Author Topic: Rescue at Rivenroar (Game Thread)  (Read 209961 times)

Offline VennDygrem

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Re: Rescue at Rivenroar (Game Thread)
« Reply #940 on: July 22, 2014, 06:04:46 PM »
((--snip--))
« Last Edit: July 24, 2014, 10:41:31 PM by VennDygrem »

Offline Shadowhunter

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Re: Rescue at Rivenroar (Game Thread)
« Reply #941 on: July 23, 2014, 09:49:34 AM »
Furious, the halfling throws caution to the proverbial wind and rush onwards.
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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #942 on: July 23, 2014, 11:09:28 PM »
Forging ahead in the darkness, Theo times the jump right and clears where the hole should have been. It is difficult to discern where the goblin is in the gloom.

Goblin Warren Round 6!

Map of the Goblin Warren

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Status
Shandien @ Somewhere below P8 | Hit Points = 9/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 0; Bloodied; Prone (grants combat advantage to adjacent attacks); Ongoing Poison Damage = 5 (Save Ends)
Dunor @ D9 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc : | Cond : Temp Hitpoints = 0; Total Concealment (Darkness)
Kon @ One Square near C9 | Hit Points = Down 18 | Cond : Total Concealment (Darkness); Bloodied
Gom @ 12 squares from Tanthalus | Hit Points = Down 0 | Cond : Running (Grants combat advantage until BoNT)
Tanthalus @ M8 in the Mushroom Chamber | Hit Points = 21/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Prone (Grants Combat Advantage to adjacent attackers)
Thespias @ D8 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
--->Galadren @ U8 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ R9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc : | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit)
Wisdom has two parts; having a lot to say, and not saying it.

Offline Inspectre

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Re: Rescue at Rivenroar (Game Thread)
« Reply #943 on: July 24, 2014, 06:29:07 AM »
Grumbling to himself, Galadren races back the way the group had come, eventually reaching the doors that connect this area with the entry room.
Seeking to set up the same trick that the goblins had used, Galadren pulls part of the door shut, hiding behind it while he peers out and waits for the goblin to arrive, breathing heavily from his haste.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #944 on: July 24, 2014, 08:29:55 AM »
Galadren moves quickly and gets behind the door to the entry chamber and he hears a slight sound of stone slowly grinding together from the other side.

Tulugaq steps into the darkened hallway and comes to the edge of the first pit. He clearly sees the prone form of Shandien below in a pile of mushrooms and dirt. Of the goblins there is no sign ahead in the darkness.

Goblin Warren Round 7 Begins!

Map of the Goblin Warren

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Status
--->Shandien @ Somewhere below P8 | Hit Points = 9/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 0; Bloodied; Prone (grants combat advantage to adjacent attacks); Ongoing Poison Damage = 5 (Save Ends)
Dunor @ D9 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc : | Cond : Temp Hitpoints = 0; Total Concealment (Darkness)
Kon @ One Square near C9 | Hit Points = Down 18 | Cond : Total Concealment (Darkness); Bloodied
Gom @ 12 squares from Tanthalus | Hit Points = Down 0 | Cond : Running (Grants combat advantage until BoNT)
Tanthalus @ M8 in the Mushroom Chamber | Hit Points = 21/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Prone (Grants Combat Advantage to adjacent attackers)
Thespias @ D8 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
Galadren @ D0 near Chamber of Flame | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ R9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc : | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit)
Wisdom has two parts; having a lot to say, and not saying it.

Offline Bartholomew

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Re: Rescue at Rivenroar (Game Thread)
« Reply #945 on: July 24, 2014, 03:33:16 PM »
Shandien stands, his breath becoming short and weak; however he intends to hold his own weight and gathers his strength to brave on.

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« Last Edit: July 25, 2014, 04:15:09 AM by Bartholomew »

Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #946 on: July 24, 2014, 10:24:20 PM »
Shandien looks on the verge of collapse as he approaches Tanthalus.

Goblin Warren Round 7 Begins!

Map of the Goblin Warren

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Status
Shandien @ L1 in the Mushroom Chamber | Hit Points = 11/28 | Heal Surge = 8/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind | Cond : Temp Hitpoints = 0; Bloodied; Ongoing Poison Damage = 5 (Save Ends)
--->Dunor @ D9 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc : | Cond : Temp Hitpoints = 0; Total Concealment (Darkness)
Kon @ One Square near C9 | Hit Points = Down 18 | Cond : Total Concealment (Darkness); Bloodied
Gom @ 12 squares from Tanthalus | Hit Points = Down 0 | Cond : Running (Grants combat advantage until BoNT)
Tanthalus @ M8 in the Mushroom Chamber | Hit Points = 21/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Prone (Grants Combat Advantage to adjacent attackers)
Thespias @ D8 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
Galadren @ D0 near Chamber of Flame | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ R9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc : | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit)
« Last Edit: July 25, 2014, 07:41:57 AM by Melblen_Cairn »
Wisdom has two parts; having a lot to say, and not saying it.

Offline VennDygrem

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Re: Rescue at Rivenroar (Game Thread)
« Reply #947 on: July 24, 2014, 10:49:46 PM »
Without the capacity to see, Dunor retrieves a sunrod and strikes it, illuminating the hallway. He hoped that the sounds he heard were his allies running to the entry way to catch up to the other goblin Shandien shouted about.

He then looks in the direction his prey escaped to... and steps to the square he just vacated. Dropping the sunrod, Dunor regrips his weapon with his off-hand, and glares down at the creature in challenge as he whips the weapon up at him.

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« Last Edit: July 25, 2014, 12:20:11 AM by VennDygrem »

Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #948 on: July 25, 2014, 08:30:01 AM »
Kon tries to fall away from the swords second blade but is too slow in the sudden flare of light and stumbles back with another wound dripping blood. "Ahhh! Help me you fools!" he shouts out grabbing the small sword belted to his hip and slashes out at Dunor with it. The feeble attack is turned aside easily and as the goblin begins to back-peddle  Dunor's other blade comes around to skewer the goblin through the gut and lifts the creature from the floor. The goblin slides down the blade, legs jerking in spasms. The blade rips free and Kon collapses to the stone in a heap unmoving.

In the corner behind the goblin, Dunor sees Dalanath leaning against the wall casually, nodding in approval of the big warrior's lethality.

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Gom turns at the top of the stairs with the door open at the sound of the shout from the swordmage below and see the open door framing Tanthalus' form. He levels his tiny crossbow and fires. the bolt whizzes in on the unsuspecting cleric and slams into the Elf. Then runs off again across the entry chamber and flings the door open revealing Galadren cutting off the route back.

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Goblin Warren Round 7!

Map of the Goblin Warren

(click to show/hide)

Status
Shandien @ L1 in the Mushroom Chamber | Hit Points = 11/28 | Heal Surge = 8/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind | Cond : Temp Hitpoints = 0; Bloodied; Ongoing Poison Damage = 5 (Save Ends)
Dunor @ D9 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc : | Cond : Temp Hitpoints = 0;
Kon @ B8 | Hit Points = Down 35 | Cond : Dead
Gom @ C1 in the Chamber of Flame | Hit Points = Down 0 | Cond : Running (Grants combat advantage until BoNT)
--->Tanthalus @ M8 in the Mushroom Chamber | Hit Points = 11/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied
Thespias @ D8 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
Galadren @ D0 near Chamber of Flame | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ R9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc : | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit)
Wisdom has two parts; having a lot to say, and not saying it.

Offline Nanshork

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Re: Rescue at Rivenroar (Game Thread)
« Reply #949 on: July 25, 2014, 03:35:14 PM »
Realizing the extent of pain that his compatriot is in, Tanthalus moves back to administer aid.

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Offline Inspectre

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Re: Rescue at Rivenroar (Game Thread)
« Reply #950 on: July 25, 2014, 09:51:46 PM »
Lips splitting into a grin as the goblin nearly crashes through the door right into him, Galadren gives him a greeting nod as he slides back and raises his crossbow.

"Bozzvek."

Galadren repeats as he takes aim and fires at his quarry, already a new bolt in his hand to slide into place as soon as the first one leaves.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #951 on: July 25, 2014, 11:21:14 PM »
Warm light washes over Shandien healing his wounds.

The Goblins shriek turns to surprise as Galadren's bolt tears into him.

Goblin Warren Round 7!

Map of the Goblin Warren

(click to show/hide)

Status
Shandien @ L1 in the Mushroom Chamber | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0; +2 to next saving throw Ongoing Poison Damage = 5 (Save Ends)
Dunor @ D9 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc : | Cond : Temp Hitpoints = 0;
Kon @ B8 | Hit Points = Down 35 | Cond : Dead
Gom @ C1 in the Chamber of Flame | Hit Points = Down 14 | Cond : Running (Grants combat advantage until BoNT)
Tanthalus @ M1 in the Mushroom Chamber | Hit Points = 11/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied
--->Thespias @ D8 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
Galadren @ E1 near Chamber of Flame | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ R9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc : | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit)
Wisdom has two parts; having a lot to say, and not saying it.

Offline bhu

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Re: Rescue at Rivenroar (Game Thread)
« Reply #952 on: July 26, 2014, 03:54:08 AM »
I hop the pit and move forward as best i can, keeping an eldritch blast readied.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #953 on: July 26, 2014, 09:00:14 AM »
Tulugaq steps back a few feet and leaps across the span at a run.

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Goblin Warren Round 7!

Map of the Goblin Warren

(click to show/hide)

Status
Shandien @ L1 in the Mushroom Chamber | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0; +2 to next saving throw Ongoing Poison Damage = 5 (Save Ends)
Dunor @ D9 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc : | Cond : Temp Hitpoints = 0;
Kon @ B8 | Hit Points = Down 35 | Cond : Dead
Gom @ C1 in the Chamber of Flame | Hit Points = Down 14 | Cond : Running (Grants combat advantage until BoNT)
Tanthalus @ M1 in the Mushroom Chamber | Hit Points = 11/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied
--->Thespias @ D8 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
Galadren @ E1 near Chamber of Flame | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ N9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc : | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit);Running (Grants combat advantage until BoNT)


Wisdom has two parts; having a lot to say, and not saying it.

Offline Bartholomew

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Re: Rescue at Rivenroar (Game Thread)
« Reply #954 on: July 26, 2014, 11:07:58 PM »
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Offline Shadowhunter

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Re: Rescue at Rivenroar (Game Thread)
« Reply #955 on: July 27, 2014, 07:31:12 AM »
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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #956 on: July 27, 2014, 10:38:13 AM »
Theo surges ahead stepping over the skewered goblin. The room around the corner has flickering light in it, as if by torch or lantern. Two stone sarcophagus are seen at the lights edge and shadows are thrown everywhere on the walls. Putting his back to the corner looking for more goblins as lightning dances across his small hands, Mister Munroe is not disappointed when a hobgoblin pops up from behind one large coffin leveling a crossbow and fires, the bolt scratching a line of blood. The sorcerer's response is swift but the solid sarcophagus in front of the attacker has a large chunk blasted from it much to the shock of the one behind it.

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Goblin Warren Round 8 Begins!

Map of the Goblin Warren

Status
--->Shandien @ L1 in the Mushroom Chamber | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0;
Dunor @ D9 (L8 in Crypt Chamber) | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc : | Cond : Temp Hitpoints = 0;
Kon @ B8 | Hit Points = Down 35 | Cond : Dead
Gom @ C1 in the Chamber of Flame | Hit Points = Down 14 | Cond : Running (Grants combat advantage until BoNT)
Tanthalus @ M1 in the Mushroom Chamber | Hit Points = 11/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied
Thespias @ A10 (J7 in Crypt Chamber) | Hit Points = 11/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond : Bloodied
Knerug @ J16 in Crypt Chamber | Hit Points = Down 0 | Cond : Cover (Stone Coffin)
Galadren @ E1 near Chamber of Flame | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ N9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc : | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit);Running (Grants combat advantage until BoNT)
« Last Edit: July 27, 2014, 05:09:19 PM by Melblen_Cairn »
Wisdom has two parts; having a lot to say, and not saying it.

Offline Bartholomew

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Re: Rescue at Rivenroar (Game Thread)
« Reply #957 on: July 28, 2014, 12:37:57 AM »
"My gratitude," said Shadien to Tanthalus. "Let's return to the others. I doubt we will be able to catch the goblin now. Hopefully, our allies heard my shout."

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread)
« Reply #958 on: July 28, 2014, 11:02:18 AM »
Taking the stairs several at a time, Shandien bounds after the goblin.

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Goblin Warren Round 8 Begins!

Map of the Goblin Warren

Status
Shandien @ Stairwell between Mushroom Chamber and Entry Chamber. | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0;
--->Dunor @ D9 (L8 in Crypt Chamber) | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc : | Cond : Temp Hitpoints = 0;
Kon @ B8 | Hit Points = Down 35 | Cond : Dead
Gom @ C1 in the Chamber of Flame | Hit Points = Down 14 | Cond : Running (Grants combat advantage until BoNT)
Tanthalus @ M1 in the Mushroom Chamber | Hit Points = 11/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied
Thespias @ A10 (J7 in Crypt Chamber) | Hit Points = 11/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond : Bloodied
Knerug @ J16 in Crypt Chamber | Hit Points = Down 0 | Cond : Cover (Stone Coffin)
Galadren @ E1 near Chamber of Flame | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ N9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc : | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit);Running (Grants combat advantage until BoNT)
Wisdom has two parts; having a lot to say, and not saying it.

Offline VennDygrem

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Re: Rescue at Rivenroar (Game Thread)
« Reply #959 on: July 28, 2014, 10:15:53 PM »
Dunor mutters to his ally, "Dammit, Theo, we should wait for the others... Fall back!"

The warrior holds his position and waits to see what happens.

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