Author Topic: Teleport Murdering  (Read 11435 times)

Offline gamer

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Re: Teleport Murdering
« Reply #20 on: October 20, 2012, 08:50:56 AM »
but the blink shirt doesn't let you take any actions after you teleport.

ok fair point. Then combine it with travel devotion :-)

Offline geniussavant

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Re: Teleport Murdering
« Reply #21 on: October 20, 2012, 12:14:54 PM »
I seem to recall a psionic build that was geared specifically for doing this. It used hood tacticts too. Anyone know what build I'm thinking of.?
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Offline Rejakor

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Re: Teleport Murdering
« Reply #22 on: October 20, 2012, 01:41:25 PM »
Battle Jump would do it I guess.  Don't want to use it though.

The only suggestion that really works is RKV + swift action teleportation.  Still couldn't hit multiple targets without some way to gain standard actions (to punch people with).

Hm.  There really is no way to split up a full attack through a room of people via teleportation without sun school/shadowpouncing? 

Offline sirpercival

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Re: Teleport Murdering
« Reply #23 on: October 20, 2012, 05:30:42 PM »
Is homebrew allowed?
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Offline Dusk Eclipse

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Re: Teleport Murdering
« Reply #24 on: October 20, 2012, 06:12:46 PM »
Quote
I seem to recall a psionic build that was geared specifically for doing this. It used hood tacticts too. Anyone know what build I'm thinking of.?
Are you thinking on the Chrono Legionarie?
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Offline Rejakor

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Re: Teleport Murdering
« Reply #25 on: November 26, 2012, 11:01:31 AM »
Yeah, the competition that the original chrono was part of was what I used as inspiration to build my first arena character.


But what i'm specifically after is the ability to teleport, punch someone, teleport, punch someone, teleport, punch someone else.

The only real way I can find to do it is RKV + Dimension Hop + Sun School.  That or Shadowpounce, and that gets stupid really fast with multiporting.

Alternatively Dimension Hop + Dimension Slide + Shadow Stride gets me three telepunches.

It's mostly for fluff.  Pathfinder has a feat that does this, kinda, it's just at the end of a really annoying featchain.

Offline zook1shoe

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Re: Teleport Murdering
« Reply #26 on: November 26, 2012, 12:26:28 PM »
make a Symbiotic Strongheart Halfling/Greenbound Half-Troll Epic Pseudonatural Large Monstrous Centipede with Quicken D. Door and Sun School

for the base build of an scary +1 LA shadow-pouncer
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Offline Rejakor

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Re: Teleport Murdering
« Reply #27 on: November 26, 2012, 01:18:19 PM »
Any reason that symbiote isn't a blink dog?

Offline zook1shoe

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Re: Teleport Murdering
« Reply #28 on: November 26, 2012, 01:38:49 PM »
i guess you could easily do a blink dog as the host and a jermlaine as the guest, then there is no need for the quicken spell-like ability
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Offline nijineko

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Re: Teleport Murdering
« Reply #29 on: November 26, 2012, 03:25:48 PM »
Play an Psion Uncarnate with Telekinetic Thrust and fling stuff? [/lowop]

add master of the unseen hand to this to make it really work. or just be a ghost (savage template) due to a quirk in the psionics rules, and how the motuh is written, psionic characters can qualify for the prestige with no alteration whatsoever.

Offline Piggy Knowles

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Re: Teleport Murdering
« Reply #30 on: November 26, 2012, 11:02:57 PM »
What about a heavily metamagic'd Lightning Leap? It's not the best in the damage dealing department, but add on Sculpt Spell and Fell Drain and it's not so bad. It is, in my opinion, one of the thematically coolest spells around...

Offline Rejakor

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Re: Teleport Murdering
« Reply #31 on: November 27, 2012, 04:11:03 AM »
Hm.

Could you use telekinesis to hurl yourself around the room as a weapon?  That's not entirely what i'm going for, but hey.


I mean, obviously homebrew solves this problem, but it's fun to see if it can be done inside the rules.  For the blink dog thing, I have no idea how the symbiotic template works, but one side has to be 2 sides smaller than the other, and that side is the side the LA comes from? (+1 for the symbiotic template?)

Why not just make the blink dog big, then?  Half-Ogre Half-Minotaur Blink Dog.

Offline Captnq

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Re: Teleport Murdering
« Reply #32 on: November 30, 2012, 10:20:02 PM »
Well, Dimension Jumper is 30' a round as a move action.

The greater version does it as a swift action, but it's a 9th level spell. However, in theory, you could have both going on at the same time so you could teleport 60' as a swift action, then teleport 30' as a move action. I don't know why you would, but hey. There ya go.

Shuffle is a good choice as well, but not by much. It's more a Dimension Jumper you can cast on someone else. Still a move action, tho'

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Offline phaedrusxy

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Re: Teleport Murdering
« Reply #33 on: November 30, 2012, 10:32:30 PM »
Take the Sun School feat, and levels in a psionic class to gain access to Dimension Hop. Then go RKV for extra swift actions. It's awfully convoluted, but it should be able to do what you want.
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Offline Nagukuk

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Re: Teleport Murdering
« Reply #34 on: December 01, 2012, 11:51:37 AM »
re-flavor the "oh so loved"  whirl wind attack feat?

instead of spinning around you teleport behind every target you threaten *shrug*

Offline Rejakor

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Re: Teleport Murdering
« Reply #35 on: December 02, 2012, 06:51:04 PM »
^ that is actually a really good idea.  With all books open, getting a huge reach isn't actually that hard.  So you could refluff it as having a fighting 'zone' (this is a real martial arts concept) where you can teleport around inside and trap and murder people (basically just lockdown, but whirlwindey and with teleport fluff, which when you think about it is REALLY similar to the way say Nightcrawler fights people).  Thanks!

Another idea I actually had was the Decisive Strike Monk ACF + Teflammar Shadowlord + Multiporting.  Because it turns a full attack into a single strike at double damage, it wouldn't be quite as blendery as shadowlord is on it's own, plus, it would still do decent damage without punch-optimizing to a ridiculous extent.