*All attacks are considered [Lawful] and [Adamantine] for bypassing DR.
Spinning Blade 1: +11 (+4 Base, +6 Str, +1 Enhancement)(2d6+7, 20/x2)
Magebane: vs. Spellcasters – Enhancement bonus incr. by 2, +2d6 damage
Sudden Stunning: ChaMod/day, successful melee atk -> Ref save (DC 20) or Stunned (1d4+1 rds)
Spinning Blade 2: +11 (+4 Base, +6 Str, +1 Enhancement)(2d6+7, 20/x2)
Illusion Bane: Ignore Miss Chance from Illusion effect; 1/day destroy Illusion effect
Sudden Stunning: ChaMod/day, successful melee atk -> Ref save (DC 20) or Stunned (1d4+1 rds)
Rend: If both Spinning Blade attacks hit in the same round, do additional 4d6+9 damage
Slam 1: +10 (+4 Base, +6 Str)(2d6+6, 20/x2)
Sudden Stunning: ChaMod/day, successful melee atk -> Ref save (DC 20) or Stunned (1d4+1 rds)
Slam 2: +11 (+4 Base, +6 Str, +1 Enhancement)(2d6+7, 20/x2)
Magebane: vs. Spellcasters – Enhancement bonus incr. by 2, +2d6 damage
Drill 1: +10 (+4 Base, +6 Str)(2d6+6, 20/x2)
Drill 2: +10 (+4 Base, +6 Str)(2d6+6, 20/x2)
Bolter Gun 1: +8 (+4 Base, +3 Dex, +1 Enhancement)(1d6+7, 20/x2), Range = 120’
Magebane: vs. Spellcasters – Enhancement bonus incr. by 2, +2d6 damage
Bolter Gun 2: +8 (+4 Base, +3 Dex, +1 Enhancement)(1d6+7, 20/x2), Range = 120’
Illusion Bane: Ignore Miss Chance from Illusion effect; 1/day destroy Illusion effect
Bull Rush:d20+10 (+6 Str, +4 Feat (offensive)/Item (defensive))
Disarm: Attack Roll (+/- Size differences)
Sunder: Attack Roll (+/- Size differences)
Trip: After successful Touch attack, d20+10 (+6 Str, +4 Feat)
(
Special Attacks)
Electricity Discharge: +10 Touch or +7 Ranged Touch (+4 Base, +6 Str/+3 Dex)(6d6, 20/x2)(Damage = 1d6/HD, Range = 10’/HD)