The more I look at the SCM, and the more I play with the mechanics of it, the more I fall in love with it. Therefore, I've decided to make it my default character to grab when I'm going to a game.
NEW LIMITATION: I don't want any version of this build to cast spells in a lower slot than the original spell. Residual Magic is the only exception.
Minimal Sources: Core, Spell Compendium, Races of Stone
Middle Ground Sources: +Complete Divine, Unearthed Arcana, PHB2, Underdark, Player's Guide to Faerun
Unlimited Sources used (So far): +Villian Design Handbook, Complete Mage
Worst Case ScenarioGnome Cleric7/SCM5/Cleric+8
Level 1: Spell Focus (Illusion)
Level 3: Earth Sense
Level 6: Heighten Spell
Level 9: Earth Spell
Level 12:
Level 15:
Level 18:
Middle GroundGnome Cloistered (Spontaneous Illusion) Cleric3/SCM5/Shadow Adept1/Contemplative1/Shadowcrafter8/???2
Level 1: Spell Focus (Illusion)
Flaw: Heighten Spell
Flaw: DMM Heighten
Level 3: Earth Sense
Level 6: Earth Spell
Level 9: Shadow Weave Magic
Shadow Adept: Insidious Magic, Pernicious Magic, Tenacious Magic
Level 12: Residual Magic
Level 15:
Level 18:
Full Power [Any Race] Cloistered (Spontaneous Illusion) Cleric1/SCM5/Shadow Adept1/???2/Contemplative1/Shadowcrafter8/???2
Level 1: Spell Focus (Illusion)
Flaw: Heighten Spell
Flaw: DMM Heighten
Antifeat 2: Earth Sense
Level 3: Earth Spell
Antifeat 4: Shadow Weave Magic
Level 6: Greater Spell Focus (Illusion)
Antifeat 6:
Shadow Adept: Insidious Magic, Pernicious Magic, Tenacious Magic
Antifeat 8:
Level 9: Residual Magic
Antifeat 10:
Level 12:
Antifeat 12:
Antifeat 14:
Level 15:
Antifeat 16:
Level 18:
Antifeat 18:
Antifeat 20:
Optional: +Divine Minion of Sebek for wildshape/taint