May I ask why the whole "treat the Missile Launcher as if it were your Energy Beam" Energy Emitter attachment is part of the Ice Spreader?
Shouldn't it be part of the Missile Launcher?
It kinda bugs me that you have to invest 3 modules into this; the Ice Beam isn't even very good when applied to the Missile Launcher! The Spazer Beam makes me drool, though, especially if you make your Missile Launcher fire 5 seeker missiles...
There are a number of reasons that Ice Spreader's energy beam effect isn't part of Missile Launcher.
- For a time, Missile Launcher wasn't even an Energy Warrior module.
- Missile Launcher already has 3 attachments. It doesn't need to break the mold and add a 4th. If it did, it would be a sole exception, and I'd feel compelled to make more modules like it.
Two is a number, right?
What's so special about Spazer Beam with 5 seeker missiles? The 3 AoE beams (Spazer, Shadow, and Flare) only function 1/round, regardless of how many attacks you make. Is it in some other combination that I haven't noticed?
On a related note, I'd completely forgotten about Ice Spreader's Energy Emitter ability. Does it still work with the new Energy Beam rules? I think so, but I'd like to be sure. Does it need text clarifying that the missiles aren't masterwork? Is it a can of beans I don't want to even open up and thus should be removed?