Author Topic: [Discussion] Team Robotic God  (Read 7737 times)

Offline GreatRobo

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[Discussion] Team Robotic God
« on: December 12, 2012, 12:36:16 PM »
Well. mthor this is our discussion thread. Although I don't know how much it'll be used...

Offline sirpercival

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Re: [Discussion] Team Robotic God
« Reply #1 on: December 12, 2012, 02:29:22 PM »
It'll be used as an OOC thread for your team as well.
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Offline GreatRobo

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Re: [Discussion] Team Robotic God
« Reply #2 on: December 13, 2012, 09:45:58 AM »
Ah! Okay gotcha. In any case Thor should have his characters up in a few days here. I still need to finish up my affiliations and actually name my malconvoker.

Offline mthor

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Re: [Discussion] Team Robotic God
« Reply #3 on: December 14, 2012, 09:13:19 PM »
Yeah first one is up. I am looking at a daelkyr for my second one. If I do end up with that then I can give all of my allies a plus x to their stats, thought they do take a penalty of HD/2 hp for each modification. I just cant figure out if I should go for a dex or str based build. probably str since being MAD isn't a real big deal with this point array.
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Offline GreatRobo

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Re: [Discussion] Team Robotic God
« Reply #4 on: December 14, 2012, 10:13:49 PM »
Since I'm not 100% sure and I'm too lazy to take a look at it... What role would the Daelkyr take in combat?

Offline mthor

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Re: [Discussion] Team Robotic God
« Reply #5 on: December 14, 2012, 10:36:16 PM »
Melee, its corrupting touch does one step up from 1d3 ability damage. ( haven't looked up what that is 1d4 maybe) so I was thinking about combining that with sneak attack since one of its symbiotes gives it hide in plane sight and it gets polymorph as a SLA at level 7 so it would be a shapeshifter with ability damage. Im not sure if I will end up going for it though. I might even be interested in some other caster monster class
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Offline GreatRobo

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Re: [Discussion] Team Robotic God
« Reply #6 on: December 14, 2012, 10:43:24 PM »
Gotcha. Well in any case I feel subpar (as far as optimization goes) having looked at your first character... I may have to replace the master of many forms.

Offline mthor

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Re: [Discussion] Team Robotic God
« Reply #7 on: December 14, 2012, 11:05:22 PM »
Don't I went all out on that character. He is what I always wished I could play but never could due to optimization limitations.
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Offline GreatRobo

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Re: [Discussion] Team Robotic God
« Reply #8 on: December 15, 2012, 12:23:35 AM »
Fair enough. So. The ocular spell cohort is gonna be difficult to work out. As a human the skills will be... abysmal. And you need to get DMM, Persistent spell, and ocular spell in order to pull it off. The character would also need decently high charisma AND wisdom (Well... only like 14 I suppose). So. Any other good options off the top of your head? Or should i just grab up another DFI bard?

Offline mthor

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Re: [Discussion] Team Robotic God
« Reply #9 on: December 15, 2012, 01:14:53 AM »
so 4 levels of would look like
H cleric 1 human paragon 3
1:divine metamagic:persist
H: extend
HP2:persist spell:
3: occular spell
with the elite array(15-14-13-12-10-8 I think) you could put a 15 in wisdom as well as your plus 1 from levels then hp gives you a plus 2 to get a 16 in cha (+4 more because you can cast eagles splendor)  then you can persist one spell a day. if you can get a night stick and a Rec. holy symbol from MIC you have  3(base)+5(cha)+4(nightstick)+2(symbol) that is 2 spells which you can persist. I am not sure what those two would be but you can choose any cleric spell that isnt personal in range.

OTHER OPTIONS:
Hexblade for penalties to opponents save
artificer for cheap items and infusions to make your weapons bane to whoever you want.
shapely females for nightly entertainment.
DFA for entanglement: give flasks of oil for good damage.
expert with craft alchemy, poison, alcohol(ism) to get lots of money and free poisons.
samething as above but with magecrafter
savage species ghost for unlimited telekinetics .
Daelkyr 3/ something for access to 
(click to show/hide)

Also for the record there are 2 versions of persist spell. The one from Forgotten Realms setting is only a +4 which through me off.
« Last Edit: December 15, 2012, 01:43:58 AM by mthor »
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Offline GreatRobo

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Re: [Discussion] Team Robotic God
« Reply #10 on: December 15, 2012, 01:54:30 AM »
I REALLY like the idea of having a DFA around. So I'manna roll that up so to speak. ALSO Arctic Dragonborn Lesser Ooze Para Genasai. +8 to Con. Win.

Offline mthor

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Re: [Discussion] Team Robotic God
« Reply #11 on: December 15, 2012, 01:59:51 AM »
One more. Truenamer. +5 bonus to all the skills you want. Not bad.
Also for the record, the occult spell would net you 2 persisted enchantment spells. (eg bulls strength and owls wisdom) which isnt to shabby at all either
« Last Edit: December 15, 2012, 02:05:52 AM by mthor »
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Offline GreatRobo

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Re: [Discussion] Team Robotic God
« Reply #12 on: December 15, 2012, 12:27:42 PM »
Man thor your dyslexia sure is flaring up. Occular spell. and true. that isn't too shabby. but keep in mind this is the Malvonvoker's follower... although I suppose that the MOMF would enjoy having some bulls strength and... Something else.

Offline mthor

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Re: [Discussion] Team Robotic God
« Reply #13 on: December 15, 2012, 02:42:30 PM »
Acutually unless your malconvoker already has enchantment items then you could get a +4 to int and to cha. I just don't want to take the time to look those names up right now.
Edit: It looks like you have a +2 item to int but last time I checked +4 is greater then +2. It looks like that build would net you 32,000 gp worth of enchantments... with no item slots.
Other point: The artificer probably would be the best in terms of bonuses and such but I kind of want a crafting expert as a follower now.... He could buy me a bar.... A big one.... with strippers.... and blackjack.
« Last Edit: December 15, 2012, 02:47:54 PM by mthor »
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Offline GreatRobo

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Re: [Discussion] Team Robotic God
« Reply #14 on: December 15, 2012, 04:15:13 PM »
it WOULD be nice to free up that gold... can the charecter wealth for fourth level afford a nightstick and reliquary holy symbol. Now thats the question. I'll look it up in a sec.

Offline GreatRobo

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Re: [Discussion] Team Robotic God
« Reply #15 on: December 16, 2012, 01:37:44 AM »
Also thor we should find a story for our party. Something to give our party a reason to be competing together.

Offline mthor

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Re: [Discussion] Team Robotic God
« Reply #16 on: December 16, 2012, 03:09:14 PM »
Fair enough. I don't know about the buying items but if you bought it for him it would be a net gain in gold. It really is about what you want. I am trying to get away from a follower who is actually attacking since at this level of optimization he would just be a target. But DFA can be useful against anyone of any level.... until they die. Also I usually create a back story after I craft my characters completely. It makes it easier fluff wise and you don't end up with a really generic story hopefully.
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Offline GreatRobo

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Re: [Discussion] Team Robotic God
« Reply #17 on: December 17, 2012, 03:00:11 PM »
A good philosophy. The back story thing I mean. The big thing is if i made a DFA the character would have as much health as the Malconvoker.  If i did a DFA he would have plus 24 con. which translates to 15 hit points per level... so 60 at level 4. He wouldn't be doing any invocations that had saves. So Charisma would suddenly become a non issue.

I do suppose that overall the choice is between having my cohort improve my character directly or help the party with crowd control. (Sickening breath gets really fun if people in the party have the spell escalating enfeeblement (http://dndtools.eu/spells/complete-mage--58/escalating-enfeeblement--853/)). In any case I'll have to take a look at what the benefits of two persisted spells would truly be on my character.

Offline mthor

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Re: [Discussion] Team Robotic God
« Reply #18 on: December 17, 2012, 03:30:53 PM »
Ok. But I would suggest working on you mavlonvokers AC a bit more. Alter self plus something else would be really useful for the not being hit thing. And I have come up with my 2nd character. A throwing cleric. I can't decide if it will be a he or a she..... the original concept didn't call for me pumping strength and thus I was certain it was going to be a female but now she would have a strength of 22 which is kind of scary.
Edit: never mind I was looking at other characters and my throwing cleric didn't seem up to snuff. So I will have to rework it.  =P
« Last Edit: December 17, 2012, 04:20:44 PM by mthor »
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Offline GreatRobo

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Re: [Discussion] Team Robotic God
« Reply #19 on: December 17, 2012, 08:24:09 PM »
I will be working on some alter self stuff... I haven't gotten the chance to look into it yet but ill look at some handbooks ect.

And I think I'm gonna use the DFA as my cohort. Entangling exhalation is gonna be pretty fun. I'll be putting finishing touches on my characters here soon.