The hammer hits something with a satisfying thud and by the roar Dunor are thankful that it was not Soff'a. Just then a lightning bolt sizzles past the large warrior's head to slam into the stone wall beyond showering both humans with dust and chips.
Theo shrugs in the dim light of the mushrooms with a child like grin,
"Sorry.""Ach, ye should be, marred a perfectly good stone wall ye did." the dwarf responds still crouching among the debris pile.
Mushroom Chamber Rage Round 3 Begins!Status--->Søffå @ K15 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc :
| Cond :
Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent); Deep Red Drake @ K14-I15 | Hit Points = Down 22 | Cond :
Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent); Marked (Soffa)Red-Brown Drake @ F9-G10 | Hit Points = Down 69 | Cond :
Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent), Bloodied Rage (+2 to attack and damage while bloodied); Bloodied, Marked (Gamesh)Dalanath @ G12 | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc :
| Cond :
Atanos @ F7 | Hit Points = 17/24 | Heal Surge = 8/12 | AP:2 | Misc :
Low-Light Vision (negates concealment in dim light conditions) | Cond :
Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)Gamesh @ F8 | Hit Points = 19/32 | Heal Surge = 6/11 | AP:1 | PP: 2 | Misc :
| Cond :
Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)Dunor @ K13 | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc :
| Cond :
Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)Thespias @ K10 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc :
| Cond :
Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)Adronsus @ M12 | Hit Points = 14/15 | Heal Surge = 0/1 | AP:N/A | Misc :
| Cond :
Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)Illumination = Dim light in colored areas (light obscured on triangles, heavy obscured on squares adjacent to triangles,) and total darkness in shaded. Torch is bright light in 5 square radius.
Terrain = Triangles represent difficult terrain from fungus covered architectural debris. Cost 2 squares movement to enter.