So, we are in a game where we are divided in factions. We have gestalt characters and all, but we are pretty content with our characters.
I would like to seek advice with the other guys of our factions.
The faction effectively replaces the Leadership feat. Each one of us can prepare a total of eight "NPC" dudes. Now here is the rules:
The followers are half our level, rounded up. For example, our main characters are 7th level. They are 4th level.
The followers only have access to NPC classes. They have free access to Prestige Casses.
Only one of them in each faction are gestalt.
Roleplaying prerequisites for prestige classes are "softened".
Each faction has a bonus tactical feat. They do not gain the prerequisites. This means that they can use any maneuver, unless they specifically need a prerequisite.
32 point buy and a +1 to an ability bonus because they are 4th level
And here they are.
Army 1: Chosen of ZarusThe player wants everyone to follow the path of a Pious Templar of Zarus, obtain Smite and abuse it.
Bonus Tactical feat:
Awesome Smite6 Zarusian soldiersHuman 4th level warriors
Str: 17
Dex: 12
Con: 14
Int: 10
Wis: 14
Cha: 12
Feats:
Faction: Awesome smite
Human: True Believer
Level 1: Weapon Focus Greatsword
Level 3: Power attack
Skills:
Knowledge Religion +3 (3.5 ranks)
Climb +10 (7 ranks +3 str)
Jump +10 (7 ranks +3 str)
HP: 29
Saves: Fort +6, Ref +2, Will +3
Attack: +9 (+4 BAB, +3 str, +1 magical Greatsword, +1 Weapon Focus)
Damage: 2d6+4
AC: 10 + 6 (+1 Breastplate) + 2 (+1 Buckler) + 1 (Dex) = 19
Speed: 20 ft
Zarusian CrafterHuman 4th level warrior
Str: 15
Dex: 12
Con: 14
Int: 14
Wis: 14
Cha: 12
Feats:
Faction: Awesome smite
Human: Apprentice: Craftman
Level 1: Weapon Focus Greatsword
Level 3: True Believer
Skills:
Knowledge Religion +5 (3.5 ranks +2 int)
Craft Weaponsmithing +7 (3.5 ranks +2 int +2 competence bonus)
Craft Armormithing +7 (3.5 ranks +2 int +2 competence bonus)
HP: 29
Saves: Fort +6, Ref +2, Will +3
Attack: +8 (+4 BAB, +2 str, +1 magical Greatsword, +1 Weapon Focus)
Damage: 2d6+3
AC: 10 + 6 (+1 Breastplate) + 2 (+1 Buckler) + 1 (Dex) = 19
Speed: 20 ft
Adept of Astra (Zarus' wife)Gestalt Human Warrior 4//Adept 4
Str: 10
Dex: 12
Con: 12
Int: 10
Wis: 19
Cha: 12
Feats:
Faction: Awesome smite
Human: True Believer
Level 1: Weapon Focus Greatsword
Level 3: Augment Healing
Adept Spellcasting, Rat Familiar, Healing Domain (Eberron Adept)
Skills:
Knowledge Religion +7 (7 ranks)
Heal +11 (7 ranks +4 wis)
Concentration +8 (7 ranks +1 Con)
HP: 25
Saves: Fort +4 (Rat Familiar), Ref +2, Will +8
Attack: +6 (+4 BAB, +1 magical Greatsword, +1 Weapon Focus)
Damage: 2d6+1
AC: 10 + 6 (+1 Breastplate) + 2 (+1 Buckler) + 1 (Dex) = 19
Speed: 20 ft
Army 2: Unity EmpireHere is a tricky one. The main character is on foot, being a psychic warrior with Hustle, and it would be OK if the followers charge on foot with him. Turns out that I didn't find any good charger PrC on foot, but some feats and tricks. So the plan is to enter Battle Trickster at 6th level, and take Divine Champion with wrath domain after that. I suppose that War Mind would be a better addition, but sadly the player is not very proficient in using psionics and magic. Any opinion about this are great appreciated. The gestalt shall enter Hospitaler. Flavourwise is not the best option, but he will be able to heal better and charge with a horse.
Bonus Tactical feat:
Shock Tropper7 Soldiers of the Unity EmpireHuman Warrior 4
Str: 17
Dex: 14
Con: 14
Int: 10
Wis: 12
Cha: 12
Feats:
Faction: Shock Tropper
Human: Weapon Focus Greatsword
Level 1: Powerful Charge
Level 3: Power attack
Skills:
Climb +9 (6 ranks +3 str)
Jump +9 (6 ranks +3 str)
Ride +7 (5 ranks +2 dex)
Balance +3 (1 Rank +2 dex)
Skill tricks: Extreme Leap, Dismount Attack
HP: 29
Saves: Fort +6, Ref +3, Will +2
Attack: +8 (+4 BAB, +3 str, +1 magical Greatsword)
Damage: 2d6+4
AC: 10 + 5 (+1 Chainshirt) + 2 (+1 Buckler) + 2 (Dex) = 19
Speed: 30 ft
As soon as it hits 6th level, he takes Battle Trickster and Leap attack. After that, Twisted Charge and Dismount Attack
Adept of the Unity EmpireGestalt Human Warrior 4//Adept 4
Str: 10
Dex: 12
Con: 12
Int: 10
Wis: 19
Cha: 12
Adept Spellcasting. Rat Familiar. Healing Domain (Eberron Adept)
Skills:
Handle Animal +6 (5 ranks +1 Cha)
Heal +11 (7 ranks +4 wis)
Concentration +7 (6 ranks +1 Con)
Ride +6 (5 ranks +1 Cha)
HP: 25
Saves: Fort +4 (Rat Familiar), Ref +2, Will +8
Attack: +6 (+4 BAB, +1 magical Greatsword, +1 Weapon Focus)
Damage: 2d6+1
AC: 10 + 5 (+1 Chainshirt) + 2 (+1 Buckler) + 2 (Dex) = 19
Speed: 30 ft
Army 3: BridgeburnersThis is a tricky one. They specialize in making things go boom. With science! Alchemy should be the trademark of this dudes.
Bonus tactical feat:
Mad AlchemistCombat TrapsmithKobold Adept 1/Skilled City-Dweller Warrior 3
Str: 6
Dex: 14
Con: 10
Int: 19
Wis: 12
Cha: 8
Adept Spellcasting. Rat Familiar. Kobold Domain (Eberron Adept) Trapfinding
Feats:
Faction: Mad Alchemist
Level 1: Combat Tinkering
Level 3: ????
Skills
Craft Trapmaking 11 (7 ranks +4 int)
Disable Device 9 (5.5 ranks +4 int)
Search 9 (5.5 ranks +4 int)
Craft Alchemy 8 (4 ranks +4 int)
Knowledge Dungeoneering 8 (4 ranks +4 int)
Knowledge Arcana 8 (4 ranks +4 int)
Tumble 5 (3 ranks +2 dex)
Jump 1 (3 ranks -2 str)
At 6th level he would take Combat Trapsmith and Extraordinary Trapsmith, lowering the time to make a trap to a standard action. Any advice on the third level feat will be appreciated.
Ur PriestHuman Expert 2/Warrior2
Str: 10
Dex: 12
Con: 12
Int: 8
Wis: 19
Cha: 14
Feats:
Faction: Mad Alchemist
Human: ??????
Level 1: Spell Focus Evil
Level 3: Zen Archery
Otyough Hole: Iron Will
Skills
Bluff 8 (6 ranks +2 cha)
Knowledge Arcana 4 (5 ranks -1 int)
Knowledge The Planes 4 (5 ranks -1 int)
Knowledge Religion 4 (5 ranks -1 int)
Spellcraft 4 (5 ranks -1 int)
Knowledge Nature 3 (4 ranks -1 int)
Intimidate 6 (4 ranks +2 Cha)
He currently has BAB 3. That and Zen Archery should make him a competent archer. I am at odds with the human feat. Maybe I should take a Flaw and go with Magical Training + Precocious Apprentice? Also, good thing that Spell Focus doesn't have any prerequisite.
Dread CommandoForestlord Elf Warrior 4
Str: 17
Dex: 14
Con: 14
Int: 10
Wis: 14
Cha: 8
Treewalk
Feats:
Faction: Mad Alchemist
Flaw: Vulnerable//Feat: Aereni Focus Move Silently
Level 1: Dodge
Level 3: Mobility
Skills:
Hide: 9 (7 ranks +2 dex)
Move Silently: 11 (7 ranks +2 dex +2 Areni Focus)
The Rambo wannabe. The idea is to use Treewalk to hide and strike. Would it be OK, if I give him another flaw to take Least Dragonmark Mark of Shadows and be able to take Shadow Hunter at 5th level? Shadow Hunter + Dread Commando is a very good combination I think.
Gnome ArtificerHuman Magewright 4
Str: 10
Dex: 14
Con: 14
Int: 19
Wis: 10
Cha: 8
Spellcasting
Feats:
Faction: Mad Alchemist
Human: Lightning Reflexes
Level 1: Skill Focus Craft Weaponmaking
Level 3: Grell Alchemy
Skills:
Craft Alchemy 11 (7 ranks +4 int)
Craft Weaponmaking 12 (5 ranks +4 int +3 Skill Focus)
Craft Armorsmithing 11 (7 ranks +4 int)
Craft Blacksmithing 8 (4 ranks +4 int)
Disable Device 6 (2 ranks +4 int)
Knowledge Architecture 9 (5 ranks +4 int)
Knowledge Engineering 10 (6 ranks +4 int)
Profession Siege Engineer 4 (4 ranks +0 Wis)
Spellcraft 7 (3 ranks +4 int)
Concentration 5 (3 ranks +2 con)
Knowledge Dungeoneering 7 (3 ranks +4 int)
This is by far my favourite dude. No matter that his spellcasting will stop at 5th level. When he gets into Gnome Artificer at sixth level he will be able to take Extraordinary Artisan to make the Device Powers cheaper. Too bad I can't use Enhance Item with them, though.
Think of it as Q. He will put the power of science at hand of the rest of the team. For now, he will only make Alchemist Fire and be near a healer.
PyrokineticistHuman (House Vaymin) Skilled City-Dweller Warrior 4
Str: 14
Dex: 16
Con: 12
Int: 10
Wis: 8
Cha: 17
Feats:
Faction: Mad Alchemist
Human: Apprentice Martial Artist
Level 1: Wild Talent Vaymin
Level 3: Point Blank Shot
Skills:
Concentration 9 (7 ranks + 2 Con)
Craft Alchemy 1 (1 rank)
Knowledge Psionics 2 (2 ranks)
Tumble 9 (7 ranks + 3 Dex)
Intimidate 6 (3 ranks + 3 Cha)
Wild Talent Vaymin will allow me to manifest Vigor at half my level. Everything is set to take Pyrokineticist at 6th level and then focus on Intimidate. Should I exchange Point Blank Shot for Least Aberrant Dragonmark (Produce Flame) And take Child of Khiber at 5th level?
"The Twins"These are tricky and I don't know how to fix them yet. My goal is to make two "twins", a Lesser Aasimar and a Lesser Tiefling and make them an Annointed Knight and a Warrior of Darkness respectively, the two most "alchemical" full BAB PrCs out there. I want them to be the most similar in power as possible, but I can't. The main problem is that the Aasimar receives a +2 bonus to Charisma and the Tiefling receives a -2 penalty to Charisma, the stat that determines the prestige classes' features. Is there a variant Tiefling without the Charisma penalty?
Annointed Knight
Lesser Aasimar Skilled City-Dweller Warrior 4
Str: 16
Dex: 14
Con: 12
Int: 12
Wis: 12
Cha: 17
Feats
Faction: Mad Alchemist
Level 1: Least Dragonmark Mark of Sentinel
Level 3: Ancestral Relic
Skills
Craft Alchemy 3 (2 ranks +1 Int)
Knowledge Arcana 4 (3 ranks +1 Int)
Spellcraft 4 (3 ranks +1 Int)
Gather Information 7 (4 ranks +3 Int)
Tumble 4 (2 ranks +2 dex)
Everything is ready to take Deneith Warden at 5th level that gives Craft as a class skill and allows to have the 5 ranks in Craft Alchemy for Annointed Knight
Warrior of Darkness
Lesser Tiefling Skilled City-Dweller Warrior 4
Str: 14
Dex: 12
Con: 12
Int: 10
Wis: 10
Cha: 15
Feats:
Faction: Mad Alchemist
Level 1: Iron Will
Level 3: ???
Skills:
Craft Alchemy 3 (3 ranks)
Knwoledge Arcana 3 (3 ranks)
Spellcraft 1 (3 ranks)
And this is the best I can do with it, making this "twin" way worst than the other. I have to spend 10 point out of 32 to give it Charisma 16, but the -2 lowers it to 14. Everything is prepared for Warrior of Darkness. I suppose I will put the two skill points of the fifth level to Tumble.
Knight of the WaveGestalt Illumian Vaulkrau Expert 1/Knight of the Weave 3// Warrior 2/Expert levels 2 to 3
Str: 12
Dex: 14
Con: 12
Int: 10
Wis: 8
Cha: 19
+2 Caster level
+2 Charisma checks and charisma-based skill checks
Spellcasting
Feats:
Faction: Mad Alchemist
Flaw Vulnerable / Magical Training Sorcerer
Flaw Noncombatant / Precocious Apprentice
Level 1: Improved Sigil Krau
Level 3: ???
Skills
Concentration 2 (1 ranks +1 Con)
Diplomacy 8 (4 Ranks +4 Cha)
Intimidate 4 (4 Ranks +4 Cha)
Knowledge Arcana 6 (6 ranks)
Knowledge History 1 (1 rank)
Profession Astrologer 1 (2 ranks -1 Wis)
Spellcraft 4 (4 ranks)
Use Magic Device 10 (6 ranks +4 Cha)
Perform 10 (6 ranks +4 Cha)
Listen 5 (6 ranks +1 Wis)
The goal is to take Virtuoso at 8th level and then going for Sublime Chord... although for that the main characters should be Epic.
So... thoughts? Should I delete the twins and go for a Changeling build for Chameleon? Is there a good on foot charging PrC that portraits a dedicated soldier and not a barbarian wacko? Did I made everything wrong?