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[D&D 4E] FR: Scales of War
(Moderator:
Melblen_Cairn
)
Rescue at Rivenroar (Game Thread)
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Author
Topic: Rescue at Rivenroar (Game Thread) (Read 209965 times)
Aurenn
Full Member
Posts: 112
Re: Rescue at Rivenroar (Game Thread)
«
Reply #580 on:
May 17, 2013, 03:41:18 AM »
(click to show/hide)
1d20+3=19
«
Last Edit: May 17, 2013, 03:42:53 AM by Aurenn
»
Logged
Atanos
Full Member
Posts: 114
SPOOOOOONN!
Re: Rescue at Rivenroar (Game Thread)
«
Reply #581 on:
May 17, 2013, 07:53:34 AM »
(click to show/hide)
http://invisiblecastle.com/roller/view/4053111/
Init 22
Logged
Shadowhunter
Hero Member
Posts: 765
E6/E8 fanboy.
Re: Rescue at Rivenroar (Game Thread)
«
Reply #582 on:
May 18, 2013, 11:05:19 PM »
(click to show/hide)
http://invisiblecastle.com/roller/view/4055448/
Initative 20.
I speak Goblin
Logged
Melblen_Cairn
Honorary Mod
Posts: 3593
TPK's are my business, and business is good.
Re: Rescue at Rivenroar (Game Thread)
«
Reply #583 on:
May 19, 2013, 05:56:40 PM »
(click to show/hide)
When you hear;
"Odnut'nk! Odnut'nk!"
"Tnu' kd''m puok!"
You quickly work out in you head one had shouted "Intruders! Intruders!" and the second voice commanded "Draw steel boys!"
Logged
Wisdom has two parts; having a lot to say, and not saying it.
VennDygrem
Epic Member
Posts: 4587
Exceptionally Average
Re: Rescue at Rivenroar (Game Thread)
«
Reply #584 on:
May 21, 2013, 11:15:09 PM »
(click to show/hide)
Init:
1d20(14)=14
Logged
Melblen_Cairn
Honorary Mod
Posts: 3593
TPK's are my business, and business is good.
Re: Rescue at Rivenroar (Game Thread)
«
Reply #585 on:
May 22, 2013, 12:56:54 AM »
Chamber of Flame Unbound Round 1 Begins!
Map of the Chamber
Round 1 Initiative
Atanos = 22
Kegt = 22
Tkanz = 22
Xer = 22
Thespias = 20
Gamesh = 19
Xnes = 19
Zomb = 19
Dalanath = 17
Dunor = 14
Søffå = 8
(click to show/hide)
Goblins Initiative Roll (1d20+5=22)
Hobgoblin Initiative Roll (1d20+7=19)
(click to show/hide)
You can make out faint grooves in the floor that begin underneath the braziers and extend to the south wall.
(click to show/hide)
You are all currently on landing two. 10 squares will bring you down to where Dalanath is currently at on the map.
Logged
Wisdom has two parts; having a lot to say, and not saying it.
Sk4mpE
Full Member
Posts: 198
Huzzah!!!
Re: Rescue at Rivenroar (Game Thread)
«
Reply #586 on:
May 22, 2013, 08:49:59 AM »
"
Huzzah!!!
"
(click to show/hide)
"
...Go get 'em guys! I'll watch the stairs, you go on and have fun...
"
«
Last Edit: May 22, 2013, 09:29:53 AM by Sk4mpE
»
Logged
Shadowhunter
Hero Member
Posts: 765
E6/E8 fanboy.
Re: Rescue at Rivenroar (Game Thread)
«
Reply #587 on:
May 22, 2013, 12:51:41 PM »
"They know we're here, get ready to fight!"
Logged
Sk4mpE
Full Member
Posts: 198
Huzzah!!!
Re: Rescue at Rivenroar (Game Thread)
«
Reply #588 on:
May 22, 2013, 07:16:13 PM »
(click to show/hide)
Would love to, eventually - Not going anywhere for a while. I will grab a snickers and see you at the end of the round, when my initiative finally rolls around. Leave some for me!
Logged
Atanos
Full Member
Posts: 114
SPOOOOOONN!
Re: Rescue at Rivenroar (Game Thread)
«
Reply #589 on:
May 24, 2013, 06:46:07 PM »
Well there is no reason we can't be civilized I'll got introduce myself and my scythe
Atanos moves to I6 and braces for the charge to come
Logged
Melblen_Cairn
Honorary Mod
Posts: 3593
TPK's are my business, and business is good.
Re: Rescue at Rivenroar (Game Thread)
«
Reply #590 on:
May 24, 2013, 11:15:28 PM »
Kegt picking his teeth with on dagger upon the sighting of the first intruder. As an Elf joins the human on the stairs the goblin launches his dagger across the room at the new target and races off to the side out of site. Those in the room here the click of a door latch being opened.
(click to show/hide)
Standard Action = Dagger throw at Atanos [vs. AC] (1d20+6=18, 1d4+5=6)
Move Action = Move to C10
Minor Action = Perform what sounds like the opening of a door
Tkanz rushes forward taking cover around the corner of a wall and pokes around firing a small hand crossbow at Dalanath.
(click to show/hide)
Standard Action = Hand Crossbow Attack on Dalanath [vs. AC] (1d20+9=19, 1d6+4=6)
Move Action = move to D2 (gaining a cover bonus)
Minor Action = reloads the crossbow
Xer mirrors Tkanz and feet quickly flopping across the flagstone floor, takes cover around the corner opposite of his counterpart. Popping around to release a small bolt from his hand crossbow at the scythe wielding Elven Cleric. The quarrel gets stuck in Atanos' leathers but does not penetrate his skin.
(click to show/hide)
Standard Action = Hand Crossbow attack on Atanos [vs. AC] (1d20+9=15, 1d6+4=7)
Move Action = move to D9 (gaining a cover bonus)
Minor Action = reloads the crossbow.
Logged
Wisdom has two parts; having a lot to say, and not saying it.
Shadowhunter
Hero Member
Posts: 765
E6/E8 fanboy.
Re: Rescue at Rivenroar (Game Thread)
«
Reply #591 on:
May 25, 2013, 08:55:43 PM »
The halfling makes it down the ladder with a maneuver somewhere between a daring jump and a foolish step. He shoots a bolt of lightning towards the goblinoids who aren't so quick on their feet.
(click to show/hide)
I shoot Xnes for 9 damage and arc 4 damage on Zomb, assuming a 20 hits their Reflex. I sure hope it does.
http://invisiblecastle.com/roller/view/4063071/
God I love high base damage.
Logged
Melblen_Cairn
Honorary Mod
Posts: 3593
TPK's are my business, and business is good.
Re: Rescue at Rivenroar (Game Thread)
«
Reply #592 on:
May 29, 2013, 12:46:02 AM »
Bzzzztttt! Zzzztt!
Lightning arches over Dalanath and Atanos and caresses the first hobgoblin jolting it taught for a moment, before crossing to the hobgoblin next to it and sending it jumping a foot into the air from the shock.
Logged
Wisdom has two parts; having a lot to say, and not saying it.
Aurenn
Full Member
Posts: 112
Re: Rescue at Rivenroar (Game Thread)
«
Reply #593 on:
May 30, 2013, 10:33:34 AM »
Clearly elated that battle has ensued, Gamesh rushes forward skipping most of the steps on his way down. Drawing on the rush of battle he snarls at the two hobgoblins he has just landed in front of.
"Come, cowards! Face me now that I'm not in chains!
(click to show/hide)
Double moving to G5, using a power point for augmented Battlemind's Demand on the two hobgoblins at F5 and F6.
«
Last Edit: May 31, 2013, 02:00:46 AM by Aurenn
»
Logged
Melblen_Cairn
Honorary Mod
Posts: 3593
TPK's are my business, and business is good.
Re: Rescue at Rivenroar (Game Thread)
«
Reply #594 on:
May 31, 2013, 08:07:08 PM »
Xnes whips his flail at Games using a defensive posture and steps backward and moves around the back of his companion.
(click to show/hide)
Standard Action = Formation Strike on Gamesh [vs. AC] (1d20+7=13, 1d10+4=9)
and then shifts to E5.
Move Action = Move to E7
Zomb follows up with his own swings of his flail with crushing accuracy and coordinates his moves with Xnes.
(click to show/hide)
Standard Action = Formation Strike on Gamesh [vs. AC] (1d20+7=27, 1d10+4=7)
(natural 20, critical hit for 14 damage instead of the rolled amount), and shifts to E6.
Move Action = Move to D6.
(click to show/hide)
These moves may be subject to opportunity actions since both are marked by Gamesh and he can blurred step after each on shifted. May have to alter Zomb's turn if Gamesh blocks the way in some fashion. I will also wait to fully update the map until I see where Gamesh goes.
Logged
Wisdom has two parts; having a lot to say, and not saying it.
Aurenn
Full Member
Posts: 112
Re: Rescue at Rivenroar (Game Thread)
«
Reply #595 on:
June 01, 2013, 04:57:09 PM »
As Zomb moves away from the Dragonborn, Gamesh lets his mind slip forward toward his target, smirking as he slides between planes, appearing beside the hobgoblin.
(click to show/hide)
Teleport to E6. It wouldn't make much sense to hop around if the second hobgoblin is going to land a hit no matter what so I'll just react to the second shift.
Logged
Nanshork
Homebrew Reviewer
Administrator
Posts: 13401
Re: Rescue at Rivenroar (Game Thread)
«
Reply #596 on:
June 01, 2013, 11:10:09 PM »
Dalanath quickly moves across the battlefield, pulling out his dagger as he does so. He gets close to one of the hobgoblins, then tumbles forward so that he is flanking it with Gamesh and then stabs at it, aiming for one of its kidneys.
(click to show/hide)
Move to F8.
Acrobatic Strike!
Before attack, shift to E8
Combat Advantage!
Attack: 29
Damage: 6 + 9 sneak attack = 15
Logged
I am the board's Homebrew Reviewer.
I also write reviews of RPG systems.
Nanshork's "Notes to Self" Expanded Signature Thread
Melblen_Cairn
Honorary Mod
Posts: 3593
TPK's are my business, and business is good.
Re: Rescue at Rivenroar (Game Thread)
«
Reply #597 on:
June 02, 2013, 01:21:27 AM »
The blade slips easily through the leather armor into the hobgoblin's back. The goblinoid stiffens, it's breath caught for a moment as it arcs it's back in pain. Weakened though it is, it still keeps up the fight.
(click to show/hide)
Xnes is bloodied.
Logged
Wisdom has two parts; having a lot to say, and not saying it.
VennDygrem
Epic Member
Posts: 4587
Exceptionally Average
Re: Rescue at Rivenroar (Game Thread)
«
Reply #598 on:
June 03, 2013, 08:59:11 AM »
Dunor comes barreling in after everyone, his hammer collecting electricity as he goes.
(click to show/hide)
I'm confused about the map placings and the 10 squares to get to wherever. Given that info, I'm doubting I can do anything but get on the map this round. I'm not bringing up the rear anymore, I think.
Logged
Sk4mpE
Full Member
Posts: 198
Huzzah!!!
Re: Rescue at Rivenroar (Game Thread)
«
Reply #599 on:
June 03, 2013, 06:41:01 PM »
Slow to react, Søffå runs after his comrades; once there, he drops his torch at the foot of the stairs and fronts the enemy engaged with Dalanath.
Seeing the bolt strike Atanos's armor, Søffå also uses his Aegis to protect his comrades from the crossbow-wielding goblin hiding around the corner.
(click to show/hide)
Move Action
and
Standard Action:
Double run to F8
Minor Action:
Aegis of Shielding - Mark Goblin at D9 (Xer)
Free Action:
Drop torch at bottom of stairs
«
Last Edit: June 04, 2013, 04:56:58 PM by Sk4mpE
»
Logged
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Min/Max Boards
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Retired PbP Games
[D&D 4E] FR: Scales of War
(Moderator:
Melblen_Cairn
)
Rescue at Rivenroar (Game Thread)