Clearly I need to move this question here.
CORROSIVE
- ARMS AND EQUIPMENT (3.0)
- CITY OF SPLENDORS WATERDEEP (3.5)
- DUNGEON MASTER’S GUIDE 2 (3.5)
- MAGIC ITEM COMPENDIUM (3.5)
- MAGIC OF FAERUN (3.0)
- STORMWRACK (3.5)
Price: +1 bonus
Property: Weapon
Caster Level: 10th
Aura: Moderate; (DC 20) conjuration
Activation: Standard (command)
Description: The surface of this weapon looks dark and pitted, and the blade, point, or head appears fragile, as if the first blow might break it.
When activated, a corrosive weapon is sheathed in acid. The acid does not harm you as long as you have the weapon in hand. The effect persists until you speak a second command word. A weapon that has this property deals an extra 1d6 points of acid damage on a successful hit. Projectile weapons bestow this property upon their ammunition.
Construction: Craft Magic Arms and Armor, acid fog, acid storm, Melf’s acid arrow, or storm of vengeance.
ACIDIC BURST [SYNERGY]
- ARMS AND EQUIPMENT (3.0)
- DUNGEON MASTER’S GUIDE 2 (3.5)
- MAGIC ITEM COMPENDIUM (3.5)
- MAGIC OF FAERUN (3.0)
- STORMWRACK (3.5)
Price: +1 bonus
Property: Any Weapon, Ammo
Caster Level: 12th
Aura: Strong; (DC 21) conjuration
Activation: Standard (command) and Critical
Prerequisite: Corrosive
Description: The surface of this weapon is pitted and worn.
An acidic burst weapon functions as a corrosive weapon. In addition, the weapon automatically showers an opponent with acid upon a successful critical hit, dealing extra acid damage as set out below. This acid does not harm you or any creature other than the target. This is a continuous effect and requires no activation. Even if the weapon has not been activated to deal the extra 1d6 points of acid damage that comes from the corrosive property, the weapon still deals its extra acid damage on a successful critical hit. Projectile weapons bestow this property upon their ammunition.
Critical Multiplier (Acid Damage): x2 (1d10), x3 (2d10), x4 (3d10)
Construction: Craft Magic Arms and Armor, Melf’s acid arrow.
ENERGY SURGE [SYNERGY]
- MAGIC ITEM COMPENDIUM (3.5)
Price: +1 bonus
Property: Melee weapon
Caster Level: 5th
Aura: Faint; (DC 17) evocation
Activation: Swift (command)
Prerequisite: Corrosive, flaming, frost, or shock
Description: The pommel of this weapon bears a single diamond that flashes with an inner radiance.
An energy surge weapon functions as a weapon of the prerequisite type (corrosive, flaming, frost, or shock). In addition, on a successful melee attack with an energy surge weapon, you can command it to expel a blast of energy, of the same type as the prerequisite property, which deals an extra 3d6 points of damage to the target of the attack. The synergy prerequisite property need not be active to activate the energy surge property. This ability is usable a number of times per day equal to 1 + your Con bonus (if any). Once you activate this property, it can’t be activated by any other creature until the following day. A weapon can have this property more than once, but only once per synergy prerequisite, and each activation only triggers one type of surge. For example, you could have a +1 corrosive surge flaming surge longsword, and each activation would deal either 3d6 points of acid damage or 3d6 points of fire damage. Each diamond set into the pommel or haft of an energy surge weapon radiates a different color that corresponds to the energy damage dealt by the weapon: green (acid), blue (cold), yellow (electricity), or red (fire).
Construction: Craft Magic Arms and Armor, spell for the prerequisite property.
Now, admittedly, it's not clearly written out, and I can find no examples either for or against this, but...
Should not Energy Surge and Acidic Burst add +2d6 acid damage to corrosive and total +3d6 acid?
An acidic burst weapon functions as a corrosive weapon.
An energy surge weapon functions as a weapon of the prerequisite type (corrosive, flaming, frost, or shock).
AS. Not INSTEAD OF.
"as" = Used in comparisons to refer to the extent or degree of something: "hailstones as big as tennis balls".
So Energy Surge (acid) and Acidic Burst both have the quality of Corrosive.
A weapon that has this property deals an extra 1d6 points of acid damage on a successful hit.
"Extra" = Added to an existing or usual amount or number.
So if you have Corrosive + (Energy Surge = Corrosive) + (Acidic Burst = corrosive) to have corrosive x 3 or 3d6 acid damage.
Now, am I missing something here? Am I the only one reading it this way or what?