Like I said, FoM. It IS a touch-range spell, you know. Also, it *might* have trample
So you're saying "when facing animated object that has NONE of the powers of an animated object? Sigh...
Trample (Ex)
An animated object of at least Large size and with a hardness of at least 10 can trample creatures two or more sizes smaller than itself, dealing damage equal to the object’s slam damage + 1½ times its Strength bonus. Opponents who do not make attacks of opportunity against the object can attempt Reflex saves (DC 10 + ½ object’s HD + object’s Str modifier) to halve the damage.
Its Colossal... so it HAS trample... no *might* about it. Thats an ability it totally has.
Wow, talk about selective reading.
IF IT HAS HARDNESS 10. So, if it's made from, say, wood, or glass, or cloth, or bronze, or stone, and it's a colossal animated object,
IT DOES NOT HAVE TRAMPLE.
Meanwhile...
FoM much like:
Glitterdust? Faerie Fire
Are things that the casters provide. . . that has nothing to do with the fighters role.
Also... thats an at will invisibilty, that means this is officially an ambush monster, X-codes.
Things with at will inviisbility are invisible more often than not, cheshire cat style...
So it really jolly well can planeshift you before you get an action then fly away, skirmishing for the win.
Nice ignore on the Tanglefoot Bag. You might also want to check out MIC page 161 or 216 while you're at it: anyone can buy all the Glitterdust or Faerie Fire they could ever want for 450 to 4kgp, no UMD required. As for spotting it in the first place, someone in the party should have See Invisible up for just that purpose.
Look again. SR 27 at CR 10. Sure, you can throw an Orb or something, but the point is that whatever you do, this is going to take a lot more effort for a Caster to take down than a Fighter
The Orb spells are the most common choice for damage dealing builds;anyone who tries to make a build that kills with magic damge is either packing assay resistance or throwing orbs. Pretty common stuff.
or something
There are a huge amount of things that are SR:No, so I'm gonna exercize my right to disagree with you there.
For a damage-dealing build, the orb works if you hit, but Assay Spell Resistance still has your spells fizzling 30% of the time. For a typical GOD build, you need to use a spell that ignores SR, which is less common, and your Orb probably won't one-shot the thing.
I don't wanna mince dragons with you, or anyone for that matter, but... okay:
Enlarge Person + Reach Weapon = if Dragon comes within 30' of the caster, he gets the pain.
You think he's supposed to protect the wizard with that then?
Both Dragons on that list have 40ft cone breath weapons, and should have fly-by attack if the things built with any degree of reasonabliltiy.
This is the most telling example imho... If you're idea is to protect the wizard there, somethings wrong.
8d10 or 45damage might actually be enough to KILL the wizard you're supposed to be protecting, in which case he's better off having nearly any other speed bump or teleporting away when he see's the dragon till he has time to prepare the perfect offense/defense package...
This is why the Mass Resist Energy spell is awesome. Suddenly, 45 damage becomes 25 damage or 15 damage or maybe even no damage at all with a successful save, and it lasts for-freaking-ever. So the dragon's breath weapon is resisted, the Fighter makes melee attacks risky, at best, and the Wizard pings the thing to death with Orb spells as he and the Fighter close in on it.
I mean... no offense, but it seems like youre saying the fighters role is as a speed bump or a spell sink that the wizard might be given time to actually deal with the challenges.
Which... in many ways is what I was saying all along.
Are you saying you honestly think the fighter is capable of dealing with level apprpriate challenges? Or are you just arguing for the sake of?
Help me understand your position. I don't want to generate any angst here.
Ok, first, there is really no such thing in D&D as a level-appropriate challenge for a single character. The entire game is based on adventuring
parties.
Second, the Fighter isn't a spell
sink, it's an effective investment the Casters can make in order to make their spells last longer. How many spells would it take, for example, for a Cleric, Wizard, or Druid to take down that colossal animated object? I'm sure an optimized blaster can take it out in 2 or 3 spells, but it's a lot more efficient spell-wise to just throw a Freedom of Movement on the Fighter and have him duke it out with the thing while everyone else flies out of reach with Air Walk, Overland Flight, Alter Self, or some other all-day flying buff. Against the Lillend, all the Wizard has to do is spot it with his all-day See Invisible, hit it with one of those glitter rocks, and then the Fighter one-rounds it.
Also, when it comes to encounters like the Dragon, the Fighter is, basically, the speed bump. Dragons are fucking HARD, and you need something that can stand up to them for more than a round in order for the casters to take the thing out. If there's no fighter there, then the Dragon just plain
eats the Cleric and one-rounds the Wizard in melee (TO shit aside, of course).