Nice stuff, and a good resource to draw on! Good work so far, but I hope some criticism is all right: for a handbook, might I suggest more formatting? Like put in some color-coding, to make it easier to judge which are good, which are great, which are mediocre, and which are terrible options? After all, you can't just take everything that'd make you a better tripper and run with it, there's always a cost (if only an opportunity cost in some cases). Also, put in some more explanations for how stuff works, what stuff synergizes well and why, etc. You know, make it a handbook instead of a long list of stuff to maybe look up if you want to play a tripper.
On to content: I've been toying with the idea of a Paimon-based Binder tripping build for a while, but haven't got anything down yet. Still, the idea of dancing past all close foes with a move, tripping all of them and delivering an Improved Trip followup to each of them for good measure, kind of appeals to me. Bonus points if you can position yourself to get AoOs when they get up, then use Paimon's Whirlwind Attack on all of them after they predictably converged on you (tripping them all again...). Multi-trip ftw!