I don't want to hear that from somebody who made multiple in-game posts claiming "enemies" and "allies" are meaningless tags that just mean "whatever target I wish in this split second".
It was to use an ability that works on allies to save someone that seemed forced to suicide, I recall. And you refused it then.
But later you got real set on abilities that work on enemies to also work on allies for weird reasons, so I'm not sure anymore what your stance on targeting is.
Either way, the idea was that Scan could specifically mention that it can be applied more than once on the same target, since it targets opponents, like Provoke.
Just trying to help. If you're fine with the same spirit applying multiple times among allies, then all right.
You'll notice I'm actually trying to have you shut down my options before I use them.
Ok, freeloaders no longer can use spirits (or anything else besides basic speech that cannot trigger other stuff) unless they have a specific ability for that.
Excellent. Thank you. I think it is safe to assume they can still take an action to exit the mecha, though. It could also make sense that they wouldn't be able to unless the pilot opens the door/kicks them out.
As for hiding in the crowd, that's why you open the battle with a colony drop or ten. In the case of goody two shoes that's why you call evacuations.
Myeah. Commoners on foot have a speed of 30-ft and they may well be in a mecha battleground measured on mu-scale. By the time they evacuate anywhere battle's probably over anyway. If they can evacuate. Anyway, if you're fine with what this makes possible, then all right.
Smoke launchers exist for a reason. If your opponent managed to set up full multi-angle real-time video with no lag at all, you may want to re-consider your anti-jamming capacities and your ability to pick your battlegrounds.
Good advice. Though wait, is the setting offering anti-jamming options?
Speaking of jammers, Heaven-Sailing Dragon's jammer mentions blocking all communications. That's a very general term since it technically also blocks sound/speech.
Also, considering a jammer can have immense range while itself being anywhere within it, should it be possible for those within the jammer to detect the direction of the jammer? Typical divinations to find stuff like scrying should count as a communication and are jammed as well.
It would make sense for a more local jamming since the hole in the radar is there and you can see the surface blocked, but when it applies to entire planets and wider, it gets trickier to make a mission on "We must destroy the Jamming engine", which are usually fixed locations such as those that would have been built through a Support Staff base and they cannot run away out of reach and reapply the jammer. Or stealth off and remain underground somewhere where nobody will ever find it.
I'm not sure the campaign setting is offering a counter to jamming beyond "we jammed it for you too." Perhaps making the uber jams an additional support staff base option, making the ship's more local such as the immediate battlefield and making it possible for those with wide communication reach to detect the hole in their radar, which would allow one to calculate the position of the jammer based on the intersecting spheres of effect.
Speaking of the support staff, I'm very interested in the remaining specializations. Particularly the Science.
Also:
You can use the Jammer and Communication Hub simultaneously, but half of all your energy recovery is halved.
That's probably meant to apply the halving once rather than making it a quarter.