Author Topic: Rescue at Rivenroar (Game Thread)  (Read 209952 times)

Offline Shadowhunter

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Re: Rescue at Rivenroar (Game Thread)
« Reply #740 on: December 18, 2013, 09:03:34 PM »
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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #741 on: December 18, 2013, 10:47:47 PM »
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Wisdom has two parts; having a lot to say, and not saying it.

Offline Shadowhunter

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Re: Rescue at Rivenroar (Game Thread)
« Reply #742 on: December 30, 2013, 03:54:44 PM »
The halfling whispers to his companions:

"One of them wants to shoot someone, the other told him that they need to get him out of here. I'm not inclined to let them do either".

Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #743 on: January 01, 2014, 09:34:37 AM »
"I agree, lets shed some light on our aggressors and see if they scurry away." Søffå whispers and steps out from the corner to lob his torch into the darkness of the room. Gauging well how far into the darkness he should throw it based on those voices he releases the flaming brand. It sails off illuminating the room oddly as it spins. The torch lands and sputters, sending some burning embers scattering across the stone floor.

You see the two goblins that ran from your fight in the entry chamber. One crouches behind the fountain, aiming a hand crossbow in your direction. The other also has a hand crossbow in hand and is pointing it very closely to the head of a dwarf hanging limply off the wall by his writs in chains. His chest still rises and falls slightly so the last knocking they gave him must have just sent him into unconsciousness.

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Wisdom has two parts; having a lot to say, and not saying it.

Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #744 on: January 18, 2014, 03:25:26 PM »
"They are serious, they will kill the dwarf if we try anything funny. Let us either be quick on the draw or convince them to let him go." Atanos says after watching the body language of the two goblins.


Dwarf in Distress Round 1!

Successes = 1
Failures = 0

Suggested Primary Skills
Bluff
Diplomacy
Insight (Usable for one success before becoming secondary)
Intimidate

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« Last Edit: January 19, 2014, 10:08:40 AM by Melblen_Cairn »
Wisdom has two parts; having a lot to say, and not saying it.

Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #745 on: January 19, 2014, 10:06:07 AM »
"If you kill the Dwarf, then you shall surely perish by our hands as well." Søffå states plainly trying to show them the flaw in their plan. Which only brings a raspberry sound from one of the goblins and the other adds, "If we lets him go, yer ta kill us anyway."



Dwarf in Distress Round 1!

Successes = 1
Failures = 1

Suggested Primary Skills
Bluff
Diplomacy
Intimidate

Suggested Secondary Skills
Insight
« Last Edit: January 19, 2014, 10:07:53 AM by Melblen_Cairn »
Wisdom has two parts; having a lot to say, and not saying it.

Offline VennDygrem

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Re: Rescue at Rivenroar (Game Thread)
« Reply #746 on: January 19, 2014, 10:19:49 AM »
Dunor isn't one for diplomatic pursuits, nor is he a good liar. He is, however, skilled at reading people and getting a feel for situations, which is infinitely more useful to him in the heat of battle.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #747 on: January 20, 2014, 12:19:42 PM »
Dunor passes along his observations to the rest of the group.

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Dwarf in Distress Round 1!
Successes = 1
Failures = 1

+2 to all Primary skill rolls this round.

Suggested Primary Skills
Bluff
Diplomacy
Intimidate

Suggested Secondary Skills

Insight
Wisdom has two parts; having a lot to say, and not saying it.

Offline Aurenn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #748 on: January 20, 2014, 03:41:40 PM »
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« Last Edit: January 20, 2014, 03:57:39 PM by Aurenn »

Offline Aurenn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #749 on: January 20, 2014, 03:50:55 PM »
Gamesh's voice rumbles low with threatening yet tempered command.  He has had enough of these creatures and of the luck the fates have bruised him with on this journey. 

"Give the dwarf to us unharmed and there will be no blood spilled in this place.  We have bested your fighters, your mages, and your pets.  I only seek those that attempted to enslave me and, since I haven't recognized any of you YET, this is your opportunity to escape with your lives."

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« Last Edit: January 20, 2014, 04:02:09 PM by Aurenn »

Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #750 on: January 21, 2014, 08:34:39 AM »
"Tkanz, ghakaan daan tuuch dalaan daal ac oc ar ac haar or or maagaan." the goblin next to the dwarf says to the other slightly lowering his weapon pointed at his hostage.

"Tor ac ac maac or daakhuuc huukaal." the other harshly replies

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Dwarf in Distress Round 1!
Successes = 2
Failures = 1

+2 to all Primary skill rolls this round.

Suggested Primary Skills
Bluff
Diplomacy
Intimidate

Suggested Secondary Skills

Insight

Map of the Von Jallach Crypt

Status
Atanos @ A8 | Hit Points = 24/24 | Heal Surge = 10/12 | AP:2 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Dalanath @ G6 | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Gamesh @ B8 | Hit Points = 32/32 | Heal Surge = 7/11 | AP:1 | PP: 2 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Thespias @ F5 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Søffå @ E9 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Dunor @ E8 | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Tkanz | Hit Points = Down 0 | Cond :
Xer | Hit Points = Down 0 | Cond :
Wisdom has two parts; having a lot to say, and not saying it.

Offline Shadowhunter

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Re: Rescue at Rivenroar (Game Thread)
« Reply #751 on: January 23, 2014, 08:12:09 PM »
In a calm voice, Thespias speaks:
"Thach ack ghaal madrak da maa, daal tocach or or maagaah"

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Diplomacy:
Rolled 1d20+11 : 15 + 11, total 26

Offline Shadowhunter

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Re: Rescue at Rivenroar (Game Thread)
« Reply #752 on: January 23, 2014, 08:13:10 PM »
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Offline Nanshork

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Re: Rescue at Rivenroar (Game Thread)
« Reply #753 on: January 24, 2014, 09:06:58 AM »
"If you let him go we won't kill you, you have nothing to worry about," Dalanath says with a smile.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #754 on: January 25, 2014, 01:40:16 PM »
"It is good if we get out, but nothing stopping yous from killin us on the way out. Tkanz responds to Thespias' reason.

Dalanaths smile does not have the desire effect standing in the darkness, but his words do. "We have yer promise on that? Fine. You come in more and let Xer an me out." Tkanz asks and Xer begins to lower his weapon.

Dwarf in Distress Successful!
Successes = 4
Failures = 1

Map of the Von Jallach Crypt

Status
Atanos @ | Hit Points = 24/24 | Heal Surge = 10/12 | AP:2 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Dalanath @ | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Gamesh @ | Hit Points = 32/32 | Heal Surge = 7/11 | AP:1 | PP: 2 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Thespias @ | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Søffå @ | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Dunor @ | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :

Tkanz | Hit Points = Down 0 | Cond :
Xer | Hit Points = Down 0 | Cond :
Wisdom has two parts; having a lot to say, and not saying it.

Offline Aurenn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #755 on: January 28, 2014, 03:29:16 PM »
Gamesh keeps his eyes on the goblins as he moves over to the dwarf, stopping in front of him to try to shield him from the vermin.

Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #756 on: January 29, 2014, 10:09:00 AM »
As the group moves into the room, the goblins begin to slide around the fountain on the opposite side of the room to head toward the roms exit.

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« Last Edit: January 29, 2014, 10:31:20 AM by Melblen_Cairn »
Wisdom has two parts; having a lot to say, and not saying it.

Offline Sk4mpE

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Re: Rescue at Rivenroar (Game Thread)
« Reply #757 on: January 31, 2014, 04:24:39 PM »
Søffå holds back, but watches the creatures carefully.

Offline Shadowhunter

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Re: Rescue at Rivenroar (Game Thread)
« Reply #758 on: February 01, 2014, 09:11:32 PM »
The halfling slowly walks into the light, giving a gesture to the goblins to leave.

"Dar't a huurekel'dekhec, rhor daan okhaar okhec an dar o mech daan drar ac o rhuur draal. Den an a shaagakec."
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« Last Edit: February 01, 2014, 09:19:46 PM by Shadowhunter »

Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #759 on: February 02, 2014, 03:23:13 PM »
Atanos wanders in with Theo gripping his scythe. While the Goblins continue to slide around the other side of the room, Xer pointing his crossbow between you and the dwarf.

Status
Atanos @ I15 | Hit Points = 24/24 | Heal Surge = 10/12 | AP:2 | Misc : | Cond :
Dalanath @ D12 | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Gamesh @ N15 | Hit Points = 32/32 | Heal Surge = 7/11 | AP:1 | PP: 2 | Misc : | Cond :
Thespias @ H14 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc : | Cond :
Søffå @ D14 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Dunor @ E14 | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :

Tkanz @ I20 | Hit Points = Down 0 | Cond :
Xer @ I19 | Hit Points = Down 0 | Cond :

Map of Von Jallach Crypt

Wisdom has two parts; having a lot to say, and not saying it.