Ok guys I need some help deciding between two builds.
On the one hand we have a choker Impulse mage with a level in Darkened One. He can spellshape twice per round, sometimes affecting an area. He can scare the crap out of people (imperious command, dreadful wrath) and has 30ft shadow tentacles that can do AoOs. In the future his tentacles will be able to trip and grapple
On the other hand we have an abomination. A choker with illithid levels and one level in Impulse Mage. He can do all of the above except the 30ft AoOs (although that is an option in the future). In exchange for some Impulse mage class features he gains: Mind Blast, Telepathy, Cha bonus, Cha to Natural AC, Charm, Levitate, SR 17 (11+HD)
Mmmm, now that I wrote it the second one sound cooler, what do you think?
I seem to have poisoned your mind with chokers.
The former has stronger spellshaping, but both have very nice abilities overall. I think that if you want to focus on spellshaping, the former option is better, but if you want somewhat more diverse abilities, the latter is your better bet. However, I'm not sure the spellshaping is as necessary for success for the chokithid build. It may well be cooler, and a choker-illithid combo is pretty nasty with all those tentacle attacks. Either way, our characters can be buddies, both coming from the dungeon and having some sort of aberrant influence.
As for me, I'm still battling over whether I should go with some form of casting or if I should go the uber-cube route like my original intention. And if I do that, whether I should hold off one the third level of uber-cube to introduce a level of pseudonatural creature or do that next level, or whether or not to do it at all. I'll have to complete all the above builds and compare them.