Author Topic: Spellwarped Template  (Read 9045 times)

Offline Clanjos

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Spellwarped Template
« on: December 08, 2012, 11:19:10 PM »
Right... I'm looking at the Spellwarped Template from 3.5's Monster Manual 3. Specifically the Spell Absorption.

Spell Absorption (Su):
Whenever a spell fails to penetrate a spellwarped creature’s spell resistance, the creature gains one of the following
benefits, chosen at the time that the spell resolves.

Might:
The spellwarped creature gains a +4enhancement bonus to Strength for 1 minute.
 
Agility:
The spellwarped creature gains a +4enhancement bonus to Dexterity for 1 minute.

Endurance:
The spellwarped creature gains a +4enhancement bonus to Constitution for 1 minute.

Life:
The spellwarped creature gains temporary hit pointsequal to 5 × the level of the failed spell.

Speed:
The spellwarped creature’s base speed increases bya number of feet equal to 5 × the level of the failed spell.

Resistance:
The spellwarped creature gains resistance 10 to one energy type (acid, cold, electricity, fire, or sonic)



While Might, Agility, and Endurance give durations for their bonus, Speed does not. Does this mean if I cast spells at it, and its resistance blocked all those spells, it could just continue gaining speed?

Also, out of curiosity, how would the Resistance option interact with existing energy resistance? Just use the better value, right?
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Offline Saxavarius

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Re: Spellwarped Template
« Reply #1 on: December 09, 2012, 12:20:15 AM »
I'm assuming that it was supposed to last for 1 minute like the other effects but got left out. Though it would be fun to increase the speed to Flash levels with the party caster intentionally failing the check.

Offline Clanjos

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Re: Spellwarped Template
« Reply #2 on: December 09, 2012, 12:45:39 AM »
Hm... get a magic item that casts, say, Magic Missile on you as a first level caster, set to go off every round for 8 hours. When you stop feeling the tingle of your muscles absorbing the energy of a spell, it's essentially an alarm clock. So you now have +24,000 to your move speed and a full night's sleep. Probably messed up the math (I did 10 rounds per minute * 60 minutes per hour * 8 hours of sleep), but it's still a fun idea.
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Offline ksbsnowowl

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Re: Spellwarped Template
« Reply #3 on: December 09, 2012, 09:09:02 AM »
I agree, it was just poor editing on the part of WotC.  Treat all of them as lasting for one minute.

Offline Halinn

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Re: Spellwarped Template
« Reply #4 on: December 09, 2012, 09:14:28 AM »
Hm... get a magic item that casts, say, Magic Missile on you as a first level caster, set to go off every round for 8 hours. When you stop feeling the tingle of your muscles absorbing the energy of a spell, it's essentially an alarm clock. So you now have +24,000 to your move speed and a full night's sleep. Probably messed up the math (I did 10 rounds per minute * 60 minutes per hour * 8 hours of sleep), but it's still a fun idea.
Also, you'd die from the 5% of the magic missiles that get through spell resistance. Pick a spell that doesn't do damage

Offline ksbsnowowl

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Re: Spellwarped Template
« Reply #5 on: December 09, 2012, 09:31:51 AM »
Hm... get a magic item that casts, say, Magic Missile on you as a first level caster, set to go off every round for 8 hours. When you stop feeling the tingle of your muscles absorbing the energy of a spell, it's essentially an alarm clock. So you now have +24,000 to your move speed and a full night's sleep. Probably messed up the math (I did 10 rounds per minute * 60 minutes per hour * 8 hours of sleep), but it's still a fun idea.
Also, you'd die from the 5% of the magic missiles that get through spell resistance. Pick a spell that doesn't do damage
You don't auto-succeed with a 20 on caster level checks.  That's only attack rolls and saves.  As long as you have SR twenty-one points higher than the CL of the wand/trap casting magic missile, you'll never be damaged.

Quote from: SRD
Caster Level Checks

To make a caster level check, roll 1d20 and add your caster level (in the relevant class). If the result equals or exceeds the DC (or the spell resistance, in the case of caster level checks made for spell resistance), the check succeeds.
No mention of auto-succeeding on a 20.
« Last Edit: December 09, 2012, 09:33:33 AM by ksbsnowowl »

Offline Halinn

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Re: Spellwarped Template
« Reply #6 on: December 09, 2012, 12:25:12 PM »
Hm. No mention of autofail on a 1 either. I wonder where I got those from.

Offline phaedrusxy

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Re: Spellwarped Template
« Reply #7 on: December 09, 2012, 01:50:18 PM »
Hm. No mention of autofail on a 1 either. I wonder where I got those from.
It's a very common houserule/misconception that all natural 20s are autosuccess, and all natural 1s are autofail. The truth is that is only the case for attack rolls and saving throws.
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Offline Clanjos

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Re: Spellwarped Template
« Reply #8 on: February 15, 2013, 05:06:39 PM »
Right, dredging up this thread to ask a new question.

What's the best way to weaponize being Sonic the Hedgehog in D&D? So far, I've figured that a Raptoran DFA with Fly-By Breath could unload a whole lot of fire, and his Strafing Breath would be an ecological disaster. I'm sure there's more ways that a conventional, ground-based character could get something out of that speed though.
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Offline zook1shoe

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Re: Spellwarped Template
« Reply #9 on: February 15, 2013, 09:57:27 PM »
Play a blue hengeyokai hedgehog... Done :P
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Offline Clanjos

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Re: Spellwarped Template
« Reply #10 on: February 18, 2013, 06:32:53 PM »
Well, that's a given.

What's the damage of a sonicboom, anyway? He'd go at mach 3 after one night with the special clock.
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Offline Agita

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Re: Spellwarped Template
« Reply #11 on: February 18, 2013, 06:45:01 PM »
Well, that's a given.

What's the damage of a sonicboom, anyway? He'd go at mach 3 after one night with the special clock.
None. There's no rules for a sonic boom in D&D (neither is there such a thing as speed of sound, nor speed of light for that matter).
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Offline Prime32

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Re: Spellwarped Template
« Reply #12 on: February 18, 2013, 07:39:43 PM »
Right, dredging up this thread to ask a new question.

What's the best way to weaponize being Sonic the Hedgehog in D&D? So far, I've figured that a Raptoran DFA with Fly-By Breath could unload a whole lot of fire, and his Strafing Breath would be an ecological disaster. I'm sure there's more ways that a conventional, ground-based character could get something out of that speed though.
The Tornado Throw maneuver. You get to attack once per 10ft of movement.

Offline ariasderros

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Re: Spellwarped Template
« Reply #13 on: May 28, 2013, 08:52:25 PM »
Even without the duration, this is still an untyped bonus from the same source. Thus it would not stack with itself. So, once you got a 9th level spell for a +45ft, you would not get any better.
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