PF definitely hates monks. They've nerfed basically every little thing could think of from 3E:
- Can't take INA
- Can't apply speed bonus to anything but land speed (ie, anything relevant)
- Flurry being tied to the anchor-like TWF effectively nerfed it, especially with the recent thing about needing to enhance unarmed twice in order to use it
- Flurry also now explicitly cannot be combined w/ 2ndary natural attacks, even though a fighter full attacking unarmed w/ TWF feats can do so.
- The massive tumble nerf mostly harmed monks and rogues and their melee survivability
- Cannot obtain Greater Trip, which is basically 3E Improved Trip
- Grapple, being one of the monk's supposed strengths, was bar none the most heavily nerfed combat maneuver, though all of them were nerfed.
Nevermind all the rules changes after the fact to nerf what nice things they've been given (brass knucks, cloud step, etc...) or things put into the game that specifically advance others at the monk's own game (brawling property, which monks cannot use w/o throwing out 1/3 their class features by wearing armor, which gives a cheap +2 untyped unarmed and grapple attack/damage bonus). Or their continued refusal to make an "unarmed only" amulet of mighty fists priced fairly, as it would "make the amulet obsolete" somehow... Yet then they make stuff like the brawling property and that body wrap of massive trap-age. Kind of like how giving the monk actual full BAB would not be backwards compatible, but the changes to rage and bardic performance aren't problematic at all for backwards compatibility...
Or SKR's whole contemptious rant about people who want to play monks with a vow of poverty (3E-style, that actually gives you supernatural abilities to at least try to make up for the loss) and it being a stupid concept that deserves to suck (but druids having an allergic reaction to iron giving them god-like powers makes sense).
PF, especially SKR, hates monks with a passion.
Guns...I don't see it. Guns are just completely unbalanced. They cost a ton, and you kind of have to suck up to the DM to get the right "tech level", but they use that and a bs random explosion system to "balance" all the incredibly broken benefits guns get.
I'll make this simple...
Was Wraith Strike broken? Yes? Why? Full attack touch attacks are broken. Guns are built solely ON that principle! And then they get to explicitly break the rules and benefit from Deadly Aim (ranged power attack)! Gun ammo also breaks the craft rules w/ a special exception for the raw materials cost, being 1/5 instead of 1/3. Then there's scatter weapons, which only miss if all the shots miss...
God, I hate the gun rules! Why is introducing guns to D&D always for the sake of fapping over how awesome they are and better than any other weapon evar!!!!!!111111 ?
Why is it so wrong to make guns actually balanced w/ other ranged weapons mechanically, instead of some bs price tags and crit fail garbage to justify them being pwntastic?