Venn, apologies about the map. Never intended for all the party to start way off the map and have to move onto it during combat, but the best laid plans...
Anyhow, I meant that you all are started 10 squares off the map from K6. Another mistake of mine was referencing where Dalanath was at but he had since moved.
You can double move which will give you 12 squares of movement. You could also run, which adds the 2 squares to your movement. This would give you 16 squares at the cost of giving your enemies a combat advantage. These would get you further into the room. Since Wardens have to be adjacent to an enemy to mark them you don't have much you can do with your minor action this round.