No. There are lots of games about lying. There are no games based on cheating. There are games where you can "cheat" and get away with it unless you're called on the carpet about it. Scrabble(?) is one I think. I've only played it like once. But, at that point it's not "cheating." It's "playing the game."
But that sounds like flipflopping on the issue here. So if I as a DM am like "you can cheat as much as you like, I'll be cool with it" then it's not cheating because now it's "playing the game"? It just sounds terribly confusing to me.
Let's not conflate "flexible rules" with "breaking the rules." The first is playing a game with flexible rules, something that no one I think has a principled stance against. The latter is called cheating.
You can play a perfectly lovely game with extremely flexible, open-ended rules. That's different than playing a game that supposedly has rules and then ignoring them. You can also informally shift one type of game (e.g., D&D) more towards the other through implicit houserules. In practice, that probably happens all the time, managing it is part of the DM's job, classically. But, again, there's going to be some implicit appreciation and agreement to do so at the table. It happens in full view of everyone. The cheating examples don't.
Um, sorry, I just don't see the distinction you're making. If a group decides that rules don't matter that much and that breaking some of the rules some of the time is fine (even if a player does it secretly), then that's by definition making the rules flexible.
I apologize for the harshness of my earlier comments (reply #13). Read back to me they were harsher than I meant and also I think ShadowKnight has previously alluded to having had kind of vicious fights over the "right" way to play D&D, which should have let me to pick my words more carefully. Reading them again, I could see how they would make someone defensive. I do hold to a "right tool for the right job" type of approach to gaming. So, I think someone who has nothing to contribute to combat in a D&D game is probably going to be unhappy, and if a group is looking for a game to do less combat things with (intrigue, mystery, etc.) I think they would be better suited with a different game system. But, those are comments pitched at the "I think you'll be happier using needlenose pliers to do that" rather than a value judgment.
Thank you, I apologise for any smugness or condescension. Trust me, I've had that discussion before and it always boils down to "You don't play D&D the way I do??? THAT'S WRONG! You must either change the way you play D&D or play something else!" and let me tell you, I usually play with people that aren't very good at optimising, and while I always defend optimisation in our discussions (because I think that optimising is perfectly fine), every single one of them tell me that they stay out of D&D boards precisely because they encounter the "you're doing it wrong" mentality all the time.
So yeah, I don't disagree that there's probably a better tool for the job, but a lot of people like D&D for various reasons (it was the first RPG they came across, they like the flavour, they like the general mechanics, so on and so forth) and even though they aren't rules fans, they still have fun playing the game.
As I stated in an earlier EDIT, the problem with cheating is that it invalidates choices: the choices people make at character creation and advancement (do I want to be good at X, crappy at Y) and choices within the game (do I want to use risky tactic X, or safe tactic Y). These are choices made in and out of combat -- there tends to just be an emphasis on the latter b/c it's such a big rules-laden part of most game systems. But, that's coincidental.
That
might happen, yes, but I'm sure you can agree that it's entirely possible to invalidate someone else's choices without cheating, right? I mean, if you have a newcomer to D&D playing a fighter and a high-op player playing a god wizard, there's no cheating involved there but the god-wizard will invalidate everything the fighter does, both in and out of combat. The way I see it, choice invalidation has nothing to do with cheating.
Please don't use this analogy. As an engineering student, my worries about fellow students has little to do with them "beating" me. It has more to do with the fact that a person with an engineering degree (and in many other fields) who cheated does not actually know his job, and people who don't know their job (especially in engineering and medical fields) kill people, potentially on a large scale.
I'm a healthcare/biomedical professional who's graduating at the end of the month. 50 to 70% of my classmates cheated their way through most of the tests over the years (and yes, I know this for a fact, not out of hearsay). So yeah, I think I have a right to use that analogy, as it comes from things I've personally observed.
For what it's worth, I've been there like... 3 or 4 years ago. Eventually the outrage just seeps right out of you and you learn to shrug it off.
A: Taking my money is a betrayal of my trust, and potentially a theft of my funds.
Cheating in a game I put as much time into as D&D is breaking my trust and, since it will likely cause a group to fall apart, a theft of my time. Usually quite a lot of my time.
The latter will also likely affect not only me, but rest of the members of my group (seeing how if the responses in this thread is representative for people in general, a lot of people would feel like me).
And I said that IF cheating is a betrayal of trust, then yes, sure, I can see why you'd feel hurt and why you'd have a problem with it. What I don't understand is where the betrayal of trust comes from.
B: I'm not quite sure I get your question. I will likely not know someone is going to cheat before it happens. Heck, if they tell me and I don't mind it's not cheating. And I will not scorn the cheaters, I will genuinely hope they find a group of people with the same mindset as them. A group where everyone thinks cheating is fun and OK. (This might be an oxymoron though. ) I'm not like that though, so I will steer clear of them and try to find a group that share my point of view/style of play.
Well, see, there's a big discrepancy here, because some people think that if someone cheats and I don't mind, it's no longer cheating, while others say that if someone cheats and I don't mind, it's still cheating. That's part of my confusion.
As for the rest, that's exactly how I feel, but there seems to be a very dim view of cheaters and munchkins here, and it puzzles me as to why it's such a big deal.
Might I ask what you mean when you say "cheat" shadowknight?
To me, cheating is breaking the rules. So if the game you were referring to earlier was poker, how is cheating a part of that game? (Maybe you play another type of poker than I've played though.) In a game like Munchkin the rules state that "cheating is ok, as long as you're not caught". Here, cheating is a part of the game and hence not cheating.
All your reasoning makes me feel like we have different definitions of cheating.
Best Regards
Yirrare
Well yes, to me cheating is breaking the rules. No, the games I was referring to are some I'm sure nobody's heard about. There's one whose main objective is to score points, and it's encouraged to lie about the cards you're holding, confuse everyone else and get away with scoring points through misdirection and breaking the rules (so long as you aren't caught). Then there's one that's very chaotic (and the players are encouraged to play fast and without thinking to encourage the chaotic atmosphere and facilitate deception) where the rules are complicated and arbitrary on purpose so that a player can try and advance her goals by confusing everyone else and outright cheating. Then there are a few more where the rules change but the principles are the same (confuse, misdirect, cheat, avoid getting caught, lie, and so on).
So yes, it'd be similar to what you're saying about Munchkin, but I don't really get what's the difference. If I'm okay with cheating, it's suddenly not cheating anymore? That means that someone at your table might be a cheater, but not at mine. That... does not make sense to me.
I personally never saw the appeal in any of those games (nor am I good at them), but the problem with being a moderate is that you end up picking fights with everyone. I wouldn't cheat or play with people who do, but that doesn't mean I understand the scorn levied at them. To me they're just people like me who like something that I don't. So what if I consider it against my morals? Is that really something worth feeling anything about?
Nowhere did I say that cheaters are assholes. I only said that cheating is bad, obviously in the context of the game (D&D), and that cheating is asshole-ish.
Munchkins are assholes almost by the definition. It is a negative, only sometimes also a derogative term on this boards (and probably a few others). That doesn't mean there's hatered or anger involved (but sometimes there is).
It's possible we may have different concepts of derogatory language. I know that this isn't a widely-shared idea in the population, but several bloggers and authors coincide that derogatory remarks carry implicit hatred even if the speaker isn't feeling hatred when they use the word, because the coiner of the term coined it out of hate. Regardless of whether you use the word "asshole" feeling hatred or not, enough people have used it in anger and hatred to make it carry an implicit load of hatred, and that's what I'm going with to regard the use of the word munchkin. If it's used negatively, it carries an implicit quota of anger or hatred because that's why it was coined (or that's how it came into prominence).
Additionally, if there is anger, then the anger is exactly where it should be. Being angry at a person who is disregarding the game and getting in the way of the other players' achievement is appropriate, well-placed anger. People have every right, and indeed are expected, to be angry at a person who is ruining the fun.
A game based on "cheating" is irrelevant to this, as they aren't about cheating at all. They agreed upon that style of game beforehand, they know what they're getting into and everybody plays accordingly. Cheating in D&D is more comparable to playing chess and then switching the pieces around while the other player is distracted. It is a dick move, because a lot of the fun of the game is the challenge and mental exercise of it.
Another comparison is drugging a dog in a race. Or having a turncoat player join the other team in football and sabotage their play. Or cooking a meal and spiking hash into your dessert without the eaters' knowledge. I could go on. None of the examples you've shown even remotely apply. It isn't about the damage: it is about defeating the point of the exercise, making the goal unachievable by destroying the fair comparison that measures it. When people play D&D, they sit down expecting to test their wits against the challenges put against them while simultaneously fantasising about magic and heroics. If a player breaks the rules, then the achievement of the group has become nothing.
Cheating in a game is asshole-ish only because it is a minor offence. An offence, however, it is. Every single time, in fact. There are many valid play styles, and all of them involve agreeing first. There is no such thing as a game based on cheating, as there are always agreed-upon parameters to a game. You can play a game with "flexible" rules, but if you're playing a game with "flexible" rules when the rest of the players are playing with firm rules then you are not even playing their game.
Well, what you're saying here basically boils down to something I already pointed out before "cheating is generating such anger because it's being done in a competitive environment." Your paragraph about "testing their wits against challenges put against them" leaves me unable to say anything else; you made my case for me.
Since I already said I saw where people were coming from when they complained about cheating in a competitive environment, I don't disagree at all with what you're saying and I have nothing to say about it.