Ace Legend = constant +10 to Dodge AC?
Bit amused that you specified Love here, didn't think all Real Pilots were Casanova wannabes.
Wargear is almost the Real Pilot capstone, and it's a lot more usable. Plus that entire supply thing raises so many questions about how it's being executed if, say, you're on a stealth mission or something, or supposed to be acting independently. Ditto for sudden Mecha Mook.
Same thing--constant Energy-free Gravity Wall, instead of constant +10 AC.
Come to Me presumably has the potential for the same issues as the Real Pilot spontaneous arrival stuff.
Pure Crafting? Really? A completely system, just for a single feat? The basic options don't even seem that good, for mecha.
Your choice of skills here isn't very good (Strength and Con are not known for their wonderful array of skills) in comparison to free Knowledge, observation, and stealth ranks.
The communications stuff seems more like a tax on feats and maneuvers than a handy option, especially not the communications (because it cripples energy recovery)
The Warp stuff reminds me of Gunbuster, and it's nice to see really long range travel somewhere, but... again, seems kind of like a tax. :/
Prevail is definitely a lot more worth it... if you can keep your HP in that area. Same for Attacker and Guardian, if the individual enemies are strong enough. Still kind of situational, but better than previously.
EDIT: Possibly the most grating thing about the Ship Captain feat: one of its abilities is more flavourful than practical, two are practically obligatory, and it requires a feat that focuses on personal combat when it's mostly a support package.