Author Topic: [Discussion] Brute Squad discussion thread  (Read 71690 times)

Offline zook1shoe

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Re: [Discussion] Brute Squad discussion thread
« Reply #260 on: January 31, 2013, 02:16:08 AM »
I'd love some doses of greenbound sewerm venom (if its paragon and/or advanced and/or other templates all the better) for the hit
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Offline Concerned Ninja Citizen

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Re: [Discussion] Brute Squad discussion thread
« Reply #261 on: January 31, 2013, 02:33:13 AM »
Is that the sewerm from Serpent Kingdoms? I feel like it can't be because its poison is only DC 11 and its effect is anasthetic, which wouldn't do you much good, would it?

Also, Greenbound as in the template because that would make it a plant creature and thus make its poison "plant based" and creatable with minor creation?

Do you know the creation DCs of these poisons and how they would be altered by adding templates?

Offline zook1shoe

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Re: [Discussion] Brute Squad discussion thread
« Reply #262 on: January 31, 2013, 03:33:05 AM »
You need a craft DC? I guess it is complex... Damn :(

Any other way to get that kind of venom? Looks like Fabricate prob would work.

Lol yeah that's the one. An anesthetic so the bad guy does know he was hit... But have more poison(s) on the blade too. Then slip away or hide without them knowing they just got stabbed OR poisoned.

5HD paragon greenbound sewerm (with Ability Focus and Virulent Poison feats) venom DC 43.

Or scarier...
Paragon greenbound devastation scorpion venom DC is 105.
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Offline Concerned Ninja Citizen

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Re: [Discussion] Brute Squad discussion thread
« Reply #263 on: January 31, 2013, 04:52:03 PM »
Craft DCs can be estimated for poisons that don't have them listed.

The question is whether the poison of a Greenbound creature counts as plant based (probably) and whether using Minor Creation to make the poison of a templated creature is kosher (less likely.)

SirP?

Offline zook1shoe

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Re: [Discussion] Brute Squad discussion thread
« Reply #264 on: January 31, 2013, 07:16:58 PM »
It's the only one of its kind.

What's the equation? Or method?
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Re: [Discussion] Brute Squad discussion thread
« Reply #265 on: January 31, 2013, 08:24:37 PM »
I'm not sure about the exact method, but the Poison Handbook mentions several calculated DCs for poisons without listed DCs.

Offline sirpercival

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Re: [Discussion] Brute Squad discussion thread
« Reply #266 on: February 01, 2013, 03:35:36 PM »
Craft DCs can be estimated for poisons that don't have them listed.

The question is whether the poison of a Greenbound creature counts as plant based (probably) and whether using Minor Creation to make the poison of a templated creature is kosher (less likely.)

SirP?
I'd rather stay away from MC making that.
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Offline zook1shoe

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Re: [Discussion] Brute Squad discussion thread
« Reply #267 on: February 01, 2013, 11:32:03 PM »
What about followers in a workshop?
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Offline Concerned Ninja Citizen

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Re: [Discussion] Brute Squad discussion thread
« Reply #268 on: February 02, 2013, 12:20:27 AM »
If you weren't using Minor Creation or similar, you'd probably need to be milking the poison from an actual sewerm. Getting one of those shouldn't be too hard (Gratis is one of those "you can find anything for the right price" cities I think) but that would only give you DC 11 poison. Not sure how you'd go about getting a Sewerm Paragon. You could maybe make an Awakened Sewerm monster class for Oslecamo's project and replace one of your followers with one.

That would have the advantage of probably changing the poison DC to "10 + 1/2 HD + key stat mod" which would be higher than 11 even for a lv 1 Sewerm. You could also have it take ability focus and such. You're not going to get DC 43 out of that but DC 15 or so would be easy and DC 20 might be doable.

Offline zook1shoe

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Re: [Discussion] Brute Squad discussion thread
« Reply #269 on: February 02, 2013, 02:19:45 PM »
That's true... The paragon thing would have only worked for Minor Creation tricks. I wouldn't expect to be able buy one, much less keep it under control.
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Offline zook1shoe

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Re: [Discussion] Brute Squad discussion thread
« Reply #270 on: February 04, 2013, 08:50:57 PM »
Drammor I think you need to sign

Edit: lol I forgot Venn
« Last Edit: February 04, 2013, 09:04:29 PM by zook1shoe »
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Offline Drammor

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Re: [Discussion] Brute Squad discussion thread
« Reply #271 on: February 05, 2013, 09:48:55 PM »
I signed.
[20:32] <DonQuixote> A POX UPON YOU ALL!
[20:32] <DonQuixote> YOU, J, FOR STEALING THE PURITY OF NORNS.
[20:32] <DonQuixote> YOU, DRAMMOR, FOR ENSNARING ME IN THIS FIENDISH PRISON.

Offline Concerned Ninja Citizen

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Re: [Discussion] Brute Squad discussion thread
« Reply #272 on: February 05, 2013, 11:44:05 PM »
Anyone mind if I shift the setting to Blackbird's shop?

Also, Drammor: How's your Heroes Reborn Character coming?

Offline zook1shoe

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Re: [Discussion] Brute Squad discussion thread
« Reply #273 on: February 05, 2013, 11:47:49 PM »
Lol fine by me :)

Oh, I assume i don't need patches for my followers?
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Re: [Discussion] Brute Squad discussion thread
« Reply #274 on: February 05, 2013, 11:48:21 PM »
Not unless you plan on taking them into combat.

Offline zook1shoe

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Re: [Discussion] Brute Squad discussion thread
« Reply #275 on: February 06, 2013, 12:07:11 AM »
That's what I figured
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Offline Drammor

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Re: [Discussion] Brute Squad discussion thread
« Reply #276 on: February 06, 2013, 01:12:10 AM »
Anyone mind if I shift the setting to Blackbird's shop?

Also, Drammor: How's your Heroes Reborn Character coming?

Shift is good. I like that.

Maialen needs feats. I'm going with Iris Augmentation, for one, but I don't know the others. And I need three. :(
[20:32] <DonQuixote> A POX UPON YOU ALL!
[20:32] <DonQuixote> YOU, J, FOR STEALING THE PURITY OF NORNS.
[20:32] <DonQuixote> YOU, DRAMMOR, FOR ENSNARING ME IN THIS FIENDISH PRISON.

Offline Concerned Ninja Citizen

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Re: [Discussion] Brute Squad discussion thread
« Reply #277 on: February 06, 2013, 01:41:28 AM »
If you stick what's done so far up on the TMG profile thread someone could maybe suggest something.

Offline zook1shoe

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Re: [Discussion] Brute Squad discussion thread
« Reply #278 on: February 08, 2013, 08:41:31 PM »
So anyone care about this game? :(
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Offline Concerned Ninja Citizen

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Re: [Discussion] Brute Squad discussion thread
« Reply #279 on: February 08, 2013, 09:01:03 PM »
I'm still on board. I think SirP may be taking a bit of a break from HA in general to get some other stuff squared away but I'm pretty sure there's impetus to keep going. There definitely is from me, at least.

As far as our team, Drammor and Samnemath are in the same group as I am for the Heroes Reborn campaign, so I'll mention Brute Squad to them there.

Honestly, though, we pretty much need SirP to make the next move. I mean we can chat a bit about what we're doing and who we are but, assuming the idea I'm floating goes down ok (and I think we already oked it OOC) the next step is to set us up with our preliminary battle and that may take a little time.
« Last Edit: February 08, 2013, 09:05:44 PM by Concerned Ninja Citizen »