Making a fully-advanced Redcap, and need to figure out what feats to give him. The last time I did this, I gave them proficiency with the Long Axe (exotic weapon that has reach if you Power Attack for at least 3) and Combat Reflexes. It was fun, especially since Redcaps gain +1 Str, Dex, and Con for each HD above 4th.
This time I was wanting to go with either Karmic Strike or Robilar's Gambit, but he cannot qualify for either of those (not enough BAB for Robilar's; not intelligent enough for Combat Expertise to qualify for Karmic). I know I could cheat and boost his Intelligence, but that just feels dirty. Or should a Redcap get a level-bump to any stat every 4 HD just like everyone else, in addition to his awesome racial advancement? (Note, the sample advanced specimen does NOT show he gained a +1 stat boost every 4 HD.)
Here are the stats thus far:
Young Redcap
Small Fey Small Fey
Hit Dice: 20d6+200 (270 hp)
Initiative: +13
Speed: 30 ft. (6 squares)
Armor Class: 29 (+1 size, +9 Dex, +9 natural), touch 20, flat-footed 20
BAB/Grapple: +10/+20
Attack: Medium scythe +21 melee (2d4+15/×4) or Medium sling +21 ranged (1d6+16)
Full Attack: Medium scythe +21/+16 melee (2d4+15/×4) or Medium sling +21 ranged (1d6+16)
Power Attack: Medium scythe +19/+14 melee (2d4+19/×4)*
Leap Attack: Medium scythe +21 melee (2d4+21/×4)*
Space/Reach: 5 ft./5 ft.
Special Attacks: Eldritch stone, powerful build
Special Qualities: Damage reduction 15/cold iron, low-light vision
Saves: Fort +16, Ref +21, Will +13
Abilities: Str 30, Dex 29, Con 30, Int 11, Wis 12, Cha 13
Skills: Hide +36, Intimidate +15, Jump +19*, Listen +24, Move Silently +32, Spot +24, Survival +16
Feats: Improved Initiative, Power Attack, Track, 9, 12, Leap Attack, 18
Environment: Temperate hills
Organization: Solitary, gang (3 or 5), or band (7, 9, or 11)
Challenge Rating: 12 [GCR 11]
Treasure: 1/2 coins only (plus 1 redcap tooth)
Alignment: Always chaotic evil
Advancement: 5–20 HD (Small)
Level Adjustment: +4
*Includes (-2) adjustments for Power Attack feat.
Speaks Common and Sylvan
*note to self: his 9 ranks in Jump were purchased cross-class.
Any other suggested feats? Combat Brute might be worth it, as he'll likely get the jump on the party, with his awesome Hide modifier and Initiative check.