So, building slowly but surely. Few things.
1 - About the sets of alchemical ammunition. Could one get a set of half one energy, one another? So the same 350, but 25 shock and 25 cold arrows, for example?
2 - Is the one magic item we're allowed now supposed to be a dynamic magic item, and either way could I (for instance) have the crown be equivalent to a set of implements of binding (usually a chalice, three jewels, and a masterwork dagger)?
3 - Alright, so there's a bunch of homebrew vestiges, and some are cool while others are a bit iffy. But I stumbled across a few I thought might be.... appropriate. Now if it has a seal, then as far as my guy cares, it's one of his "gods", but apparently someone made lovecraftian vestiges.... which is both cool in concept (as in totally appropriate) and awesome for my character. I'll post the specific ones I like, since..... there's a lot....
Those that I could use now...
Vox, Faceless Shadow (non lovecraft, but still in my build design)
Those that I can use soon...
Y’Golonac, the ViolatorIthaqua, the Wind WalkerShudde M'ell, the Burrower BeneathNodens, Huntsman of the AbyssThose I could use in the future...
Vorvadoss, He Who Waiteth in the Outer DarkShub-Niggurath, The Black Goat of the Woods with a Thousand YoungNyarlathotep, the Crawling ChaosYog-Sothoth, the Lurker at the ThresholdI understand some or all of these might not fit the concept of the game, and that's cool. I was just looking for fresh blood for my binder. Granted, they wouldn't work with Midnight Occultist, so these would be binds that might be better left alone, but still.