kitep »

Offline ksbsnowowl

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Re: Are there any spells that grant Woodland Stride or similar?
« Reply #10 on: September 10, 2012, 01:38:27 PM »
(Greater) Dispel magic would also work, but requires a caster check.
Which is exactly why that won't work.
The bad guys will break holes in the wall with Power Throwing Skullcrusher Ogres... and then an NPC Hathran Druid will plug it with Wall of Thorns... with a Caster Level of 28, making it impossible for the 10th level bad guy casters to dispel it.
Caster level 28 means the DC to dispel it is 39.  The highest level casters have a CL of 15, meaning the highest they can get on the dispel check is 35.  Even a 20th level caster would only have a 10% chance to dispel it.

Quote
An anti-magic spell would cause the wall of thorns to blink out of existance for as long as the antimagic shell lasts (10 min/lvl)
The bad guys don't have anyone who can cast 6th level spells.

Offline ksbsnowowl

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Re: Are there any spells that grant Woodland Stride or similar?
« Reply #11 on: September 10, 2012, 02:20:02 PM »
The other thing I could do, is make one of the 10th level Archivists into a Ur-Priest.  He won't have a super-high Wisdom (tanarukk are Wis -2), but it would work.  Maybe a Tanarukk Wizard 2/Ur-Priest 8, to get Antimagic Field... Hmmm....  He could then ferry waves of baddies through the Wall of Thorns, which would work to account for the waves of the 'Streets of Blood' encounter, somewhat, at least.

Offline betrayor

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Re: Are there any spells that grant Woodland Stride or similar?
« Reply #12 on: September 10, 2012, 02:46:14 PM »
Or you could use an Artificer....
A 10th level artificer is able to create 6 level scrolls and thus use Antimagic.....

Offline ksbsnowowl

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Re: Are there any spells that grant Woodland Stride or similar?
« Reply #13 on: September 10, 2012, 04:13:44 PM »
This isn't Eberron, thus no Artificier.

Offline littha

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Re: Are there any spells that grant Woodland Stride or similar?
« Reply #14 on: September 10, 2012, 04:16:12 PM »
This isn't Eberron, thus no Artificier.

Not difficult to reflavour.

Offline phaedrusxy

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Re: Are there any spells that grant Woodland Stride or similar?
« Reply #15 on: September 10, 2012, 04:24:35 PM »
The other thing I could do, is make one of the 10th level Archivists into a Ur-Priest.  He won't have a super-high Wisdom (tanarukk are Wis -2), but it would work.  Maybe a Tanarukk Wizard 2/Ur-Priest 8, to get Antimagic Field... Hmmm....  He could then ferry waves of baddies through the Wall of Thorns, which would work to account for the waves of the 'Streets of Blood' encounter, somewhat, at least.
This sounds like an excellent idea. I'd always wondered why troops would ever come in "waves" if there was a way to deploy all of them at once. There is very little advantage to coming in "waves" if you don't have to.
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Offline betrayor

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Re: Are there any spells that grant Woodland Stride or similar?
« Reply #16 on: September 10, 2012, 05:11:58 PM »
This isn't Eberron, thus no Artificier.
Actually you can use them canonically in FR since:

Artificers are neither a core Dungeons & Dragons class nor a Forgotten Realms-specific one. Rather, it is an Eberron-specific class. In spite of this the current policy of Wizards of the Coast is to allow classes and races of all kinds, even those normally considered setting-specific, to be allowed in any D&D game, regardless of setting. Furthermore, the anything that is legal for Living Forgotten Realms is considered canonical, including both artificers and formerly Eberron-exclusive races like warforged.  Therefore, though likely rare due to their lack of status as a core class or Realms-specific one, artificers do exist on Toril. This is further evidenced by the brief mention of the Body of Artificers as a part of High Imaskar's government.

http://forgottenrealms.wikia.com/wiki/Artificer

I think that should make it canon for FR since they are part of the living Forgotten Realms......

Offline ksbsnowowl

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Re: Are there any spells that grant Woodland Stride or similar?
« Reply #17 on: September 10, 2012, 05:58:54 PM »
The other thing I could do, is make one of the 10th level Archivists into a Ur-Priest.  He won't have a super-high Wisdom (tanarukk are Wis -2), but it would work.  Maybe a Tanarukk Wizard 2/Ur-Priest 8, to get Antimagic Field... Hmmm....  He could then ferry waves of baddies through the Wall of Thorns, which would work to account for the waves of the 'Streets of Blood' encounter, somewhat, at least.
This sounds like an excellent idea. I'd always wondered why troops would ever come in "waves" if there was a way to deploy all of them at once. There is very little advantage to coming in "waves" if you don't have to.

Yeah, I think I'm liking this tactic.  I'll make him a Tanarukk Bard 2/Ur-Priest 8 (bard helps him meet the skill pre-req's fairly easily).  The party has to deal with these waves that are starting to come through (and some of the higher-level archivists could actually help with a couple scrolls; they would have very little trouble making the caster level check... actually, the CL of the scrolls made with the help of the Ur-Priest would only be CL 9th; no problem at all activating them).

Then, while the party is dealing with these first waves, the army succeeds in overtaking the wall, and begins regrouping on the ground to drive the attack toward the ritual site.

This isn't Eberron, thus no Artificier.
Actually you can use them canonically in FR since:

[snip]

I think that should make it canon for FR since they are part of the living Forgotten Realms......
I'm actually not playing in FR either, but rather a homebrewed viking setting that includes the culture of Rashemen (Unapproachable East was the spark that got my creative juices flowing).  No Artificiers.  No monks, either  :P.

Offline veekie

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Re: Are there any spells that grant Woodland Stride or similar?
« Reply #18 on: September 13, 2012, 01:16:00 PM »
Quote
The idea of a mobile Unhallow spell is interesting, though I don't think the rules actually allow it...
Well, the spell is tied to an altar. You can just harness 4 Ogres or something to move a wagon or carry a palanquin with the altar on it. Pathfinder has a portable altar at 250lbs or more expensively, to use the Mobile Stronghold rules to make a land based mobile stronghold consisting of a chapel and some muscle powered motion(like a siege tower, only its a siege altar).
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