I'd have to say DFRPG as well, but based on different factors.
Firstly, locations are intrinsically abstract. Terrain factors are basically Aspects on the location, which means as long as you know the Aspect you can use it to augment your stuff rather than worrying about whether you are close enough to a certain map tile. This, as well with using Zones to move and define area effects makes it easier to go entirely mapless, as a given scene is effectively 4-5 zones at most.
It also handles urban fantasy pretty well. While it has somewhat of a bias towards spellcasters being too potent(this being a series about a modern day wizard after all), it has built in means of representing shapeshifters, minor talents, vampires, emotion-feeders, etc in a fairly good manner. Straight mortals even have some advantages of their own, should they go busting monsters.
Additionally, it can handle conflicts on the physical, social and mental level using the same basic mechanics. Each sort of offense strikes at its own stress track, and yet operate on a related level, as they all wind up being neutral consequences.
Basically, anything you can do in nWoD you can probably do here with minimal customising.