When I first made this character I was kinda thrown in with a group and had to come up with something fast. All I knew at the time was that clerics healed people. I've since been reading up on things and learned where I went wrong. The DM is being very gracious and letting me rebuild my character to take advantage of my new knowledge. I neither want to abuse this privilege nor overshadow the rest of the party, so I don't want to be
too overpowered.
At 8th level, the DM is allowing me to take the Sacred Exorcist PrC from the 3.0 book
Defenders of the Faith (yes, I know there's an updated version in
Complete Divine but the old one's better and he's letting me use it, so...). The campaign is very short on EXP; it takes a long time to level up. The group I'm in is also mostly new players, and I expect most of them won't take any PrC's at all, so I'd rather not take the -20% EXP hit and fall behind by branching out (at least until I've maxed out Sacred Exorcist). The main reason I'm choosing that PrC (stat block included below) is because it gives 12 extra turn attempts to fuel my DMM(Persist). It's very hard to get magic items in this homebrew world and I seriously doubt I will be able to find nightsticks (and I doubt I'd be allowed to stack them even if I did). Sacred Exorcist also gives me full CL and turn attempt progression.
The party is composed of two elf roguish types, a gnome druid, a human barbarian, a human sorcerer, and myself:
Human Cloistered Cleric level 6Domains: Planning, Trickery, Knowledge (Devotion)
Feats: Extend Spell (from Planning domain), Improved Initiative, Extra Turning x2 (both from flaws), Persistent Spell, DMM(Persist), Exalted Turning
Skills: Maxed out concentration, spellcraft, and use magic device, most of the rest gone into various knowledge() skills to make better use of Knowledge Devotion
Skill Trick: Collector of Stories (also to fuel Knowledge Devotion)
Stats:18 STR, 12 DEX, 18 CON, 14 INT, 16 CHA, 18 WIS (yes, I know they're ridiculous- the homebrew campaign also has a "comeliness" score that I dumped down to 4 by having a dire tiger maul me when I was young.
)
Equipment: +1 heavy mace, full plate, buckler (I can't use anything heavier because the tiger tore up my arm too
)
Since the barbarian and I are the only two in heavy armor, I'm at least partly relegated to the melee/meatshield role. In addition to that I would like to be a primary buffer so I can be seen to be helping out the party as much as possible and not just being ridiculously overpowered myself. The DMM(Persist) of course makes it much easier for me to fill both roles simultaneously.
So my questions are thus:
- What are some of the better spells for me to persist? I'm especially interested in group buffs and other party-helping material.
- Is my feat selection good so far? (Remember, the DM will let me retroactively change them.)
- Is it worth it for me to take the craft rod feat at 9th level just for one nightstick? Are there any other good rods I can make (either for myself or the party)?
- What other feats should I pick up as I progress in levels?
- What equipment should I pick up? (Cheaper is better- GP is even harder to come by than XP in this world. Also, ignore most of the highly rare or overpowered stuff that I can't craft myself- the DM won't let it happen.)
- What are the good things I can do with PAO and time stop? I've seen them widely praised (and took the Trickery domain for them), but I'm not sure yet how they'll work in practice.
- Is there anything useful I can do with the Exorcism prestige domain? Is there a way to swap it out for something better?
- I assume I should stop Sacred Exorcist at 9th level, when I get my last extra turn attempts. I would then be at ECL 16. Where should I go from there? Once I'm that high I expect taking a third class and losing the 20% EXP won't hurt me so much.
- The Sacred Exorcist class skills incldue "Scry (Int, exclusive skill)." What do I do with that?
- What else am I forgetting?
Thank you guys so much for helping me with this. I've already learned a ton from these boards and appreciate all the advice you can give.
~Rabk
The Sacred Exorcist (Defenders of the Faith, p. 68)
Prereqs:
Alignment: Any good.
Knowledge (the planes): 7 ranks.
Knowledge (religion): 10 ranks.
Spells: Ability to cast dismissal or dispel evil.
1st: Prestige domain: Exorcism, chosen foe +1, turn undead
2nd: Resist possession, detect evil
3rd: Extra Turning
4th: Dispel evil 1/week, chosen foe +2
5th: Consecrated presence (duplicates the consecrate spell in a 20' radius of the exorcist)
6th: Extra Turning
7th: Dispel evil 2/week
8th: Chosen foe +3
9th: Extra Turning
10th: Dispel evil 3/week
BAB: +0,1,2,3,3,4,5,6,6,7
Fort Save: +0,0,1,1,1,2,2,2,3,3
Ref Save: +0,0,1,1,1,2,2,2,3,3
Will Save: +2,3,3,4,4,5,5,6,6,7
Class Skills:
Concentration (Con), Craft (Int), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Knowledge (religion) (Int), Profession (Wis), Scry (Int, exclusive skill), Spellcraft (Int)
[Edit: FYI, DM has declared all content from official sources acceptable.]
[Edit 2: Put in forgotten WIS score.]