Run it by MeEverything.
PrC's, Spells, Feats, non-core skills (Iaijutsu Focus, Lucid Dreaming, et alli), variants, homebrew, to name a few.
Basically, don't assume that it doesn't exist unless you ask, and keep in mind that it might not exist until you ask. Don't bemoan finding someone with bloodlines because you didn't know you could, unless you asked.
Rules are subject to my interpretation. So it is in your best interest to run things past me that you are trying to build around, as they might not work in my opinion (DWK, many SCM tricks, et alli). And when I'm DM, my opinion is what matters.
Basic Variant Rules- Automatic Failures and Successes: a 1 is a -10, and a 20 is a 30. From the DMG p25.
- No multi-class penalties. Any class that prevents multi-classing does not do so.
- Fractional BAB and saves.
- 2 Flaws.
- 2 Traits.
- Action Points come from Feats and classes.
- Striking cover: DMG p24.
- Damage to specific areas: DMG p27, I don't consider this a variant, as this is how to kill a hydra, but this "variant" does clarify how to deal with it on other things.
- Skills with different abilities: DMG p33.
- LA buyoff
Alignment is stupidGet rid of or ignore alignment completely. No detects or anything. Protection from (Alignment) is one spell, called "Protection", similarly for "Magic Circle". The level 7 "word" spells are removed.
Other changes as necessary.
Melee gets nice thingsAll iterative attacks suffer a max of a -5 penalty for being iterative. Iterative attacks are still gained as an extra attack per +5 BAB after the first, as normal. So a L20 fighter has his BAB routine as +20/+15/+15/+15.
Skillmonkeys get nice thingsCross-class skills only cost 1 point per rank, not 1 point per half rank, though the usual caps still apply. (i.e. Everyone gets Able Learner for free.)
Magic Items and ExperienceMagic Items that emulate spells with XP costs can only use functions of that spell up to how much XP was invested in the item (per charge).
So, as an example, a Ring of Three Wishes can't be used to make other items, since each charge only has 5k XP.
On a related note, Artificers can use their craft reserve for the XP cost of making the item, but not additional XP that is required to be invested into the item for the spells XP cost.
SLA's and Experience CostIf a spell like ability emulates a spell that normally has an XP cost that is variable, it can only emulate effects that cost the bare minimum XP for that spell. This also goes for (Su) abilities that emulate spells.
E.G. #1: Nobel Djinn and Effreet have Wish as an SLA (as if you didn't know), but they can't emulate any use of that that would take more than the lowest cost of 5,000XP. Including and up to any item creation.
E.G. #2: Mirror Mephits have Simulacrum as an SLA. This is useless. Simulacrum has an XP cost based on HD, and thus the minimum would be that of the lowest HD possible. Bat has 1/10 HD. This is useless.