Tables on GitP are easier than you'd think to convert for use over here. You can transform one into the other in 3 simple steps using find/replace in most text editors (IIRC, Wordpad doesn't work, although Notepad does). It's more complicated if you're using some of the advanced table features on GitP since MinMax's tables aren't as powerful, but basic tables are fine.
Excellent! The main obstacle, however, will be converting all those bullet point lists into Minmax lists; it looks like I'll have to replace every instance of [* ] with [li ], and insert [/li ]s too.
Draconic Unrelenting Force Fus should be a swift action instead of standard (as per the regular Fus). Similarly, shouldn't Dah be a full-round action and Ro be usable as a move action?
As far as I can remember, Dragons in the game always use roughly the same amount of time to use a Shout; even when it's just "Yol" Dragons breath fire for about 3 seconds. They seemed too slow for swift actions, and making them all full-round actions would have made Dragonic Shouts too crappy, I think.
Bretons suck as a race. Net loss in stats and the only racial trait they have is a 1/day, round/level, standard action, mediocre spell resistance that scales into nothingness at higher levels.
...yeah, I don't know what I was thinking there.
This might have been caused by my lack of experience with Spell Resistance; how good is Spell Resistance in D&D, and how should it scale? Also, I will be going back and possibly adding some more racial features for the Breton--possibly some stuff from Oblivion, or even Morrowind, if necessary.
Imperial's Voice of the Emperor should be toned down a bit, I think. +6 is a massive boost to social skills, on top of a solid chassis of racial features.
Got it.
Nord and Dunmer resistances scale oddly. Resist 2 @ 1st, 6 @ 5th, 8 @ 10th, and 15 @ 20th... You start off with an almost negligible 2 points, increase it by 4 after 4 levels, by 2 after 5 levels, and by 7 after 10 levels. Maybe instead change it to Resist 5, increasing by 5 at every 5 character levels?
I wasn't sure if having Fire/Cold Resistance 5 at level 1 would have been too powerful, but it looks like it'll be fine. I'll be changing that up soon.
Why do Orcs have the Elf subtype? Is that a Skyrim thing I'm missing?
As Flay has noted above, Orcs in the Elder Scrolls games are indeed technically a type of elf (as are the Dwarves in Elder Scrolls). According to the lore, they were once elves that particularly adored the god Trinimac, but then Boethiah came along and corrupted Trinimac into Malacath, and with him his worshipers into the Orsimer; the Pariah Elves.
Wow, Altmers really get pushed into being Wizards (or Wu Jen or Beguilers, I suppose). Probably too strongly.
That...is true. However, in the Elder Scrolls series, Altmer have traditionally been very strongly pushed into being mages--there was almost no mechanics incentive to build them as anything else.
Do you think this approach is inappropriate for D&D? If so, do you have any suggestions on how to make Altmer advantageous for building into an Int-based spellcaster without pigeonholing them?
Khajit's Feral Eye DC is funky. 1.5 * your level means a DC of 1 at level 1, which is just laughable. Standard DCs are 10 + 1/2 HD or character level + ability modifier (this looks like it should be Charisma-based). Also, as paired natural weapons, the Khajit's claws should only be adding the character's Str mod * 1, not 1.5, when used as primary natural weapons.
Whoops! It was supposed to be 10 + 1.5* your level. Does that scale better?
Argonian racial skill bonuses should be to Open Lock and to Sleight of Hand, not lockpicking and Pickpocket (unless you're changing the skill list or something).
Me: [fail]"Man, I keep getting the D&D terms for picking locks and picking pockets mixed up. Was it Pick Locks and Pickpocket? No wait, that's silly. It's obviously
Lockpicking and Pickpocket. Duh.
"[/fail]
^ That's why Argonians got skill bonuses to Lockpicking and Pickpocket.
In any case: many thanks for the replies!