Author Topic: The laws of gaming  (Read 10950 times)

Offline sirpercival

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The laws of gaming
« on: November 03, 2012, 02:50:17 PM »
Feel free to add more... I'll edit them into this post.  (DM's corollaries are purple and in roman numerals.)

1. Don't give the DM ideas. (sirp)
    1a. The DM is not allowed to have any fun. (FlaminCows)
    I. Always listen to your players.  Their evil ideas have more immediacy than yours. (Keldar)
2. Never split the party. (sirp)
3. Always check for traps. (sirp)
    3a. It's a trap. (Solo)
    IIIa. Yes, they're right -- it is a trap. (Keldar)
4. Don't tempt the gods of chance. (sirp)
    4a.  It's guaranteed that they will screw somebody, because contrariness > statistics. (veekie)
5. Statues always move. (sirp)
6. Always look at the ceiling. (Agita)
7. Never trust the DM. (zook1shoe)
    7a. He is out to get you. (Lord Slasher)
    7b. Never fully disclose all your abilities. (zook1shoe)
    7c. Always get it in writing. (sirp)
        7ca. Read the fine print. (FlaminCows)
    VII. Never trust your players. (Keldar)
        VIIc. Always get it in writing. (Keldar)
            VIIca. And in duplicate. (Keldar)
            VIIcb. With lots of fine print. (sirp)
8. Life's more fun with a frenzied berserker. (zook1shoe)
    VIII. Think of all the fun you can have with a frenzied berserker! (Keldar)
9. Never stick your hand in the dark hole, get the dumb guy to. (zook1shoe)
    9a. Beware of the light, too. (zook1shoe)
10. Scouts must aways travel in groups 1 larger than the number of enemies they will encounter. (Lord Slasher)
    X. A lone scout is an invitation to comedy. (Keldar)
11. Don't put on the Head of Vecna. (zook1shoe)
    XI. If the Head of Vecna doesn't work, you can always try the Dreaded Gazebo. (Keldar)
12. Don't destroy the treasure. (zook1shoe)
    12a. Always check for treasure after a fight.  Yes, even then. (InnaBinder)
13. If you haven't seen the body, it is not dead. (FlaminCows)
    13a. Even if you've seen the body, cut it in pieces, set it on fire and throw the ashes in a river just to make sure. (oslecamo)
    XIII. If they haven't seen the body, its not dead. (Keldar)
14. Don't get on the boat. (Lord Slasher)
    14a. If you absolutely have to get on the boat, make damn sure you know how to swim. (Lord Slasher)
15. If the DM steals your stuff, it means he wants you to go somewhere. (Lord Slasher)
16. If the bad guy actually knew anything about honor and/or morality, he wouldn't be the bad guy. (FlaminCows)
17. The bad guy will never actually return the hostages safe and sound. (FlaminCows)
18. Never accept a challenge from the bad guy -- he rigged it beforehand. (FlaminCows)
    18a. Sporting chances are for sissies. (FlaminCows)
    18b. Never engage in a fair fight if you have a choice.  (Halinn)
19. Revenge is not a good reason to take risks. (FlaminCows)
20. "The Fall of the Paladin" makes for great theater... so your DM will try to make it happen. (FlaminCows)
    XX. Fallen Paladins are old hat.  Mess with the cleric. (Keldar)
21. Never leave your True Love and/or family unguarded unless they can defend themselves. (FlaminCows)
22. Any relatives you can't ascertain the location of are now working for the Evil Overlord, or dead at his hands. (FlaminCows)
    22a. The relatives you know about will probably turn on you. (Lord Slasher)
    22b.  You have an evil twin. This is a fact. (FlaminCows)
23. There's no such thing as overkill. (FlaminCows)
    XXIII. Overkill is easy.  Just enough kill is Art. (Keldar)
24. Always have a backup. (FlaminCows)
    24a. Your backup will always be used against you. (sirp)
        24aa. Have a backup anyway, just in case. (sirp)
    XXIV. Always have a backup. (Keldar)
        XXIVa. Always have a backup for your backup. (Keldar)
        XXIVb. When in doubt: Bullshit. (Keldar)

25. Guards are always incompetent. (cannotthink)
    25a. Unless they're after you. (cannotthink)
    25b. But not so incompetent as to let you do whatever you want. (ariasderros)
    25c. There are always enough of them to overwhelm you with numbers, no matter how small the town. (ariasderros)
26. If it can explode, it will -- at exactly the wrong time. (Lord Slasher)
    26a. Always use explosives, they improve everything! (veekie)
27. Just because it has stats doesn't mean you can kill it. (Lord Slasher)
    27a. Just because it doesn't have stats, doesn't mean you can't kill it. (sirp)
    XXVII. Don't give it stats unless you're ready for it to die. (Keldar)
        XXVIIa. Or even put it in the game at all... (Lord Slasher)
        XXVIIb. If you include an ability in the game, the players will get access to that ability themselves.

28. Sometimes, "kick in the door" is all the strategy you need. (Halinn)
    28a. "Charge!" is often an acceptable battle-plan.
29. Ever problem can be solved with creative use of a fish hook, some twine, and a ten-foot pole. (Zionpopsickle)
    29a. If you can't solve a problem with those, you aren't trying hard enough. (sirp)
    29b. Alternatively, violence is always the answer. (phaedrusxy)
        29ba. If violence isn't working, you're not using enough violence. (phaedrusxy)
        29bb. Or, you're asking the wrong questions. (sirp)
30. There's always a bigger fish. (Lord Slasher)
31. If dice and a table are involved, somebody will hate it. (veekie)
    31a. Somebody else won't be able to resist trying it. (veekie)
32. All captive maidens are either succubi and/or doppelgangers. All of them. (Lord Slasher)
    32a. So are the prostitutes. (phaedrusxy)
    32b. So are your female relatives. (sirp)
        32ba. And your male relatives. (sirp)
        32bb. You are probably one yourself, without knowing it. (sirp)
« Last Edit: November 10, 2012, 10:19:51 AM by sirpercival »
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Offline zook1shoe

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Re: The laws of gaming
« Reply #1 on: November 03, 2012, 02:58:30 PM »
6. Don't destroy the treasure.
7. Never trust the DM.
8. Never fully disclose all your abilities.
9. Life's more fun with a frenzied berserker.
10. Never stick your hand in the dark hole, get the dumb guy to.
11. Beware of the light too.
12. Don't put on the Head of Vecna.
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Offline FlaminCows

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Re: The laws of gaming
« Reply #2 on: November 03, 2012, 02:59:21 PM »
If you haven't seen the body, it is not dead.
« Last Edit: November 04, 2012, 12:41:24 AM by FlaminCows »

Offline Lord Slasher

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Re: The laws of gaming
« Reply #3 on: November 03, 2012, 05:18:23 PM »
15 Don't get on that Boat.

16 Make sure to invest some points into swim in case if have to get on that boat.

17 If your DM jacks your stuff. It means he's wants you to go somewhere.

Offline FlaminCows

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Re: The laws of gaming
« Reply #4 on: November 03, 2012, 06:34:53 PM »
Ignore the BBEG's arguments revolving around honour and/or morality. If he were really all that worked up about either, he would never have become a BBEG in the first place.

When the BBEG takes hostages, presume the hostages dead and hold a memorial service. Any promises made by the BBEG regarding their safe return shall be summarily ignored.
« Last Edit: November 04, 2012, 12:41:46 AM by FlaminCows »

Offline oslecamo

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Re: The laws of gaming
« Reply #5 on: November 03, 2012, 06:35:54 PM »
19. Even if you've seen the body, cut it in pieces, set it on fire and throw the ashes in a river just to make sure.

Offline Arturick

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Re: The laws of gaming
« Reply #6 on: November 03, 2012, 06:39:39 PM »
Riding horses is a trap.

But keep a friendly warhorse around from 1st to 3rd level because it's more powerful than the party.

Offline sirpercival

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Re: The laws of gaming
« Reply #7 on: November 03, 2012, 07:55:12 PM »
I'm taking artistic license with some of these... it's my list, so if you don't like it, too bad ;)

Riding horses is a trap.

But keep a friendly warhorse around from 1st to 3rd level because it's more powerful than the party.
I'm not sure this exactly fits...
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Offline veekie

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Re: The laws of gaming
« Reply #8 on: November 03, 2012, 08:03:42 PM »
21. The dice will screw somebody. Statistics take a back seat to contrariness.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

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And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline Unbeliever

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Re: The laws of gaming
« Reply #9 on: November 03, 2012, 08:46:07 PM »
Wow, according to this thread I'm a terrible D&D player. 

Or, just a flagrant lawbreaker ...

Offline sirpercival

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Re: The laws of gaming
« Reply #10 on: November 03, 2012, 08:52:10 PM »
Wow, according to this thread I'm a terrible D&D player. 

Or, just a flagrant lawbreaker ...

Blasphemy!  veekie, throw him in the clink.
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Offline InnaBinder

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Re: The laws of gaming
« Reply #11 on: November 03, 2012, 09:37:18 PM »
12a. Always check for treasure after a fight.  Yes, even then.
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Offline Solo

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Re: The laws of gaming
« Reply #12 on: November 03, 2012, 10:35:28 PM »
22. It's a trap.
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Offline FlaminCows

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Re: The laws of gaming
« Reply #13 on: November 04, 2012, 12:57:07 AM »
Never accept a challenge from the bad guy.

Revenge is not a good reason to take risks.

If the god you serve offers you power that requires that you follow a strict code, turn down the offer and find a new god.
 Or alternatively, to keep to the "short and sweet" theme: The Paladin always falls.

Sporting chances are for sissies.

Never leave your True Love and/or family unguarded unless they can defend themselves.

Any relatives you can't ascertain the location of are now working for the Evil Overlord.

You have an evil twin. This is a fact.

There is no such thing as overkill.

Read the fine print.

Always have a backup.
« Last Edit: November 04, 2012, 02:11:03 AM by FlaminCows »

Offline Lord Slasher

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Re: The laws of gaming
« Reply #14 on: November 04, 2012, 02:04:12 AM »
If the god you serve offers you power that requires that you follow a strict code, turn down the offer and find a new god.
 Or alternatively, to keep to the "short and sweet" theme: The Paladin always falls.
Remember Paladins the DM is out to get you.

Offline RedWarlock

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Re: The laws of gaming
« Reply #15 on: November 04, 2012, 02:12:51 AM »
Well I'm just not allowed to have any fun as a DM, am I?
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Offline FlaminCows

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Re: The laws of gaming
« Reply #16 on: November 04, 2012, 02:21:04 AM »
Well I'm just not allowed to have any fun as a DM, am I?

28. The DM is not allowed to have any fun.

Offline Cannotthink

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Re: The laws of gaming
« Reply #17 on: November 04, 2012, 02:24:16 AM »
Guards are incompetent, unless they're after you.

Offline Lord Slasher

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Re: The laws of gaming
« Reply #18 on: November 04, 2012, 02:54:59 AM »
At one point a beloved family member is going to turn on you.

Never use explosives, that's just asking for trouble

Just because it has stats doesn't mean you can kill it

Scouts should always travel in pairs or have backup very close by

(What the hell just happened with those posts, mods if you will)
« Last Edit: November 04, 2012, 02:56:57 AM by Lord Slasher »

Offline veekie

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Re: The laws of gaming
« Reply #19 on: November 04, 2012, 03:44:31 AM »
Never use explosives, that's just asking for trouble

(What the hell just happened with those posts, mods if you will)
You're hitting quote, not edit.

Also nonsense, always use explosives, they improve everything!
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.