Added the mark symbol to the map. Then after I posted it I realized I did not put the mark symbol for the one Soffa has.
Going to work on a few others so we know which ones have conditions and ongoing damage. Trouble with that is, I have to find fonts and symbols that show up well in a 13x13 pixel box hehe. I am experimenting now. I figure ongoing damage is easy. The number of the damage is what shows up and we can determine a color key for the type. Like Red = Fire, Teal = Cold, Blue = Electricity, Green = Poison, and so on.
About the best thing I can likely do is put the origin square and the destination square in the move, or put the square they are staying in for their turn.