Author Topic: Rescue at Rivenroar (Game Thread)  (Read 209962 times)

Offline VennDygrem

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Re: Rescue at Rivenroar (Game Thread)
« Reply #920 on: July 16, 2014, 05:40:36 PM »
Dunor takes a gamble on chasing after the runaway goblin. He leaps over the open pit, then charges at his foe, trying to shove it into the next pit with a broad-side swing of his weapon!

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #921 on: July 16, 2014, 10:42:26 PM »
Kon is shouldered as he reaches for the rope. Toppling into the pit the goblin reacts quickly twisting his body to land enough of his torso on the edge to keep from falling in. His position is a precarious one now that Dunor stands over him poised to strike.

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Goblin Warren Round 5 Begins!

Map of the Goblin Warren

(click to show/hide)

Status
Shandien @ T8 | Hit Points = 20/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 2; Resolving readied attack action;
Dunor @ H8 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc : | Cond : Temp Hitpoints = 0; Delayed until hall is lit up.
--->Kon @ G8 | Hit Points = Down 0 | Cond : Total Concealment (Darkness)Prone (Cambat Advantage to attacks made while adjacent, -2 to ranged attacks for non-adjacent)
--->Gom @ Somewhere below Q9 | Hit Points = Down 0 | Cond :
Tanthalus @ W8 | Hit Points = 32/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Readied Action - Attack goblin when hall is lit up.
Bmazk (spear wielder) @ V7 | Hit Points = Down 54 | Cond : Dead
Gort (flail wielder) @ W7 | Hit Points = Down 52 | Cond : Dead
Txeg @ W8 | Hit Points = Down 11 | Cond : Dead
Zguk @ X8 | Hit Points = Down 5 | Cond : Dead
Rkan @ X9 | Hit Points = Down 11 | Cond : Dead
Nes @ Y8 | Hit Points = Down 3 | Cond : Dead
Thespias @ W9 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond : Readied Action - Attack
Galadren @ AB7 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Readied Action = Attack through western door at first sight of enemy.
Tulugaq @ AA9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc : | Cond : Fate of the Void Pact Boon (+1 to a single roll before EoNT in Rnd 3), Shadow Walk (Gains concealment until EoNT
 
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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #922 on: July 17, 2014, 12:08:49 AM »
Kon rolls to his knees, grabbing the rope, and then off the edge swinging away from Dunor.

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Gom moves off somewhere and is now out of sight.

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Goblin Warren Round 5!

Map of the Goblin Warren

(click to show/hide)

Status
Shandien @ T8 | Hit Points = 20/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 2;
Dunor @ H8 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc : | Cond : Temp Hitpoints = 0;
Kon @ D8 | Hit Points = Down 0 | Cond :
Gom @ Out of sight | Hit Points = Down 0 | Cond :
--->Tanthalus @ W8 | Hit Points = 32/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Bmazk (spear wielder) @ V7 | Hit Points = Down 54 | Cond : Dead
Gort (flail wielder) @ W7 | Hit Points = Down 52 | Cond : Dead
Txeg @ W8 | Hit Points = Down 11 | Cond : Dead
Zguk @ X8 | Hit Points = Down 5 | Cond : Dead
Rkan @ X9 | Hit Points = Down 11 | Cond : Dead
Nes @ Y8 | Hit Points = Down 3 | Cond : Dead
Thespias @ W9 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond : Readied Action - Attack
Galadren @ AB7 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Readied Action = Attack through western door at first sight of enemy.
Tulugaq @ AA9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc : | Cond : Fate of the Void Pact Boon (+1 to a single roll before EoNT in Rnd 3), Shadow Walk (Gains concealment until EoNT
 
« Last Edit: July 17, 2014, 07:51:48 AM by Melblen_Cairn »
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Offline VennDygrem

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Re: Rescue at Rivenroar (Game Thread)
« Reply #923 on: July 17, 2014, 02:06:09 AM »
As the goblin begins swinging away, Dunor swipes at the annoying critter with his blade.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #924 on: July 17, 2014, 07:50:55 AM »
Twisting precariously to avoid Dunor's blade, it slips down the rope slightly and it slams its shins into the floor on the other side.

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Gom moves off somewhere and is now out of sight.

(click to show/hide)

Goblin Warren Round 5!

Map of the Goblin Warren

(click to show/hide)

Status
Shandien @ T8 | Hit Points = 20/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 2;
Dunor @ H8 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc : | Cond : Temp Hitpoints = 0;
Kon @ D8 | Hit Points = Down 9 | Cond :
Gom @ Out of sight | Hit Points = Down 0 | Cond :
--->Tanthalus @ W8 | Hit Points = 32/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Bmazk (spear wielder) @ V7 | Hit Points = Down 54 | Cond : Dead
Gort (flail wielder) @ W7 | Hit Points = Down 52 | Cond : Dead
Txeg @ W8 | Hit Points = Down 11 | Cond : Dead
Zguk @ X8 | Hit Points = Down 5 | Cond : Dead
Rkan @ X9 | Hit Points = Down 11 | Cond : Dead
Nes @ Y8 | Hit Points = Down 3 | Cond : Dead
Thespias @ W9 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond : Readied Action - Attack
Galadren @ AB7 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Readied Action = Attack through western door at first sight of enemy.
Tulugaq @ AA9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc : | Cond : Fate of the Void Pact Boon (+1 to a single roll before EoNT in Rnd 3), Shadow Walk (Gains concealment until EoNT
Wisdom has two parts; having a lot to say, and not saying it.

Offline Nanshork

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Re: Rescue at Rivenroar (Game Thread)
« Reply #925 on: July 17, 2014, 10:07:01 AM »
Tanthalus moves into the hall and tries to swing across the rope, wanting to make sure that the is close enough to help anyone who might need it.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #926 on: July 18, 2014, 12:56:13 AM »
The cleric begins to swing across but the slips holding the rope and fall into the pit. Slamming with a dull thud into a mound of soil and fungi some casting the area below in a phosphorescent glow that to the elf's eyes is as clear as daylight. From his prone position on the mound he can make out a number of piles of architectural debris on which different mushrooms grow in the damp room.

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Goblin Warren Round 5!

Map of the Goblin Warren

(click to show/hide)

Status
Shandien @ T8 | Hit Points = 20/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 2;
Dunor @ H8 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc : | Cond : Temp Hitpoints = 0;
Kon @ D8 | Hit Points = Down 9 | Cond :
Gom @ Out of sight | Hit Points = Down 0 | Cond :
Tanthalus @ Somewhere below Q8 | Hit Points = 21/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Prone (Grants Combat Advantage to adjacent attackers)
Bmazk (spear wielder) @ V7 | Hit Points = Down 54 | Cond : Dead
Gort (flail wielder) @ W7 | Hit Points = Down 52 | Cond : Dead
Txeg @ W8 | Hit Points = Down 11 | Cond : Dead
Zguk @ X8 | Hit Points = Down 5 | Cond : Dead
Rkan @ X9 | Hit Points = Down 11 | Cond : Dead
Nes @ Y8 | Hit Points = Down 3 | Cond : Dead
--->Thespias @ W9 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
Galadren @ AB7 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Readied Action = Attack through western door at first sight of enemy.
Tulugaq @ AA9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc : | Cond : Fate of the Void Pact Boon (+1 to a single roll before EoNT in Rnd 3), Shadow Walk (Gains concealment until EoNT
Wisdom has two parts; having a lot to say, and not saying it.

Offline bhu

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Re: Rescue at Rivenroar (Game Thread)
« Reply #927 on: July 18, 2014, 02:20:39 AM »
I move 6 spaces straight up.

Offline Shadowhunter

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Re: Rescue at Rivenroar (Game Thread)
« Reply #928 on: July 18, 2014, 06:10:00 AM »
Thespias moves up to the rope and tries to use it as well, with limited success.

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Offline Inspectre

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Re: Rescue at Rivenroar (Game Thread)
« Reply #929 on: July 18, 2014, 06:15:06 AM »
Galadren can hear the sounds of fighting in the hallway to the north, and with the lack of a horde of goblins crashing through the west doors to kill them all his impatience finally gets the better of him.  Moving swiftly up behind Shandien, the elf leans around his companion and levels his crossbow at the remaining goblin all the way down the hall.

"Pardon me." 

He says to Shandien, before sending the bolt streaking towards the goblin.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #930 on: July 18, 2014, 08:14:08 AM »
Thespias wings across the span, glancing downwards to see Tanthalus laying on his back down in the phosphorescent glow if chamber of mushrooms. The halfling barely lands on the edge and nearly falling backwards into the hole in the floor.

Galadren's bolt dissolves into motes of light that swarm around the goblin. Kon swats most of the away before they disperse.

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Goblin Warren Round 5!

Map of the Goblin Warren

(click to show/hide)

Status
Shandien @ T8 | Hit Points = 20/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 2;
Dunor @ H8 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc : | Cond : Temp Hitpoints = 0;
Kon @ D8 | Hit Points = Down 9 | Cond :
Gom @ Out of sight | Hit Points = Down 0 | Cond :
Tanthalus @ Somewhere below Q8 | Hit Points = 21/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Prone (Grants Combat Advantage to adjacent attackers)
Bmazk (spear wielder) @ V7 | Hit Points = Down 54 | Cond : Dead
Gort (flail wielder) @ W7 | Hit Points = Down 52 | Cond : Dead
Txeg @ W8 | Hit Points = Down 11 | Cond : Dead
Zguk @ X8 | Hit Points = Down 5 | Cond : Dead
Rkan @ X9 | Hit Points = Down 11 | Cond : Dead
Nes @ Y8 | Hit Points = Down 3 | Cond : Dead
Thespias @ O9 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
Galadren @ U8 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
--->Tulugaq @ U9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc : | Cond : Shadow Walk (Gains concealment until EoNT
« Last Edit: July 18, 2014, 04:25:35 PM by Melblen_Cairn »
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Offline Bartholomew

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Re: Rescue at Rivenroar (Game Thread)
« Reply #931 on: July 18, 2014, 04:59:10 PM »
Shandien runs toward the pit where Tanthalus has fallen and attempts to leap across the pit, unfortunately missing his footing. A flurry of curses ring out as Shandien tumbles downward.
« Last Edit: July 18, 2014, 05:22:35 PM by Bartholomew »

Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #932 on: July 18, 2014, 07:07:08 PM »
Shandien is short of the opposite edge of the floor and careens off the wall falling the 20 feet below to land in a mound of mushrooms, several clusters burst at the disturbance in a poisonous cloud.

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Goblin Warren Round 6!

Map of the Goblin Warren

(click to show/hide)

Status
Shandien @ Somewhere below P8 | Hit Points = 9/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 0; Bloodied; Prone (grants combat advantage to adjacent attacks); Ongoing Poison Damage = 5 (Save Ends)
--->Dunor @ H8 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc : | Cond : Temp Hitpoints = 0;
Kon @ D8 | Hit Points = Down 9 | Cond :
Gom @ Out of sight | Hit Points = Down 0 | Cond :
Tanthalus @ Somewhere below Q8 | Hit Points = 21/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Prone (Grants Combat Advantage to adjacent attackers)
Bmazk (spear wielder) @ V7 | Hit Points = Down 54 | Cond : Dead
Gort (flail wielder) @ W7 | Hit Points = Down 52 | Cond : Dead
Txeg @ W8 | Hit Points = Down 11 | Cond : Dead
Zguk @ X8 | Hit Points = Down 5 | Cond : Dead
Rkan @ X9 | Hit Points = Down 11 | Cond : Dead
Nes @ Y8 | Hit Points = Down 3 | Cond : Dead
Thespias @ O9 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
Galadren @ U8 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ U9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc : | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit)
Wisdom has two parts; having a lot to say, and not saying it.

Offline VennDygrem

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Re: Rescue at Rivenroar (Game Thread)
« Reply #933 on: July 18, 2014, 08:39:51 PM »
Dunor takes a step back, then with a running start, leaps across the next pit. As he lands, he swipes at the fleeing Goblin, enforcing the threat that he poses to the smaller creature.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #934 on: July 18, 2014, 11:53:05 PM »
Dunors blade whips at the goblin. Kon ducks under and steps behind the swing, but Dunor stabs out with the other blade and catches the goblin off guard. The darkness falls over both combatants as Shandien falls in the hole taking the light of his sunrod with him.

(click to show/hide)

Goblin Warren Round 6!

Map of the Goblin Warren

(click to show/hide)

Status
Shandien @ Somewhere below P8 | Hit Points = 9/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 0; Bloodied; Prone (grants combat advantage to adjacent attacks); Ongoing Poison Damage = 5 (Save Ends)
Dunor @ D9 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc : | Cond : Temp Hitpoints = 0; Total Concealment (Darkness)
--->Kon @ C9 | Hit Points = Down 18 | Cond : Total Concealment (Darkness)
Gom @ Out of sight | Hit Points = Down 0 | Cond :
Tanthalus @ Somewhere below Q8 | Hit Points = 21/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Prone (Grants Combat Advantage to adjacent attackers)
Bmazk (spear wielder) @ V7 | Hit Points = Down 54 | Cond : Dead
Gort (flail wielder) @ W7 | Hit Points = Down 52 | Cond : Dead
Txeg @ W8 | Hit Points = Down 11 | Cond : Dead
Zguk @ X8 | Hit Points = Down 5 | Cond : Dead
Rkan @ X9 | Hit Points = Down 11 | Cond : Dead
Nes @ Y8 | Hit Points = Down 3 | Cond : Dead
Thespias @ O9 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
Galadren @ U8 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ U9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc : | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit)
Wisdom has two parts; having a lot to say, and not saying it.

Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #935 on: July 19, 2014, 12:26:16 AM »
Kon barrels forward into Dunor hoping to catch the big warrior by surprise in the darkness and guessing where he is still standing. The goblin bounces off the warrior at the attempt and scampers backward and goes quiet in the darkness.


Each of you have to wonder what has happened to Gom. Tanthalus and Shandien can see a door that is slowly closing indicating where he might have gone.

(click to show/hide)

Goblin Warren Round 6!

Map of the Goblin Warren

(click to show/hide)

Status
Shandien @ Somewhere below P8 | Hit Points = 9/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 0; Bloodied; Prone (grants combat advantage to adjacent attacks); Ongoing Poison Damage = 5 (Save Ends)
Dunor @ D9 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc : | Cond : Temp Hitpoints = 0; Total Concealment (Darkness)
Kon @ One square near C9 | Hit Points = Down 18 | Cond : Total Concealment (Darkness)Bloodied
Gom @ Out of sight | Hit Points = Down 0 | Cond :
--->Tanthalus @ Somewhere below Q8 | Hit Points = 21/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Prone (Grants Combat Advantage to adjacent attackers)
Thespias @ O9 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
Galadren @ U8 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ U9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc : | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit)
« Last Edit: July 21, 2014, 08:24:20 PM by Melblen_Cairn »
Wisdom has two parts; having a lot to say, and not saying it.

Offline Nanshork

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Re: Rescue at Rivenroar (Game Thread)
« Reply #936 on: July 21, 2014, 09:22:58 PM »
Tanthalus follows after the goblin.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #937 on: July 22, 2014, 12:04:11 AM »
Tanthalus take sup the chase of the fleeing goblin. Careful to avoid the mushrooms in the room he yanks the door wide revealing a darkened stairway. At its top another door is opened by the Elf's quarry.

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Goblin Warren Round 6!

Map of the Goblin Warren

(click to show/hide)

Status
Shandien @ Somewhere below P8 | Hit Points = 9/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 0; Bloodied; Prone (grants combat advantage to adjacent attacks); Ongoing Poison Damage = 5 (Save Ends)
Dunor @ D9 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc : | Cond : Temp Hitpoints = 0; Total Concealment (Darkness)
Kon @ One Square near C9 | Hit Points = Down 18 | Cond : Total Concealment (Darkness); Bloodied
Gom @ 12 squares from Tanthalus | Hit Points = Down 0 | Cond : Running (Grants combat advantage until BoNT)
Tanthalus @ M8 in the Mushroom Chamber | Hit Points = 21/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Prone (Grants Combat Advantage to adjacent attackers)
--->Thespias @ O9 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
Galadren @ U8 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ U9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc : | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit)
« Last Edit: July 23, 2014, 08:03:55 AM by Melblen_Cairn »
Wisdom has two parts; having a lot to say, and not saying it.

Offline bhu

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Re: Rescue at Rivenroar (Game Thread)
« Reply #938 on: July 22, 2014, 03:17:00 AM »
I move up three squares to stand before the pit, action still readied

Offline Bartholomew

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Re: Rescue at Rivenroar (Game Thread)
« Reply #939 on: July 22, 2014, 12:45:36 PM »
"The one down here is heading for the entrance room!" Shandien shouts up the shaft, though he could only muster no more than a wheeze. Hopefully, the others have heard his words amid the intermittent coughs.