23. There's no such thing as overkill. (FlaminCows)
I am always quoted as saying in my D&D sessions, when I go way too far on making damn certain
"In RPG's, there is no such thing as overkill, only certainty".
See also:
13a. Even if you've seen the body, cut it in pieces, set it on fire and throw the ashes in a river just to make sure. (oslecamo)
25. Guards are always incompetent. (cannotthink)
25a. Unless they're after you. (cannotthink)
25b. But not so incompetent as to let you do whatever you want. (ariasderros)
25c. Even being incompetent, there are always enough of them to zerg rush you, no matter how small the town. (ariasderros)
DM's Corollaries
27. Don't give it stats put it in the game unless you're ready for it to die.
Fixed for crafty enough players.
Also: There's always a bigger fish.
You guys are forgetting the lesson of pun-pun:
If you include an ability in the game, the players
will get access to that ability themselves.