Except that Trance is the special Desire Dream mechanic. And I believe you had said earlier Hermit was suposed to be the Desire Dream base class, even drawing a parallel to the Nuclear Dragon being the Divine Flame base class.You were the one who asked that no base class should rely on mechanics specific to one discipline, and that the monster classes were an exception. This is no monster class and that was your request. Changing your mind now?
Transcendental Exorcism-I don't remember this one the last time I checked. It's also horribly unclear. Does it apply to DR? Regeneration? Holy/Unholy aura? How?Been a while but I imagine that would be the case. If there is a numerical something that applies against evil, it adds to that.
Don't really care about it so I can scratch the thing out if its too complicated or if you don't like it. I think it was mostly meant to go well with Dream Battle's anti-evil effects.
Angel Raiment-What happens if you already have nat armor? And what action is it to bless another?What usually happens when you have two bonuses of the same type. They don't stack.
It is a basic rule so I don't think I should have to specify it. I made the blessing an immediate action.
Heavenly Time and Earthly Space-One re-roll is fine. With a bonus equal to your full class level... No. Even whitout a bonus it would still be pretty nice, as re-rolls whitout need of spending feats or money or anything actually but spend 8 hours in a place are always pretty good to get.There is already a class level progression in the size of the area, so I agree.
Senkai-From now on all villains of 12th level or higher are hermits. Why? Because they're completely unlootable. Nyah nyah! And I thinking to myself how they weren't suposed to get too attached to wordly possessions?You already make you villains unlootable. They bang out with all their stuff in a big puff of smoke and leave heart pieces.
We were lucky it dropped its weapon before it died.
Still, I'll comply to the untold request and scratch off that part. Made it feel more like if a dead hermit was by default raised to the state of a deity's favored petitioner, but without a god to answer to or a god's own domain.
Neo Ashen Arm-You know all that talk about goodness and balance and spiritual cycles and redemption? Just kidding! Irreversibly crush the very souls of your opponents!I won't imply that I understand the logic behind the power. I just know that Kasen can do that to spirits with her immaterial arm, so I put that in.
Maybe it refers to the idea of being able to do something and choosing not to do it, except perhaps in the direst of circumstances, the way some monks practice deadly martial arts but choose to live peacefully.
Neo True Administrator-It seems to imply you're sending enemies to other planes. Or do they simply get stuck in the plane where they are now?Aye, you're right. We had decided that the standard action could send people within the aura to the ethereal/material plane until they leave the aura. I guess I edited/removed the part about the planeshifting thing and forgot to put it back in. Done now.
Hold Harmony Sacred-Extra swift actions is already more than good enough. If you don't think it's good enough for 19th level, swap it with something else on an earlier level, like, say, unlootable personal paradises.Despite the change in Senkai, I could swap it, sure. I liked the idea of mid-high level hermits being able to expend a village together. I could switch and have it be a super high leveled hermit only power by increasing the Senkai area. It would encourage high level masters to provide for that sanctuary to the lower leveled adepts (as Miko) or enforce a "My spirit has totally transcended to the next state so I guess I'll be living alone now" attitude (as Kasen).
The Transformation of Things-The rest of the party immune to basically everything as long as they can keep the Hermit alive! All fights become a matter of Hermit vs enemies and everybody else are sidekicks. But wait! Order hermit 20 now, and you also get 1/hour Mass Polymorph Any Object! Yes, 24 times per day an unlimited number of targets version of the most broken 8th level spell ever printed(actually better than most 9th level spells)! Completely fair compared to one 9th level spell per day for Shrine Maiden(mass POA laughs even at shapechange), or making others fascinated with Eternal Royal(more flavor than anything else since pretty much everything that matters is immune by now), or some divination and minor buffs with Scholar (Hermit could care if he hadn't been gaining better buffs, several that also apply to allies, much earlier).Talk about a change of heart.
The Transformation of Things-Pretty strong and original, fiting for 20th level. Would just sugest changing the mass polymorph to fullround action.
I very much doubt that it might feel like everyone becomes the hermit's minions. More like it becomes their tank in a very risky strategy. One successful you-just-die effect and everyone's out or insane damage output. Immunities don't matter much seeing how most of your homebrews bypasses them by then and ridiculous damage at that level is a given.
If it is an issue it could instead choose who becomes the heart of the group, with the entire effect ending if the chosen heart leaves the aura. It could even be conveniently outlined by a special particle effect to show everyone who to put a bullseye on.
Can make it a polymorph/baleful polymorph effect instead.
Also, I really believe you should change the name of the class. Hermit, by definition, is somebody that likes to stay away from others. Yes the class is overflowing with group buffs. Touhou Hermits and Taoist Hermits aren't the same as the regular hermit noun.
While some are indeed living alone in the mountains or somesuch, many tend to be altruistic creatures helping communities.
Toubou's Hermits aren't loners by default, mostly living in isolation because: "Their everyday habits really stand out, and people who don't understand the situation will mutter hostilities among themselves, eventually leading the hermits to leave from places where humans live."