Hi, I'm going to join a Min/Max tournament soon, and I would like to make the best possible character (and since it's a min/max tournament, I can use (almost) any dirty tricks within the stablished rules).
Rules are this:
Allowed handbooks: Player's Handbook & Dungeon Master's Guide only.
Level: 15 (spending experiencie in anything during character creation means starting at a lower level).
Magic items: Only those described in the DMG, I can't buy custom woundrous items, rings, etc unless I make them personally (that means spending xp and lower starting level).
Starting money: The correspondent to a lvl 15 character slightly modified, that means 200000 plus a bit more.
Ability scores: Point buy system, I still don't know how much points.
Hit points: The average.
Age: I still don't know if being middle age/old/venerable is allowed.
Right now I think that those are all the rules, if anything new comes up, I'll update it.
About the tournament fights, we are going to be a yet undertermined number of people (I think between 10 and 20). Combats are going to be 1vs1, and we are going to figth everyone, the one with most wins win.
Combats are going to be in a coliseum arena-like field, but with columns and obstacles, and with a lowfloor (a floor underneath the starting arena level). We start far from each other (not yet defined but about 200-300 feet I think), and we have a time limit (also, not yet defined) to kill the other, else both lose.
We can't start the fight (if I do remmember well) with temporary spells already casted. Magic items with uses, hit points, buffs, deffufs, etc recharge after each fight.
That said, I would like to know your recomendations, I'm already a bit experienced at min/maxing but the fact that only PH and DMG are allowed, and custom magic items are not allowed, kills most of the options I know/remmember right now.