Feel free to number my post
1) Yeah, as much as I enjoy DMing, I would rather play. Besides, the current party only has 4 members, including me (new players wanted!:)) so me leaving the group would be bad all around.
You wouldn't have to retire as a player, we just DM different sections of the game at different times
If you really don't want to DM it's cool, I understand
) One of my players made a counter-point to that in our thread. I'll repost it below:
I find the ban on resurrection magic plain bizarre, however. From what I can tell the logic is "I value (Substance That Eventually Expires). STEE expires on it's own, but other people can come and break STEE. Fixing STEE is illegal because it devalues STEE. Fixing STEE does not make STEE differ from its state before it was broken."
The original post was was the following url: http://www.giantitp.com/forums/showthread.php?p=14434056#post14434056
Actually in your explanation from below that is actually what I was imagining. They also used Resurrection magic to raise important officials that were assassinated and numerous soldiers were raised as Undead Soldiers, so by Resurrection magic, I mean anything that can make a Dead body animated again although the STEE example was actually very accurate to the disclosed reason why it is illegal.
Seeing that thread actually sent a shiver down my spine
I had no idea that so many people would be interested in participating (4 is a large number too me...).
) Free non-intelligent chassis labor is illegal too, or only sentient chassis labor? Most people would probably just use circuited chassi controlled by Nonstatic Instruction or a control point for complex stuff.
Any for of Chassis labor is illegal since potentially the "creature" has a chance at being sentient, for all purposes it is treated as if it were sentient. Most Sentient Chassis are old relics from the War (which explains why they are a playable race for this as long as they don't breach lvl adjustment 1). The Chassis are Immortal (or near Immortal) and thus spend most of their time like the Warforged. On a self-imposed journey of self-discovery.
) Once the players get to doctorate level, will we have restricted principles too, or can we argue we've discovered/been researching them and only now fully understand their use?
Yes, once the players attain 14th level they will be allowed to discover/research any Doctorate level Principles as normal. Hell, once Kellus makes 400-Theories those will be accessible too (when appropriate).
) That's about the timeframe I was expecting.
It's what I had in mind as well
) What's the highest level gramarist? Any specializations still lost? Are there any more banned applications of principles? What PrCs are available?
The highest level Gramarist was a man named Luthian Rosencroft, also known as
The Surgeon of Death. Leveled at 15th level. You may use whatever Principle as you please (that have been discovered), you just have to be ready to face the consequences of your actions and all PrCs are available (the Dual Schooled ones need to be rediscovered from the Old Empire's ruins).
) When you say "the church," does this mean there is only one united faith?
There are many Faiths, however one Faith remains more powerful then all the others. This Organization is a loose reference to the Catholic Church in it's size and power (
but nothing else). I haven't entirely thought out the Faiths of Jeral (I'm trying out names for the Campaign world...)
) You could always use gramarie prevalence to determine first, second, and third world nations.
A 1st world country would be at Doctorate level Principles, a 2nd world would be a level lower (Magisterial) and logically 3rd world countries would be barely have discovered Baccalaureate principles, however there are always exceptions to this. Perhaps you are from a 3rd world country, but are the first of your people to learn Magisterial Principles.
) So, how many races are you comfortable with having?
8 races and there subraces (but not environment counterparts like Desert Orc), one of which being Biostructural Chassi (or from now on simply referred to as "The Chassi"... Chassis for singular...)
Human, Orc, Elf, Dwarf, Gnome, Changeling, Halflings and Chassi.
) My idea for the Changeling/puppeteer/Doppelganger nation is that no one in-universe knows they control the nation. They pretend to be nobility or elected officials and run the nation with a long view towards world domination, replacing visiting dignitaries and stuff like that.
That would be a conspiracy theory and would actually make for a nice attempt at rekindling the flames of War
Although, I don't like the idea of them ruling a nation, having them actually run an Evil Organization just sounds too cool to resist
) Why can't a Necrocracy have advanced gramarie? The barbaric Ogres, I get, but the centuries old undead? Might even have one or two who date back to the empire...
I actually see your point here. The Necrocracy can indeed have advanced Gramarie, but most people from it are living people that use Undead for free labor with the higher ruling class actually being undead. So only the Nobility are Lichs, Vampires, Necropolitans, etc. But the Citizens are all living people.
) So, one nation (probably republican, maybe a theocracy) where your race means nothing, one nation where they are all one race, then nothing as extreme as either? I feel like a one race nation would be part of the axis during the Great War. Hm... The axis was the imperial coalition of the One Race Nation and their client states, they managed to take a few states before the Free Republic organized the allies, a coalition of 9 nations united against the ORN's expansion (including the Necrocracy? maybe a monster nation or two?), the allies were still no match for the axis so they turned to gramarie, soon after the ORN "acquired" gramarists of their own beginning an arms race, soon long-lost principles of gramarie were rediscovered and the war constantly escalated, the allies maintained a constant gramatic advantage yet were still at a military disadvantage, the allies set off the first sunmetal bomb since the fall of the ancient empire at the ORN's military headquarters, immediately after the ORN axis entered into peace talks with the allies, the ORN empire is dismantled and all formerly conquered nations are reestablished (in one form or another) while the ORN are forbidden from practicing gramarie, the client states are similarly punished (though most have severed all ties with the ORN), to enforce the peace treaty and a variety of other international laws the Federation of Nations is formed.
Idea: The Resurrection ban is part of international law because resurection was one of the main reasons the ORN were able to maintain such military power; they resurected almost all killed soldiers, who were eager to rejoin the glorious conquest.
As stated before, I love that Idea
I'm just going to make a note here and say that when I read setting off the Sunmetal Bomb at the ORN headquarters I get a vague feeling you are referencing something I know...
When I'm able to talk to you on Skype, I'd like to discuss the history of the world of Jeral with you and probably Sir since he wants in as well
) Sunmetal bombs only leave fallout for 50 years, how are the old empire's sites still barren?
It's a mystery. Like the Mournlands in Eberron
) How does a silverout get a 7th or higher level spell in it? Do they only exist as artifacts?
I'm going to make a reference to the Artificer's ability for Use Magic Device for the sake of Transformer and Item creation. I'm still torn on waiting for Kellus to make the Artifacts or to just make the relevant ones myself. Infinite power generators exist as Artifacts from the age of the old Empire, however.
) Spellcasters shouldn't be able to transfer their ebb pool straight to silverins, then. Maybe their proto-ebbs?
Spellcasters can transfer their ebbs into SilverOuts to generate the effects of the spell inside of the Transformer.
6) Sounds good.
Wondrous
7) Doesn't really seem fair, no. Also, if your goal is to not let gramarists get TONS of money, a restricion doesn't do that. All a restriction does is make a black market where they can buy and sell principles at a highly inflated price. You could just make low-level gramarists so common that one would hire a gramarist like they would hire a sage. You said gramarie was being taught to the masses, right?
That is actually a good way to do it. You wouldn't hire a student to do an experts job
ALL RIGHT! I got it now
Depending on the level of technology in the Society, Gramarie fetches a price as detailed in the rules
here, however all instances where the principles level (2 levels to be precise) is below your countries grade you cannot sell it. For Example: A Gramarist with access only to Baccalaureate principles cannot sell principles in a Society with Doctorate level principles.
In a Doctorate Setting, you can only sell Magisterial and up
In a Magisterial setting, you can sell Baccalaureate and up
in a Baccalaureate you can sell any type of Gramarie.
8) I know this is only tangental, but how does the ability to create demiplanes work if the planes are just planets? Or is it that open portals to other planes exist in space, and their are no planeshift spells?
Demiplanes are treated as Space Stations (think Omega from the Mass Effect series). The Plane Shift spells is inert for this game since... WELL this is bad world building on my part, but I can't think of any reason to use it since I really don't want mass scale teleportation.