Author Topic: General Discussion and Suggestions  (Read 247107 times)

Offline SorO_Lost

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Re: General Discussion and Suggestions
« Reply #940 on: September 04, 2017, 10:07:43 PM »
Faster than it may seem.
Using marks of elevation you can lose a little range to increase the speed of things even more and free your self from computer dependency. Just add up the total number of squares and marks and then check against the area maps in the book (or shave some distance down and just treat everything as 5ft increments to skip the books). Like a target is three squares out, one to the left, with two marks, that's six squares in total and within a 30ft range.

Cones are kind of the same except anything with more marks than distance is probably outside of the cone's current width. It's not as accurate as calculating the square root to check distance like you should, but its close enough and faster then trying to handle a Grapple attempt and you can also just plain avoid most situations by not throwing a ton of low level trash at the players. Like it doesn't matter too much if one guy is just outside of the area, but ten of them? Now that may be worth scrutinizing.

Offline Fzzr

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Re: General Discussion and Suggestions
« Reply #941 on: September 06, 2017, 12:17:55 AM »
I went through the new generic reals and found some inconsistencies.

Despite being even with the GUNDAM and VALKYRIE at all other levels, the ARM Slave (II) has Dodge Bonus +1. Presumably it should have dodge bonus +3 like the others.

The KNIGHTMARE (VI) has DR 35, while all other models at that level have DR 25. Presumably it should be the same as the others there.

ARM Slaves are slower than the other models at all other levels, but the ARM Slave (VI) is even with the GUNDAM and VALKYRIE of the same same level. Presumably it should have speed 45mu.

ARM Slaves are ahead in arsenal at all other levels, but the ARM Slave (VI) has 45 Arsenal space, below the GUNDAM at that level with 50. Presumably it's supposed to have 55 Arsenal space.

The ARM Slave (VII) has speed 40mu, putting it further behind the others than it is at any other level. Presumably it should have speed 50mu.

Offline oslecamo

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Re: General Discussion and Suggestions
« Reply #942 on: September 09, 2017, 12:01:46 PM »
Said inconsistencies should be fixed now.

Offline Fzzr

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Re: General Discussion and Suggestions
« Reply #943 on: September 09, 2017, 02:46:13 PM »
Great, thanks.

Offline CKirk

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Re: General Discussion and Suggestions
« Reply #944 on: September 10, 2017, 03:40:28 PM »
The multi-classing rules for Real/Super currently reads
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For Arsenal acess Purposes, add togheter the Real Pilot level and Super Pilot Level-3 (minimum equal to Real Pilot level). Arsenal Spaces are added together.
This hasn't been updated since before Supers had an innate hardpoint. Should that hardpoint be added when multiclassing real/super?

Offline oslecamo

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Re: General Discussion and Suggestions
« Reply #945 on: September 11, 2017, 05:28:45 AM »
No, the base hardpoint of the super isn't supposed to add to a multiclass mecha, only the arsenal space.

Offline CKirk

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Re: General Discussion and Suggestions
« Reply #946 on: September 11, 2017, 10:58:48 AM »
On the new 'shooting down incoming missiles' thing. First, it's awesome and I love it. Second, it currently reads:
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If you're targeted by a weapon with "Missile" on their name, you may attempt to stop it by attacking it with your Defensive weapon. Make opposed attack rolls, and if you succeed the missile is stopped.
Should be in, not on (when mentioning missile weapons).
Also, this doesn't say it takes an action. Does it take the normal Immediate action of firing a defensive weapon, or is it free?

Offline oslecamo

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Re: General Discussion and Suggestions
« Reply #947 on: September 11, 2017, 11:44:29 AM »
On the new 'shooting down incoming missiles' thing. First, it's awesome and I love it.
Great! I was finally getting to write the Missile Massacre school, and while thinking of all cool missile scenes I remembered it's quite common to be able to intercept them, so made it a default option. Plus "shoot down missiles" is an ability showing up in quite some SRW games. :D

Second, it currently reads:
Quote
If you're targeted by a weapon with "Missile" on their name, you may attempt to stop it by attacking it with your Defensive weapon. Make opposed attack rolls, and if you succeed the missile is stopped.
Should be in, not on (when mentioning missile weapons).
Also, this doesn't say it takes an action. Does it take the normal Immediate action of firing a defensive weapon, or is it free?
Normal attack with the Defensive weapon, thus an immediate action.

Offline CKirk

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Re: General Discussion and Suggestions
« Reply #948 on: September 13, 2017, 05:36:19 PM »
Something that just came up in statting enemies is that there's three different accessories for +AC at each arsenal tier, but only one for +To-Hit, and the +To-Hit accessory doesn't stack with Focus (because Insight Bonus) while the +AC ones do. Is this intentional? If not, you might want to change at least the bonus name for the +To-Hit accessories.

Offline oslecamo

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Re: General Discussion and Suggestions
« Reply #949 on: September 14, 2017, 09:25:30 PM »
Changed the Focus bonus type to perfection.

Offline ketaro

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Re: General Discussion and Suggestions
« Reply #950 on: September 20, 2017, 04:41:06 AM »
Real Pilot's proficiency includes firearms.

But what firearms? Where are these firearms?

Offline oslecamo

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Re: General Discussion and Suggestions
« Reply #951 on: September 20, 2017, 04:45:54 AM »
DMG pages 145 and 146.

Offline ketaro

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Re: General Discussion and Suggestions
« Reply #952 on: September 20, 2017, 05:57:29 AM »
Ugh there are no prices for the modern and future firearms in that book ~.~

Offline oslecamo

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Re: General Discussion and Suggestions
« Reply #953 on: September 20, 2017, 09:03:36 AM »
Good point, so just made it here.

Offline ketaro

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Re: General Discussion and Suggestions
« Reply #954 on: September 20, 2017, 03:24:03 PM »
That's awesome, thank you <3

Would a pure metal laser pistol work?

Offline RickyRedhsirt

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Re: General Discussion and Suggestions
« Reply #955 on: September 21, 2017, 08:54:47 PM »
I'm wondering about the upgrade Tek Soul. Does it affect the Robot's HP or the Pilot's HP? Also, how does it interact with The Android's One with Machine ability?

Offline oslecamo

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Re: General Discussion and Suggestions
« Reply #956 on: September 22, 2017, 04:07:35 AM »
That's awesome, thank you <3

Would a pure metal laser pistol work?
I'll say yes for now.

I'm wondering about the upgrade Tek Soul. Does it affect the Robot's HP or the Pilot's HP? Also, how does it interact with The Android's One with Machine ability?

Pilot, clarified. Not very synergetic with One with the Machine since the halved HP would be the one applied to the mecha.

Offline ketaro

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Re: General Discussion and Suggestions
« Reply #957 on: September 22, 2017, 04:43:24 AM »
Hey, 35,000 meseta/gp for a masterwork pure mercury laser pistol seems worth it to me considering all the benefits of using Acid kinda don't count (ignoring hardness for instance being removed from pure mercury) :p
« Last Edit: September 22, 2017, 04:55:33 AM by ketaro »

Offline CKirk

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Re: General Discussion and Suggestions
« Reply #958 on: September 22, 2017, 01:11:45 PM »
I'm wondering about the upgrade Tek Soul. Does it affect the Robot's HP or the Pilot's HP? Also, how does it interact with The Android's One with Machine ability?

Pilot, clarified. Not very synergetic with One with the Machine since the halved HP would be the one applied to the mecha.

That seems kind of absurd then. It only penalizes you if you get crit in standard situations in a mecha campaign, and it's fairly easy for a high level super to be immune to crits entirely, at which point you're only penalized while on foot.

Offline Anomander

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Re: General Discussion and Suggestions
« Reply #959 on: September 22, 2017, 07:01:26 PM »
Not really. If One with the Machine swaps the mecha's halved HP with the android's, and then halves it as well (instead of keeping the stats modifiers it gets from mecha progression and pilot channeled stats separate as usual), the pilot has twice the HP of the mecha. Which may well happen anyway to any other pilot whose mecha's hp gets halved for taking Tek soul.
For an android with one in the machine, the same risk applies. If your mecha recovers lost HP, you have more HP to lose than your mecha until you die within the mech. If the mecha does not repair and gets rekked, you may actually survive and get launched off instead of dying along with it.
The crit aspect isn't better or worse than it normally is.
« Last Edit: September 22, 2017, 07:06:10 PM by Anomander »