I'm considering being a 2nd level diviner in an upcoming game, but the combat pickings don't seem very impressive. True Strike is great once I can quicken it, but until then it seems like a waste. 2 standard actions + 2 of my best spell slots just to make sure I can inflict a 1d6+1 Str penalty or something?
Looking ahead, there's See Invisibility and a couple situationally useful combat divinations but there seem to be a lot of spell levels that are 'wasted' on combat divs. I'd pick another specialty, but I really can't decide what to give up other than evocation.
Suggestions? Opinions? Commiserations?