Cloying Horror StrikeInfinite Shore (Strike) [Fear, Mind-Affecting]
Level: Swordsage 5
Prerequisite: Two Infinite Shore maneuvers
Initiation Action: Standard action
Range: Melee attack
Target: One creature
Save: Will partial
Duration: See text
You give your opponent terrifying hallucinations, emblazoning yourself against their dreams. As part of this maneuver, make a melee attack. If it hits, this attack deals an extra +6d6 damage, and your opponent must make a Will save, DC 15+your Wisdom modifier, or have its fears of you magnified to nightmarish proportions. As long as it can see you, it is shaken, and each time it rests thereafter it must make another Will save or be plagued by further nightmares of you, leaving it fatigued and unable to regain spells, powers, and other abilities which require rest for the next 24 hours. These conditions last until your opponent succeeds on his Will save.
Dreamheart DiveInfinite Shore (Boost) [Mind-Affecting]
Level: Swordsage 5
Prerequisite: Two Infinite Shore maneuvers
Initiation Action: Swift action
Range: 60 feet
Target: One creature
Save: Will negates
Duration: One hour
You delve bodily into your target's dreams, lurking among them as pure thought. The target must make a Will save, DC 15+your Wisdom modifier. If it fails, you enter the target’s mind in the form of a waking dream. While you are submerged inside the target’s mind, you and all the gear you are carrying disappear; for all intents and purposes, you cease to exist except as a dream. However, time spent submerged in the target’s mind counts against the duration of ongoing effects. As this is not a possession effect, protection from evil and similar effects do not prevent a target from being affected by this maneuver. The target is not aware of your presence (nor of your entry, if it witnessed you use this maneuver) and cannot communicate with you.
While you are submerged in the target, you receive any sensory information the target receives. You may read the target’s surface thoughts (as per
detect thoughts, but without the need to concentrate for three rounds to read them, and the target is not allowed a Will save), and once during the duration of this effect, you may attempt to shape the target’s subconscious in a useful manner, issuing a
suggestion (DC equal to the maneuver’s initial save) to your host. Beyond reading thoughts, issuing a suggestion, and choosing to exit, you may not take any other actions while submerged. Exiting the target is a swift action, while reading thoughts and issuing suggestions are standard actions.
When you choose to exit the target’s mind, the effect ends (prematurely or otherwise), or the target dies, you appear in any space adjacent to the target.
Gathering Umbra WalkerInfinite Shore (Stance) [Creation]
Level: Swordsage 5
Prerequisite: Two Infinite Shore maneuvers
Initiation Action: Swift action
Range: See text
Duration: Stance; see text
You infuse dreamstuff into a dark memory dredged up from your subconscious. While you are in this stance, you may spend a full-round action to create a nightmare servant. Treat the nightmare servant as an
astral construct with a manifester level and power point expenditure equal to your initiator level, except that you may only have one such nightmare servant in existence at a time, and the nightmare servant lasts until it is destroyed or you change stances. Additionally, you may select menu options from those afforded by the
Tainted Construction feat. A nightmare servant may be shaped to resemble whatever its creator desires, but the roiling dreamstuff that makes up its form betrays its identity as a creature of nightmare.