Author Topic: Level Equivalencies for Servants  (Read 7871 times)

Offline oslecamo

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Re: Level Equivalencies for Servants
« Reply #20 on: February 10, 2013, 12:35:52 PM »
Ok, after giving some time to cool down things here's my doubts about your arguments:
-You claim  "lowest Servant ability is ten times the normal human maximum and progresses linearly"
-Gilgamesh's game combat stats Strength: B, Agility: B, Endurance: B
-Gilgamesh's performace against a sleep deprived modern day teenager assuming both have similar weapons- Gilgamesh gets arm chopped off and clinging for his dear life. If student is willing to sacrifice himself, Gilgamesh is toast (yes, shirou can solo gilgamesh whitout Archer's help if you don't mind geting a bad end).
-Shirou isn't at human maximum. Gilgamesh doesn't have the lowest servant abilities. It shouldn't be anywhere close. Gilgamesh should be able to turn Shirou into a blood puddle before he realizes what's happening with his bare hands. yet Shirou  keeps up with Gilgamesh and drives him against a wall infernal pit.

Point being, you can't claim something is dozens of times better than another thing, when those things are ending up pretty close. In the two first routes Shirou again and again evades/survives direct servant attacks. Even Lancer's suposed insta-kill lance just leaves him bleeding out, allowing for Rin to get some healing magic on him.

Speaking of which, berseker can actually tank at least one excalibur hit (first route bad end if you don't let Shirou help in the hacking). Rin meanwhile suceeds in blasting one life out of Berseker. Meaning you get twelve mages of the level of Rin (and she's a student) and Berseker can theoretically be defeated whitout any servant help.

See where I'm going? If servants have such high power, how come regular mortals are still so relevant? If there was so much diference of power as you claim, then mortals should be nothing less than irrelevant, and any master who shows his face in the open away from his servant would be reduced to a smear of blood before being able to spend a command for help.

Also, I wasn't really using optimized characters at all on my examples of high level D&D. Time Stop. Meteor Swarm. Astral Projection. Gate. Shapechange. Teleportation Circle. True Ressurection, Elemental Swarm. Those are the basic 9th level spells of the caster lists. They're not combos or obscure tricks, they're the normal (as you put it) a caster is expected to have once they hit those levels. And they're all beyond what anybody in Fate/Stay Night can come close. Maybe an honorable mention to Gilgamesh and his uber nuke. But then Gilgamesh is being humiliated in melee by regular teenagers, when he should have more than enough HP and Bab to just stand there and let himself be hit by Shirour whitout problem if they have as much level diference as you claim.

This is, Caster couldn't even set up a clone. Again, not an extreme. Just basic 8th level magic.

Anyway, high level D&D characters are anything but normal. They fall of mountain cliffs and get up. They swim in lava. You can eat them and chew them up and they'll just chop their way out of your stomach. Really high level D&D stuff goes around murdering/changing whole worlds (yes, multiple). Servants, meanwhile are fighting in a single town in a scale where basic mortals are still extremely relevant. Yes they save the world from some ancient horror, but, again, that's something that fits in mid-levels D&D.

Just think about it. Geting killed in Fate/Stay Night is a pretty big deal. In high level D&D it's a minor incovenience.
« Last Edit: February 10, 2013, 12:38:56 PM by oslecamo »

Offline ImperatorK

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Re: Level Equivalencies for Servants
« Reply #21 on: February 10, 2013, 01:00:29 PM »
Quote
In the two first routes Shirou again and again evades/survives direct servant attacks.
I remember it being stressed out by Saber that he is taking extreme risks by even fighting them, and IIRC his fights are portrayed as being barely won.

Quote
Even Lancer's suposed insta-kill lance just leaves him bleeding out, allowing for Rin to get some healing magic on him.
Didn't she actually revive him from the dead?

Quote
If servants have such high power, how come regular mortals are still so relevant?
It's a story, so as I said, Power of Plot.
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Offline veekie

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Re: Level Equivalencies for Servants
« Reply #22 on: February 10, 2013, 01:20:40 PM »
Simpler, basic problem. Fate/Stay Night and Nasuverse power levels in general are narrative based when contesting between anything but a vanilla human. All named characters break the rules, with power ratings being declared with the assumption of a fair fight...and no fight is ever fair.

Physical strength, speed and durability metrics are contrasted against baseline humans, with supernatural creatures like spirits and vampires many times faster than such. Magecraft and supernatural bloodlines or training however, pushes the difference much closer, a Servant may be passively 10 times faster than a human, but typical Servants would be only 2-3 times faster than an Executor, demon slayer or combat magus under sustainable augmentations. All bets are off when a character uses an ability that would normally cost them something permanent, like Shiki using his Mystic Eyes to see the death of spells, Akiha in full Vermillion mode, Kiritsugu's Mystic Code, or Shirou's overloading of his body via Traced Noble Phantasms(which grant the ability to imitate the skill of the original wielder).

Likewise, physical resilience is only an entry barrier. Translating a spiritually based attack to a material equivalent is futile, what matters is the conceptual dominance and vulnerabilities of the concepts clashing.  Thus, again, a magus could expend stored power or a cheap trick to assert enough dominance to do damage and counteract the attacks of even a high level spirit. It's all in the rank ratings, if you are moving in Spirit rank ratings(E.g. Rin's stored gem magic providing instant speed A-rank magic effects, which augment the Tohsaka tradition of magic-through-martial-arts to allow her to damage even a Servant that way, this is exactly what happens with Kuzuki and Saber, though unlike Rin this is at no great cost to the superior magus), then you can resist them as a peer rather than a victim.

Finally, effects vary wildly with effectiveness, due to their large number of hidden strengths and flaws(which are only told to the reader when it's revealed). Prana supply, efficiency and expenditure rate goes into this a lot. Nasu is also entirely capable of outright lying about capabilities, especially if said untruth is accurate from the viewpoint character's knowledge. As our viewpoint characters are Shirou(a known idiot) and Shiki(largely ignorant of the supernatural), well, you can do the math.


Basically, translating it to a level based system like D&D is pretty much doomed unless you're willing to take major liberties.
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Offline ImperatorK

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Re: Level Equivalencies for Servants
« Reply #23 on: February 10, 2013, 01:33:58 PM »
Magic is for weaklings.

Alucard: "*snif snif* Huh? Suddenly it reeks of hypocrisy in here. Oh, if it isn't the Catholic Church. And what's this? No little Timmy glued to your crotch. Progress!"
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