Author Topic: [PoC] Power of Cybernetics General Discussion Thread  (Read 66540 times)

Offline Garryl

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Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #200 on: November 25, 2014, 02:09:51 PM »
The Power Suit core attachment doesn't negate precision damage, is this intentional?

All printed precision damage is ineffective against targets immune to crits.

Technically, I don't think anything prevents what we call precision damage as a whole (and unless Rules Compendium added it, precision damage is just an unofficial term for the various related mechanics). Fortification armor stops crits and sneak attack, but doesn't specifically apply to, say, sudden strike and skirmish. They still get stopped (at least with heavy fortification) because they don't function against targets that are immune to crits.

Offline Nanshork

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Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #201 on: November 25, 2014, 02:24:18 PM »
The Power Suit core attachment doesn't negate precision damage, is this intentional?

All printed precision damage is ineffective against targets immune to crits.

Technically, I don't think anything prevents what we call precision damage as a whole (and unless Rules Compendium added it, precision damage is just an unofficial term for the various related mechanics). Fortification armor stops crits and sneak attack, but doesn't specifically apply to, say, sudden strike and skirmish. They still get stopped (at least with heavy fortification) because they don't function against targets that are immune to crits.

It is officially defined in the rules compendium, and now that I'm looking it does say that immunity to critical hits also grants immunity to precision damage. 

I'd still prefer you explicitly write that, but that's just me being nitpicky.  :p

Offline Garryl

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Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #202 on: November 25, 2014, 02:37:45 PM »
The Power Suit core attachment doesn't negate precision damage, is this intentional?

All printed precision damage is ineffective against targets immune to crits.

Technically, I don't think anything prevents what we call precision damage as a whole (and unless Rules Compendium added it, precision damage is just an unofficial term for the various related mechanics). Fortification armor stops crits and sneak attack, but doesn't specifically apply to, say, sudden strike and skirmish. They still get stopped (at least with heavy fortification) because they don't function against targets that are immune to crits.

It is officially defined in the rules compendium, and now that I'm looking it does say that immunity to critical hits also grants immunity to precision damage. 

I'd still prefer you explicitly write that, but that's just me being nitpicky.  :p

Sorry. I'm not planning to write it our explicitly because right now it's word-for-word what the Construct type traits give you. :p
« Last Edit: November 28, 2014, 12:31:03 PM by Garryl »

Offline Garryl

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Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #203 on: November 28, 2014, 12:30:34 PM »
Note to self: Consider adding text to the emitter effects of spazer, shadow, and flare beam so they still count as changing your beam's damage type for gaining energy resistance.
- Spazer: Damage from area attacks. (Probably covers too much.)
- Shadow: Damage from darkness effects.
- Flare: Damage from light effects.
This isn't strictly necessary or anything, but it might be nice to provide some benefit from the class feature when using these beams.

Offline Nanshork

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Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #204 on: November 29, 2014, 01:49:53 PM »
Yeah, damage from area attacks is probably too much.

Offline Garryl

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Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #205 on: February 11, 2015, 03:38:20 PM »
To anyone who may be interested in this (Nanshork), it should be pretty obvious that I haven't been working on PoC in a while. I'm just popping in again to state for the record that I don't have any plans to continue in the foreseeable future. I've been drifting away from the D&D community in general for a while now, and this project in particular, too. I enjoyed developing it a lot, but my ideas are running out and the parts that are left are the parts I don't enjoy working on as much, anyways. Near as I can tell, it is in a very playable state, and has been for some time. For anyone who decides to play with this material, I hope you find it as enjoyable to play with as it was to make.

Offline Nanshork

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Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #206 on: February 11, 2015, 06:26:58 PM »
Good luck in your endeavors with whatever you move on to.

Offline Garryl

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Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #207 on: April 28, 2015, 04:58:01 AM »
I was looking at this again recently and I found a whole bunch of changes I was in the middle of making when I burned out. Since most of them were pretty close to complete, I figured I'd finish them up and post them when I had the chance. They're not quite done yet, but here's the tentative change log for anyone interested.

(click to show/hide)


Offline Braininthejar

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Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #209 on: October 05, 2015, 07:07:39 PM »
Actually, why are cybernetic constructs immune to critical hits? They aren't like golems, where everything is uniform stone - cutting the right wires can do a lot of damage to a machine.

Offline Nanshork

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Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #210 on: November 30, 2015, 12:34:47 PM »
So, since you're tweaking your aura classes want to finish tweaking this?   :P

Offline Garryl

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Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #211 on: November 30, 2015, 03:23:40 PM »
Sorry. No plans at present. I don't even remember where I left off and what I was last working on here.

Offline Garryl

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Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #212 on: March 17, 2016, 12:16:18 AM »
Finally got around to finishing all of those changes I was talking about before. Now I just have to post them. Since I'm under the weather right now and have minimal energy, that could still be a while.

Oh, and here's the sample Cybernetic Dragon. I couldn't be bothered to use its NPC wealth. 13th level NPC gear value is 35000 gp, treasure for an EL 13 encounter is 13000 gp (and dragons are triple standard, so 39000 gp). If you have any suggestions, it might be nice to do something with all of that 35-39000 gp.

(click to show/hide)

Edit: Fixed the sample dragon.
« Last Edit: March 17, 2016, 01:21:59 PM by Garryl »

Offline Nanshork

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Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #213 on: March 17, 2016, 10:15:11 AM »
Hooray, progress!

Typo under activating: to activate modules a limited number of modules

Also wind strider is listed as having a DC but shouldn't have one.

And you have no range listed for the telepathy but you don't have a telepathy module?

Other than that, looks like an interesting template.  Right now I'm not motivated enough to gear anything out though.  :P


Offline Garryl

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Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #214 on: March 17, 2016, 01:12:01 PM »
The save DC on Wind Strider is to stop gaseous creatures from entering your space.

Thanks for the catches.

Offline Nanshork

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Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #215 on: March 17, 2016, 01:29:16 PM »
Ahh, I missed that part of the module.

So, what else can I look forward to appearing once you're feeling better?

Offline Garryl

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Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #216 on: March 17, 2016, 01:42:09 PM »
Here's the new change log. It's mostly just what I listed a few posts back in April 2015, although there are one or two additional things, like a bunch of racial feats. Care to guess what they all do?

(click to show/hide)

Offline Nanshork

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Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #217 on: March 17, 2016, 02:02:49 PM »
Everything looks like good changes.

Chromed Up piques my interest.

Offline Garryl

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Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #218 on: March 17, 2016, 02:08:33 PM »
Chromed Up [General]
Prerequisite: Con 15.
Benefit: You pay only half the normal graft sacrifice, rounded down, for grafts you receive. If you've received any grafts in the past, this applies retroactively.

Edit: Looking at it again, I'm considering if it should have something extra, like let you use an extra graft or two, or negating the sacrifices entirely. Graft sacrifices for cybernetic grafts didn't wind up as severe as I thought they might. Although I still have to compare to other types of grafts. /shrug
« Last Edit: March 17, 2016, 02:15:25 PM by Garryl »

Offline Nanshork

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Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #219 on: March 17, 2016, 02:54:55 PM »
I read your post, then looked at the grafts, then was about to suggest half the sacrifice rounded down.   :cool

I'm not sure what other graft feats there are or how these graft sacrfices compare to others.

If the feat doesn't feel like enough (and with the current sacrifices I agree that it isn't, with this feat and all all of the grafts that require more than 1 hp combined you're only losing 9hp), I'd add that you can have an extra graft in any single graft slot that doesn't count against your maximum number of grafts (or something like that).