Temporary Craftsmanship [Cybernetic][Item Creation]
You have discovered how to activate your Modules in a way that allows you to lend them to others.
Prerequisites: Must be able to activate at least 2 Modules, Activator Level 3rd
Benefits: Whenever you activate a Module, you may activate it as a Widget, appearing at your feat as a solid item. As long as a Widget exists, anyone can pick it up and use it as if it were a slotless cybernetic item with an Activator level equal to your own.
The Module is still subject to effects that destroy modules, and is additionally subject to effects which target magic items. If you activate the same module an additional time, either as a Widget or as a normal Module, the existing Widget is deactivated and disappears.
A Widget does not count against the maximum number of Modules a given creature is able to have active at one time unless they are currently wearing that Widget.
You cannot allocate any energy into a Widget, and you cannot activate a Widget that is attached to a Socket. You may not create a Widget out of an Integrated Module.
Special: Your activator level increases by +1, to a maximum of your total Hit Dice.
Effortless Invention [Cybernetic]
You have gotten better at rapidly tinkering up Widgets.
Prerequisites: Temporary Craftsmanship, Activator level 6th, able to attach modules to a Socket.
Benefit: If someone with an energy pool is wearing one of your Widgets, they may allocate energy to that Widget or attach it to a Socket as if it were a Module they had activated themselves.
As soon as they are no longer wearing that Widget, the energy allocated is deallocated from the Widget and returned to the person who allocated it, and the Widget is detached from that particular socket.
Special: Your activator level increases by +1, to a maximum of your total Hit Dice.
Pocket Industry [Cybernetic]
A breakthrough! Advanced technologies may now be granted to the poor, benighted masses!
Prerequisites: Effortless Invention
Benefits: Whenever you allocate energy to a Widget that you created, you may choose to have the energy not return to you when it leaves your person. You may not change how much energy you have allocated to a Widget unless you are wearing it. As long as you still have at least 1 energy allocated to a Widget, no-one else may allocate more energy into it.
In addition, if you have a Widget attached to one of your sockets, you may choose to have it not detach from that socket when it leaves your person; anyone who chooses to use that Widdget treats it as a cybernetic item that takes up a body slot analogous to the socket that the Widget is attached to, and may not attach it to any other sockets. You may not change what socket the Widget is attached to unless you are wearing it.
Special: Your activator level increases by +1, to a maximum of your total Hit Dice.
Technological Aesthetic [Cybernetic]
Your technology looks like it stepped right out of the blueprints of your dreams.
Prerequisites: The ability to activate a module.
Benefit: When you first take this feat, you may specify an aesthetic for your modules to take on. From this point on, all of your modules take on that aesthetic.
For example, if your aesthetic was "Steampunk", and you activated a Power Suit, it could form an imposing suit of armor with gears peeking through the gaps, with steam hissing out of a boiler in the back, rather than some sleek future technology.
Any Spellcraft checks or Computer Use checks to determine that you are carrying or using a module have their DC increased by 10, because of the sharply different aesthetic.
Special: Your activator level increases by +1, to a maximum of your total Hit Dice.
-------------------------------------------------------------------------
There, all done. Despite the fact that you reminded me of the fact that you can tie anything to anything after I got started... that doesn't really change anything. I mean, you could attach Power Armor to your Visor socket, and then create a Widget from it, if you really wanted to. It just wouldn't do much, besides the increased energy capacity.
Also, curse you Garryl! I originally renamed Soulmeld Items to Gadgets, then I saw that you already were using the word. I had to settle for Widget.
And aren't you glad that I went for inventor over efevreist?