Sup. You know that game design philosophy of 'hey, I want combats to last more than one round, TIME TO ADD SOME MORE HP TO EVERYTHING'? Yeah, that. I've got a frenzied berserker/bloodstorm blade with various attack-generating bullshit and he's not actually doing enough damage. I'm hitting for over 1000 per round at level 10 without any cleave/boomerang ricochet goodness and it's not enough to one-round all the monsters we're fighting.
And this isn't some 'roleplaying' 'go with what the DM wants' issue, this is a semi-pvp dungeon crawl madness style of game where boffing monsters as fast as possible is kind of the point and optimization is expected and explicitly not discouraged.
Now. I don't need advice for the berserker. I know where i'm going with him. And it's straight into damage town, with a side of damage, and some 'fuck you I kill whole planets because bloodstorm blade 5' as a garnish.
But I do have another character. 5 levels to play with initially. Ultimately I want to be using ardent and telflammar shadowlord to be multipouncing EVERYTHING, but for now i'm just going to be using lesser fey'ri, otherworldly, and dwarf ancestor to lol my way through fights. At around level 10 i'll pick up the Pathfinder vampire template (which i'll immediately upgrade to Vampire Lord) for +2 LA and use the Wightblade feat to add some neg levels to all my attacks. Fighting style has to be, for fluff reasons, two axes. Build at level 10 is looking best to be Ardent 4/Bard 1/Telflammar Shadowlord 4/Sublime Chord 1, or Ardent 4/Bard 1/Spelldancer 1/Telflammar Shadowlord 4 going into sublime chord and then cerebremancer (with practiced manifester to fill the ML gap and Magic Mantle to allow spelldancer to also be a powerdancer).
But the problem is kind of becoming damage. Unless I rely on vampire lord neg levels for damage and focus on no. of attacks to deliver said neg levels, even with a few sources of cha-to-damage and a decent starting strength (that gets built on by vampire), i'm having trouble topping 50 damage per attack at level 10 without relying on ubercharging crap that I really don't want on the character.
So what are some good sources of bonus damage? I'm heavily overspent on class levels as it is, but there are sources of bonus feats in the game so even with how many feats i'm already spending on stuff I could theoretically afford a few.
All faerun books are open, the completes, spell compendium, and magic item compendium. For the cost of a feat (and keep in mind you can get bonus feats in this game, max of one bonus feat per level after 5th for a cost in hp) you can open up one section (classes, feats, spells, magic items) of ANY PUBLISHED D20 BOOK. So, y'know, iron kingdoms starship troopers d20 star wars d20 etc all good choices. I'd prefer to keep to dnd books but if there is something amazing that I must be doing I would consider it. Obviously though, don't want to spend a feat on opening a book if the option presented is sub par.
So yeah, come at me.