Fun Facts: You're the one who assumed a 10th level character would be using a normal shield.
Ah yes, because when someone says level 10, and that it costs a lot of money they mean some dinky little mundane door and not a magical door. And then when you say it's actually just a dinky mundane door, because you realized how stupid it was to lose thousands of gold in half a round it means that I, and not you assumed they'd be using a normal shield. Right... You're very bad at this, you know that?
I just showed that even a normal shield with no mods at all *does not* get broken by every CR10 creatures in 1 round. Some do, many don't. Some take multiple rounds.
What you have shown is a bunch of numbers that are random and flat out wrong in most cases that are deliberately biased to make your point. Glenn Beck is more honest and forthright than you.
For 30gp, a low tier terribad Fighter just wasted a Monster's Turn and helped keep it off the party and lost less HP than normal.
Except for the part where they ignore you, or pop it in one hit then lay into you, which is what actually happens.
If a Fighter just wasted the monster's first turn by using a Readied Action to hide behind their door, how is the monster getting to the rest of team PC without getting an AoO/Standstill to the face? It's going to Withdraw and have 2 turns wasted? Wow, you're making the Fighter sound much better than I think it is.
Monster looks around the field. It sees a tin can holding a door, an incredibly squishy looking dual wielder, and a very dangerous looking priest and mage.
You assume it attacks the doorstop. Why would it possibly attack the doorstop, who is readying to hide behind the door?
Were you trying to say something regarding not being able to get an Adamantine Tower Shield because it's wooden and the DMG says Adamantine must be applied to metal stuff? As you said it yourself, Steel Tower Shield is in Races of Stone and it's a "whopping" 75gp and is metal for the purposes of Adamantine. Sure I get it, CORE ONLY FINAL DESTINATION NO ITEMS GO!
More that it weighs 250 pounds or so and might require a separate proficiency even because it's so heavy.
In agreement with nachofan99 here on the usefulness of the tower shield.
A question (jumping into the discussion at this point):
What would convince the "fighter is useless" side of the fighter's capability?
For instance, a (core) build getting through the same game tests?
- Giacomo
Oh hey, I know you. You're that guy who managed to be the laughing stock of GitP at all places.
I was going to ask nacho if he could possibly do things any worse, but he just got Giacomo's support. So the answer is no.
I don't like Same Game Tests. In real games with competent DMs, you don't just have one encounter a day. SGTs all seem to heavily favor classes that can nova daily resources, which isn't a fair way to judge. As long as the RAW is followed and cheap healing wands are easy to come by, hp is basically a binary thing: you either have enough to survive the encounter, or you don't. If you do, you're at full for the next one, rinse, repeat. And other than hp, a Fighter doesn't have daily resources (barring items).
Nor do I like the idea of a solo trial for a game which was meant to be played as a group...
*sigh* And now I've contributed to the derailment of the thread. Oh well, almost no one was actually talking about what a single classed fighter could do and was just filling the thread with off-topic garbage anyway, 'twas a futile effort from the start.
There is no such thing as novas in that sense, and you will run out of wand charges rather quickly.
Example: Fighter fights something, kills it, but gets full attacked once for a hundred in the process. 18 charges gone, or over a third of a wand. That wand likely isn't surviving a single day. Sure he can have more than one, but he's still going to be running out quickly. Especially if he doesn't have unlimited time between encounters, such as fighting one while the guys in the next room hear combat and start mobilizing.
In a traditional/classical adventuring party you'll want/need a trap-finder. The Cleric can fill in for this role but that eats up one of their domains and naturally a Wizard can work around most traps (but that is really pushing it). So when showing a party made up of casters the only real choice is an Artificer? That seems mighty limiting...
But I do agree that there will be an imbalance within the party but I also feel a good player, team and DM can work past these sorts of mechanical short-comings.
Um, no you don't. Not even close.
All caster teams are not the slightest bit concerned about traps, and if they are they are doing it wrong.
As for Persists, you can manage 4 without any real difficulty with 0 or 1 Nightstick. You might be able to get 6 without Nightstick stacking.