Author Topic: Optimizing less effective combat styles  (Read 96572 times)

Offline skydragonknight

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Re: Optimizing less effective combat styles
« Reply #100 on: November 21, 2011, 09:50:35 AM »
By the book it's 28 PB. By general census of games it's 32 PB. Pretty much everyone is right, except in different contexts.
Hmm.

Offline Seerow

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Re: Optimizing less effective combat styles
« Reply #101 on: November 21, 2011, 09:53:13 AM »
Wrong on all counts. It has nothing to do with any aspect of my own games, and everything to do with the fact that low PB = play a SAD character = play a caster. Everyone knows this by now, which means that people know better, and therefore 32 is the standard, because it makes for a more diverse meta.

You say this as though 28 PB requires being SAD.

With a 28 you can still get 2 16s, a 14, and a 10, with 2 8s leftover. Or 1 16, 2 14s, and either 3 10s, or a 12/10/8, or 14/8/8 depending on how willing you are to have dump stats. In either case it's hardly a stat array that requires a SAD class, you could conceivably play just about anything, you just don't get to take an 18 in your primary unless you're SAD. Really even on a 32pb if you need more than 2 stats you don't want to put anything up to an 18 either, so the benefit of the 18 is an extra +1 modifier on either 1 or 2 secondary stats.

But please do continue to call anyone who uses something other than 32pb idiots who just want everyone to play casters.


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IIRC, it's stated in each classes Maneuvers class feature description, so I think it's base class levels only. But I might be wrong.
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Hrm, I've always played that way as well, but it looks like by RAW you may be right.  Ugh. 

Oh, I also wanted to suggest looking at Snow ElfFrost for your race - +2 Dex, -2 Cha - I think the only variant without a Con or Int penalty.


Well that is disappointing. While it doesn't kill an idiot crusader, it does make the trick weak enough to question if it's worth using at all.

Offline Mooncrow

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Re: Optimizing less effective combat styles
« Reply #102 on: November 21, 2011, 09:57:10 AM »

Well that is disappointing. While it doesn't kill an idiot crusader, it does make the trick weak enough to question if it's worth using at all.

Well, I think enough people play the other way that it's still worth exploring.  I know I'm not about to change it, RAW or not :p

Offline RobbyPants

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Re: Optimizing less effective combat styles
« Reply #103 on: November 21, 2011, 10:58:42 AM »
Standard = what is used by people that know what they are doing, and that promotes a decent and diverse meta.

Since 25 and 28 just say play a caster they can't be it.
I think it certainly sucks to have PBs that low, especially for non-casters, although I don't think that's how the word "standard" works. I'm pretty sure the DMG sets standard PB at 25 points. 28 is listed under high power and I think is standard for Eberron.

I see 32 a lot on the boards, but this is a CO community, so it's likely a biased sample.

better =/= standard.
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Offline lans

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Re: Optimizing less effective combat styles
« Reply #104 on: November 21, 2011, 11:17:35 AM »
Wrong on all counts. It has nothing to do with any aspect of my own games, and everything to do with the fact that low PB = play a SAD character = play a caster. Everyone knows this by now, which means that people know better, and therefore 32 is the standard, because it makes for a more diverse meta.

You say this as though 28 PB requires being SAD.

With a 28 you can still get 2 16s, a 14, and a 10, with 2 8s leftover. Or 1 16, 2 14s, and either 3 10s, or a 12/10/8, or 14/8/8 depending on how willing you are to have dump stats. In either case it's hardly a stat array that requires a SAD class, you could conceivably play just about anything, you just don't get to take an 18 in your primary unless you're SAD. Really even on a 32pb if you need more than 2 stats you don't want to put anything up to an 18 either, so the benefit of the 18 is an extra +1 modifier on either 1 or 2 secondary stats.
BB has pretty much stated that you  need to put an 18 before racial modifiers.

Offline Seerow

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Re: Optimizing less effective combat styles
« Reply #105 on: November 21, 2011, 11:56:33 AM »
Wrong on all counts. It has nothing to do with any aspect of my own games, and everything to do with the fact that low PB = play a SAD character = play a caster. Everyone knows this by now, which means that people know better, and therefore 32 is the standard, because it makes for a more diverse meta.

You say this as though 28 PB requires being SAD.

With a 28 you can still get 2 16s, a 14, and a 10, with 2 8s leftover. Or 1 16, 2 14s, and either 3 10s, or a 12/10/8, or 14/8/8 depending on how willing you are to have dump stats. In either case it's hardly a stat array that requires a SAD class, you could conceivably play just about anything, you just don't get to take an 18 in your primary unless you're SAD. Really even on a 32pb if you need more than 2 stats you don't want to put anything up to an 18 either, so the benefit of the 18 is an extra +1 modifier on either 1 or 2 secondary stats.
BB has pretty much stated that you  need to put an 18 before racial modifiers.

Then that's more a problem of his realistic expectations as opposed to a problem with a lower pointbuy itself. A 16 primary stat is more than enough to be competitive.

Offline Basket Burner

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Re: Optimizing less effective combat styles
« Reply #106 on: November 21, 2011, 01:00:16 PM »
By the book it's 28 PB. By general census of games it's 32 PB. Pretty much everyone is right, except in different contexts.

By the book Fighters fill a variety of character concepts. And Toughness is a good feat. We all know how well that worked out.

Wrong on all counts. It has nothing to do with any aspect of my own games, and everything to do with the fact that low PB = play a SAD character = play a caster. Everyone knows this by now, which means that people know better, and therefore 32 is the standard, because it makes for a more diverse meta.

You say this as though 28 PB requires being SAD.

With a 28 you can still get 2 16s, a 14, and a 10, with 2 8s leftover. Or 1 16, 2 14s, and either 3 10s, or a 12/10/8, or 14/8/8 depending on how willing you are to have dump stats. In either case it's hardly a stat array that requires a SAD class, you could conceivably play just about anything, you just don't get to take an 18 in your primary unless you're SAD. Really even on a 32pb if you need more than 2 stats you don't want to put anything up to an 18 either, so the benefit of the 18 is an extra +1 modifier on either 1 or 2 secondary stats.

A 16? In your primary stat? You're joking right? You might as well play the Not Really Elite Array if you're going to go with that.

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But please do continue to call anyone who uses something other than 32pb idiots who just want everyone to play casters.

They don't know what they're doing. That makes them idiots, and the correct response to them is to play a caster, because it is the only option you have. I don't think they actually want that though, they just have no idea what the things they are saying actually mean.

I think it certainly sucks to have PBs that low, especially for non-casters, although I don't think that's how the word "standard" works. I'm pretty sure the DMG sets standard PB at 25 points. 28 is listed under high power and I think is standard for Eberron.

I see 32 a lot on the boards, but this is a CO community, so it's likely a biased sample.

better =/= standard.

If better did mean standard, it would be a higher number than 32 for sure. Likely 96, because that's as good as it's going to get. It doesn't though. It means standard. The number that most agree makes for the best meta. It isn't just here either, but in gaming communities all over the place, ranging from hardcore optimizers to people that have a wholly inappropriate interest in baskets that goes beyond merely weaving them.

But really. You're going to put an 18 in your primary stat. And by you I mean everyone. To do otherwise is to gimp yourself at character creation, something you have no business doing and that has no business being advocated as a serious option on any CO board. A SAD character can do this and get their other stats in the right place on lower PBs, but are the only things that can be competitive in such a meta. To do the same for an MAD character, 32 is required. Otherwise, you're stuck with a one dimensional meta.

Offline lans

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Re: Optimizing less effective combat styles
« Reply #107 on: November 21, 2011, 01:24:44 PM »
Toughness was always intended as a trap feat actually

What about when putting a 16 allows you to take another broken ability like Imperious Command or something along that line?
-1/2 to hit and damage in exchange to take some one or even multiple someones, out of the fight for a round?

Offline Basket Burner

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Re: Optimizing less effective combat styles
« Reply #108 on: November 21, 2011, 01:27:28 PM »
Toughness was always intended as a trap feat actually

What about when putting a 16 allows you to take another broken ability like Imperious Command or something along that line?
-1/2 to hit and damage in exchange to take some one or even multiple someones, out of the fight for a round?

That only costs a 15. So assuming you were running a 32, that gives you 18 prime stat, 14 Con, 8 points for Imperious Command and a 10 somewhere. You've hit the high points at least.

And you know as well as I do the whole Ivory Tower Design thing is just the designers refusing to admit they fucked everything up, so they're calling bugs features.

Offline lans

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Re: Optimizing less effective combat styles
« Reply #109 on: November 21, 2011, 01:42:24 PM »
In toughness case they stated that it was sub par before 3.5 was even released. Its in one of the dragon mags in the run up to 3rd.


Offline JaronK

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Re: Optimizing less effective combat styles
« Reply #110 on: November 21, 2011, 01:47:04 PM »
Huh, I've never put an 18 into a stat, base (when using point buy).  16 14 16 8 10 8 (28 point buy) is plenty sufficient for any melee class, certainly.  It's not like those two points into Str or Con is going to be a huge difference... I'd rather have a better will save or something.

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Offline Basket Burner

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Re: Optimizing less effective combat styles
« Reply #111 on: November 21, 2011, 02:46:29 PM »
In toughness case they stated that it was sub par before 3.5 was even released. Its in one of the dragon mags in the run up to 3rd.

And did it exist in 3rd edition?

Offline veekie

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Re: Optimizing less effective combat styles
« Reply #112 on: November 21, 2011, 03:07:02 PM »
Hmm, do we need a listing of Solved less effective styles and still Open ones?
The low hanging fruit(S&B, TWF, Spring Attack) is mostly nabbed, but the unarmed, einhander, improvised weapons, still need something solid to work with.
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Offline JaronK

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Re: Optimizing less effective combat styles
« Reply #113 on: November 21, 2011, 03:16:51 PM »
Unarmed just requires being an Unarmed Variant Swordsage.  That's quite easy.  And Improvised Weapons is easy too: Hulking Hurler.  Just throw all the big things.  Or did you mean melee only there?

Heck, let's do a style that gets requested a lot: VoP Monk.  I'll throw in a basic idea:  Monk 6/Shou Disciple 5/Kensai 9.  The big annoyance here is the lack of pounce though... perhaps Monk 6/Shou Disciple 5/Unarmed Swordsage 1/Kensai 8 with Pouncing Charge?  It'd basically be once per encounter but at least it's something.  Or we could use templates... Feral would do the trick.  You need to be able to fly too.

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Offline lans

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Re: Optimizing less effective combat styles
« Reply #114 on: November 21, 2011, 09:35:18 PM »
In toughness case they stated that it was sub par before 3.5 was even released. Its in one of the dragon mags in the run up to 3rd.

And did it exist in 3rd edition?

Sorry, that 3.5 should be 3.0. Though, I suppose its still technically true.

Offline SorO_Lost

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Re: Optimizing less effective combat styles
« Reply #115 on: November 21, 2011, 10:56:49 PM »
VoP Monk is probably the most least effective combat style ever. Could be interesting.

Offline InnaBinder

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Re: Optimizing less effective combat styles
« Reply #116 on: November 21, 2011, 11:03:19 PM »
An interest in improvised weapons is pretty much the only real reason to look at Drunken Master, other than style considerations.
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Offline JaronK

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Re: Optimizing less effective combat styles
« Reply #117 on: November 22, 2011, 12:26:06 AM »
VoP Monk is probably the most least effective combat style ever. Could be interesting.

It's also one of the most requested of the "less effective combat styles."  And considering the sorts of games it's requested for, I think we should avoid any templates.  But we can make this happen.

The build I posted, combined with a flying race (Raptorian, perhaps?) does pretty good I think... enchant your fists as +8 weapons as a Kensai, and you get a free +5 from VoP, so there's potential there too.

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Offline veekie

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Re: Optimizing less effective combat styles
« Reply #118 on: November 22, 2011, 12:29:47 AM »
VoP Monk is probably the most least effective combat style ever. Could be interesting.
I think there was something that could be done with Touch of Golden Ice, IIRC.

Maybe if you put the VoP Monk with that wildshape monk?
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Offline Seerow

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Re: Optimizing less effective combat styles
« Reply #119 on: November 22, 2011, 12:45:03 AM »
VoP Monk is probably the most least effective combat style ever. Could be interesting.
I think there was something that could be done with Touch of Golden Ice, IIRC.

Maybe if you put the VoP Monk with that wildshape monk?

I remember someone trying to make a sketchy argument that Touch of Golden Ice has a scaling save DC. If that actually is the RAW then it could be pretty brutal (as opposed to the "Not sure why I'm even bothering to roll this save" that it is with the static DC).

A Wildshape Monk would be pretty wicked, but I hardly think that's what people have in mind when they say they want a VoP monk. Typically they're asking for a guy walking around with nothing but the clothes on his back kicking peoples asses with his hands and feet. Turning into a bear kind of invalidates that for most people.