Author Topic: Cruel Creations: Optimized Encounters for Optimized Players  (Read 2221 times)

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Cruel Creations: Optimized Encounters for Optimized Players
« on: September 23, 2012, 06:29:54 AM »
Welcome to Cruel Creations, an old project of mine from the Wizards.com boards.  I'll port over my Devoted Choker (my best creation from the original series) next, but I wanted to start this generation with a freshly devised engine of death and destruction.

These NPCs are intended to serve as powerful and memorable challenges for an optimized party.  Each Cruel Creation is capable of quickly killing off an ill-prepared party, and each is extremely dangerous for its CR; these are not your average Monster Manual patsy!  Interested DMs should carefully consider their party's ability to handle the challenge before using anything found in this series, and may wish to consider presenting two or more Cruel Creations together to challenge a higher level party.

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The Restless Dead, CR 3
« Reply #1 on: September 23, 2012, 06:30:58 AM »
The Restless Dead

DMs, please be aware, under no conditions whatsoever should a single Restless Dead be put up against a third level party.  The party will die, quickly and painfully, regardless of any preparations they may have made.  This is a monster intended to appear in multiples, or intended to provide an extremely dangerous accomplice for the primary villain.

Perhaps the Restless Dead have turned bitter and hateful, or perhaps they merely seek to protect their remaining homes.  For whatever reason, they now stand in opposition to the party, and have a surprising variety of tactics available, ranging from intimidation to lethal force.

(click to show/hide)


Tactic: Varied.  With impressive Listen and Spot checks and the Incorporeal subtype, the Restless Dead should always be able to ambush the party by suddenly appearing from within an object.  When seeking peaceful solutions, the Restless Dead are inclined to make use of their Intimidate skill to convince the party to retreat, and rely on obstructing the party's advance through Telekinesis if they press onward.

If violence is required, they rely primarily on the Telekinesis power to throw large objects at party members.  Due to the low challenge rating, taking full advantage of the ghost's caster level on Telekinesis is not advised, though the option remains for more powerful parties (the Gestalt rule, extremely high point buy, very generous equipment budgets, etc.).  Throwing a few boulders every time the Telekinesis power is available remains a rather potent attack, however.

The Restless Dead also have a DC 14 Corrupting Gaze attack (Fortitude negates, 2d10 damage + 1d4 Charisma damage) for the party to deal with every round, and make active gaze attacks whenever the Telekinesis ability is unavailable.  If the party casts a spell that poses an exceptional threat, the Restless Dead can retreat back into a solid object, either to wait out the spell's duration or to retreat unseen.  This tactic is also effective at repositioning during the battle to escape a dangerous melee threat.

Offline b100d_arrowz

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Re: Cruel Creations: Optimized Encounters for Optimized Players
« Reply #2 on: September 24, 2012, 11:03:57 AM »
What a lovely concept  :D Once I'm at a place not at work I'll dig up some of the zerg creations that I've made, those things were very exciting... and kinda deadly :D
I'm delirious from lack of sleep, but am sustained by the power of the Gatling Gun!

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Offline Empirate

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Re: Cruel Creations: Optimized Encounters for Optimized Players
« Reply #3 on: September 25, 2012, 06:03:52 AM »
Reminds me of the time my 7th level party of three had to face off with a Commoner 4 Ghost - repeatedly. The thing just wouldn't die permanently! Maybe they should at least have saved the poor woman's child out of the burning tavern (which the PCs had lit up...). Now she was out for revenge!

I like Baleful Moan (to split the party), followed by possession, should the Ghost find itself left with only one party member. Makes for hilarious party infiltration.