Author Topic: [PoC] Power of Cybernetics General Discussion Thread  (Read 66534 times)

Offline Garryl

  • Honorary Mod
  • *****
  • Posts: 4515
    • View Profile
Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #160 on: October 30, 2014, 06:09:26 PM »
Excellent. Is there anything else you might like to see? Any effects that aren't covered or concepts that don't have much support?

Offline Garryl

  • Honorary Mod
  • *****
  • Posts: 4515
    • View Profile
Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #161 on: November 01, 2014, 12:00:08 PM »
The last module in the weapon cycle is a ranged weapon that deals acid damage. Here's what I have so far. All that's left is the socket attachments. Any thoughts or comments?

Plague Spewer (WIP)
(click to show/hide)

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13401
    • View Profile
Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #162 on: November 05, 2014, 03:33:40 PM »
Sorry, I went on vacation the same day you asked for input.  I'll have to dig around when I'm at home and have time to look in depth at what's there.


The Plague Spewer looks good for the most part.  The first socket doesn't say that it uses Bioplague Delta, it just says "contracts the indicated disease".  The second socket should also say something about how it references the first one either for everything or for just the single attack per round part (Or you could copy/paste relevant information).

Offline Garryl

  • Honorary Mod
  • *****
  • Posts: 4515
    • View Profile
Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #163 on: November 05, 2014, 03:55:35 PM »
Revised version...

Plague Launcher
(click to show/hide)

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13401
    • View Profile
Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #164 on: November 05, 2014, 04:06:21 PM »
I like that one much better.

I see you dropped the dimensional anchor effect for the disease, I assume this was on purpose?

Offline Garryl

  • Honorary Mod
  • *****
  • Posts: 4515
    • View Profile
Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #165 on: November 05, 2014, 04:20:31 PM »
Yup. Dimensional anchor on top felt a little too much on review.

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13401
    • View Profile
Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #166 on: November 05, 2014, 04:59:02 PM »
After thinking about it I agree.

Sometime within the next couple of days I'll look through all of the modules and see if there's anything that I'd like to see more of.  Feel free to nag me if I haven't mentioned anything by this weekend.

Offline Garryl

  • Honorary Mod
  • *****
  • Posts: 4515
    • View Profile
Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #167 on: November 05, 2014, 05:38:51 PM »
While we're on the subject of modules, I've also been thinking about changing the way ranges work. Most ranged modules have some base range, plus extra range per energy allocated. Many of said ranges are very short (10 ft. + 5 ft./energy; mostly auras and point blank AoEs) or short (30 ft. + 10 ft./energy), but there are tons that are different, plus a few that emulate spells directly and thus use standardized spell ranges (with AL instead of CL). In short, ranges are inconsistent and generally painfully short. I've been thinking of converting most of them to the standard spell ranges using AL, saving energy-allocation-based ranges for the really short range auras (like Gravitic Amplifier), or even leaving them at fixed ranges (like Guardian Shield).

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13401
    • View Profile
Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #168 on: November 05, 2014, 08:22:46 PM »
I do like the idea of standardization.

Offline Garryl

  • Honorary Mod
  • *****
  • Posts: 4515
    • View Profile
Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #169 on: November 05, 2014, 11:26:56 PM »
This is what the new format will look like.

(click to show/hide)

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13401
    • View Profile
Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #170 on: November 06, 2014, 10:30:37 AM »
I like it except for the "Range: 0 ft" entries.  From a quick scan it looks like a lot of them aren't needed as they just add confusion.

Example: Arc Staff.  It grants you a quarterstaff.  I really don't think a range is needed on that.

Offline Garryl

  • Honorary Mod
  • *****
  • Posts: 4515
    • View Profile
Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #171 on: November 07, 2014, 01:32:21 AM »
November 6, 2014
(click to show/hide)

Updated and uploaded.

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13401
    • View Profile
Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #172 on: November 07, 2014, 10:03:34 AM »
I think you're just trying to make sure I take a close look at all of the modules again.   :p

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13401
    • View Profile
Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #173 on: November 08, 2014, 05:19:22 PM »
Okay, I've finally taken another good look at the modules.

Missing: true sight

Morph Ball and Wave Buster are still WIP, FYI.

Other than that I don't see any issues with anything.

Edit: What happens if you use Cyberforge Armguards/Guantlets to grant enhancement bonuses to something that already has one?  Do the bonuses stack or overlap or replace?

Offline Garryl

  • Honorary Mod
  • *****
  • Posts: 4515
    • View Profile
Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #174 on: November 08, 2014, 05:46:42 PM »
Okay, I've finally taken another good look at the modules.

Missing: true sight

X-Ray Scope (core) has straight up true seeing as the spell. Advanced Targeting (support) also has a pseudo true seeing effect on your target lock.

Quote
Morph Ball and Wave Buster are still WIP, FYI.

Yeah, I'm still having trouble filling them in. For Morph Ball I have a good general idea of what I want, I'm just having trouble deciding on the details. With Wave Buster, I haven't a clue and I'm tempted to scrap it entirely.

Quote
Other than that I don't see any issues with anything.

Edit: What happens if you use Cyberforge Armguards/Guantlets to grant enhancement bonuses to something that already has one?  Do the bonuses stack or overlap or replace?

Like most typed bonuses, enhancement bonuses overlap. They do not stack, only the higher one counts. At least, that's the intent. Is there an ambiguity?

(click to show/hide)

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13401
    • View Profile
Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #175 on: November 08, 2014, 10:26:20 PM »
Okay, I've finally taken another good look at the modules.

Missing: true sight

X-Ray Scope (core) has straight up true seeing as the spell. Advanced Targeting (support) also has a pseudo true seeing effect on your target lock.
Since that's the last module I must have just skimmed right past it.

Quote
Quote
Morph Ball and Wave Buster are still WIP, FYI.

Yeah, I'm still having trouble filling them in. For Morph Ball I have a good general idea of what I want, I'm just having trouble deciding on the details. With Wave Buster, I haven't a clue and I'm tempted to scrap it entirely.
Fair enough, just wanted to make sure they weren't forgotten.


Quote
Quote
Other than that I don't see any issues with anything.

Edit: What happens if you use Cyberforge Armguards/Guantlets to grant enhancement bonuses to something that already has one?  Do the bonuses stack or overlap or replace?

Like most typed bonuses, enhancement bonuses overlap. They do not stack, only the higher one counts. At least, that's the intent. Is there an ambiguity?

(click to show/hide)

I mainly ask because of the abilities that have a bonus equivalent.  If I have +4 enhancement bonus on my power suit and then +1 Ghost Touch SR 19 Armguards, does my power suit become +4 Ghost Touch, SR19 (and thus effectively an epic item at effective bonus +12)?

If so I'd be happier if there was a little blurb about it because I like things super specific.

Something like "The arm guards' true power is revealed when they are enhanced as armor, and subsequently used while wearing a suit of armor or a shield temporarily created, called, or summoned by a module, spell, power, supernatural ability, or similar effect. While the wearer wears such equipment, she may transfer the arm guards' enhancement bonus and abilities (hereafter referred to as its properties) to the created item as a swift action, suppressing them in the arm guards but allowing the armor or shield to benefit from them.  The enhancement bonus and properties overlap with any that the armor or shield already has. "

Offline Garryl

  • Honorary Mod
  • *****
  • Posts: 4515
    • View Profile
Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #176 on: November 12, 2014, 12:33:21 PM »
I had completely forgotten that I'd changed AL from being class-based to being a single ToB-IL-like number (total activating classes + 1/2 non-activating classes). I can't remember when I made the change, though. I need to go through http://www.minmaxboards.com/index.php?topic=8695.0 and update everything else that works with activator level, plus the feats (probably also removing the +1 AL/cybernetic feat, which is no longer as important), creature stat blocks, and a few other things that reference activator level.

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13401
    • View Profile
Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #177 on: November 12, 2014, 12:38:50 PM »
I forgot that too, I might be playing an activator in a PbP and that definitely changes things.

Offline Garryl

  • Honorary Mod
  • *****
  • Posts: 4515
    • View Profile
Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #178 on: November 12, 2014, 01:10:49 PM »
Oslecamo's 20th level game, right? I'll try to post my thoughts of epic PoC as soon as I get anything meaningful working. I know I put some notes online if you want a look at the ideas floating in my head.

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13401
    • View Profile
Re: [PoC] Power of Cybernetics General Discussion Thread
« Reply #179 on: November 12, 2014, 02:36:48 PM »
Oslecamo's 20th level game, right? I'll try to post my thoughts of epic PoC as soon as I get anything meaningful working. I know I put some notes online if you want a look at the ideas floating in my head.

Right.  Who knows if the game will actually get to level 21 though. 

The basic thoughts for epic progression seem pretty reasonable.