Spent some time reading through all the Super changes while auditing my character, came up with these questions:
King Frame reads:
You need pilot level 8 plus either Great One, Tek Knight, or Zero Pattern to pick this
Is this saying you can have
only one of those three?
King Frame also reads:
Double the numeric effects of your previous choice, including any penalties, except for any extra effects based on size (or pilot level in the case of of Zero Pattern). So for example if your previous choice was Great One (Plating), you would gain +40 HP, +4 DR, +4 Natural armor regardless of size, and your Dodge bonus would be further halved, resulting in being quartered.
I'm not sure I understand the example you used with Great Plating. Is that saying that the first tier effect of Great Plating is doubled and then all the rest of the effects don't happen at all, or just that they happen at their normal rate? As another example, would the exclusive use buff of Zero Weapon be doubled to +6 and then never change, or be doubled and then grow at the normal +3 per 4 Super levels?
King Frame also reads:
You also gain +1 IL to initiating maneuvers
Does this have the same effect as increasing Pilot Level? (eg. longer range on Chest Blaster)
Ancient Sensor has this option:
Pick two options that can be active simultaneously.
RAW it seems like you can use that to get two options immediately. It should probably say "Pick two options you've already added that can be active simultaneously."
Zero Core reads:
Reduce the split penalty by 1, up to -1. You can pick this multiple times, stacking.
Edited:
This seems like it would have undefined behavior if you picked it more times than the amount of the penalty. A perverse mind might read it as causing the penalty to turn into a buff if you take it more times than the size of the penalty (so three or more normally, five or more with King Frame). It should probably read "You can pick this multiple times, stacking until the split penalty is 0."
Dynamic + Paired has the amusing effect of allowing you to pair a Melee weapon with a (potentially) Ranged weapon. Not that there's anything wrong with hitting someone and shooting them at the same time.
Could Dynamic mean that the Ranged weapons granted by Tank and Fighter modes can now be used as Melee weapons again? I had this scenario run through my head:
Super: I hit him with my cannon
DM: That provokes an attack of oppor-
Super: No, I hit him with the physical cannon. As a melee attack.
DM: