Well, I got an online group of players together for D&D. The DM seemed to know a lot of the mechanics of the game pretty well when I talked to him.
Then, last night, we played a one-shot to help people get used to their characters and the software we are using. That's when I discovered that the DM likes fumbles...
Apparently, a nat 1 with your bow causes the bowstring to break, requiring 5 minutes to re-string it. A nat 1 on a melee weapon causes you to drop the weapon. I have no idea for other attack rolls.
I've already talked to the DM and laid out my reasons (anti-fun, strains credibility, etc.), but he's stubborn on this, saying he either keeps fumbles or crits go too (which I also said was a bad idea, given the sheer volume of mechanics that are crit-based)
Now, my character is a Worldthought Medic (Complete Society Mind from Dreamscarred Press, it is 3.5), so I myself won't be making many attack rolls. I can guarantee I will see these terrible rules the least of the party. However, I need advice for how to help protect the rest of the party from the idiocy of this rule.
Currently we're level 2, so most of the options are not available yet, but any suggestions are most welcome. The current party lineup is as follows:
2 elf rangers, both archery focused
1 human Druid
1 Silverbrow Human Worldthought Medic (myself, obviously)
1 Lesser Aasimar Warblade
1 Rogue (unknown race, possibly fox hengoyaki)
2 others (unknown at this time, but both believed to be mundanes)
Sources are basically anything 3.5, though 3.0 material is frowned upon (Arms & Equipment Guide seems to be okay for at least mundane items).