Alright, imagine the following:
You have a DM who, though he's a great DM, seems to want to try something new after the last game.
He tells you the following:
"Alright, for our next game... no templates, no races higher than +0 LA, and you have a 14 in one ability score, 8 in another ability score, and 10 in all the rest. We're starting at level 1. You'll all be getting a level every other session, and the plan is to go as high as we can (probably will end up ending at 11th level, though.)"
With the above rules, and the knowledge that your DM is notorious for not making treasure available beyond your standard magic weaponry and armor, with some quirky other magic items, what would you build?
To cut the claptrap...
What builds (other than Druid) work just fine without you having amazing stats? Assume you can't pump ability scores.